ppsspp/Core
Unknown W. Brackets 67450f2625 Don't trust symbol map func defines.
Unfortunately, some games dynamically load modules that all have the same
name, but different content.  This tries to detect that situation better,
by at least not using the name if the address is different.

This will also track the right sizes for hashing, making incorrect
identification of functions much less likely.

Fixes #8420.
2016-01-22 00:39:31 -08:00
..
Debugger Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Dialog Fixed some errors from PVS-Studio in Core project 2015-12-31 10:25:11 +03:00
ELF Right, Symbian doesn't have vector.data(). 2015-12-24 13:21:03 -08:00
FileLoaders Disable ISO RAM cache if out of memory. 2015-12-19 15:29:34 -08:00
FileSystems Little things 2016-01-09 20:44:02 -03:00
Font Fix a typo in font loading. 2015-02-01 01:20:28 -08:00
HLE Atrac: Correct remaining frame count for streaming. 2016-01-18 22:05:01 -08:00
HW Add a global volume config setting. 2016-01-17 22:47:29 -08:00
MIPS Don't trust symbol map func defines. 2016-01-22 00:39:31 -08:00
Util Minor tweaks. 2016-01-17 09:45:55 -08:00
Compatibility.cpp Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
Compatibility.h Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
Config.cpp Add a config setting to control depth quality. 2016-01-20 22:11:00 -08:00
Config.h Add a config setting to control depth quality. 2016-01-20 22:11:00 -08:00
Core.cpp Fix Mac build 2016-01-01 14:40:19 +01:00
Core.h Fix Mac build 2016-01-01 14:40:19 +01:00
Core.vcxproj Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
Core.vcxproj.filters Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
CoreParameter.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
CoreTiming.cpp Add timing for all the basics. 2015-07-03 12:05:08 -07:00
CoreTiming.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
CwCheat.cpp Oops, fix #8234 2015-11-25 14:23:39 +01:00
CwCheat.h Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes. 2015-02-03 00:21:37 +01:00
HDRemaster.cpp Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Host.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
Loaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
Loaders.h Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
MemMap.cpp Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
MemMap.h Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapFunctions.cpp Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapHelpers.h Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
PSPLoaders.h Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
Reporting.cpp Generate windows version automatically. 2015-08-16 14:03:59 -07:00
Reporting.h Try a different format of HLE logging. 2015-03-22 20:49:42 -07:00
SaveState.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
SaveState.h Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Screenshot.cpp Track the running GPU backend separate from config. 2016-01-05 22:37:28 -08:00
Screenshot.h Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
System.cpp Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
System.h Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
ThreadEventQueue.h Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00