..
Debugger
Replace some calls to fopen with File::OpenCFile (utf8).
2016-01-17 15:59:20 +01:00
Dialog
Fixed some errors from PVS-Studio in Core project
2015-12-31 10:25:11 +03:00
ELF
Right, Symbian doesn't have vector.data().
2015-12-24 13:21:03 -08:00
FileLoaders
Disable ISO RAM cache if out of memory.
2015-12-19 15:29:34 -08:00
FileSystems
Little things
2016-01-09 20:44:02 -03:00
Font
Fix a typo in font loading.
2015-02-01 01:20:28 -08:00
HLE
Atrac: Correct remaining frame count for streaming.
2016-01-18 22:05:01 -08:00
HW
Add a global volume config setting.
2016-01-17 22:47:29 -08:00
MIPS
Don't trust symbol map func defines.
2016-01-22 00:39:31 -08:00
Util
Minor tweaks.
2016-01-17 09:45:55 -08:00
Compatibility.cpp
Specify which games need vertex depth rounding instead of which ones don't.
2016-01-16 11:31:27 +01:00
Compatibility.h
Specify which games need vertex depth rounding instead of which ones don't.
2016-01-16 11:31:27 +01:00
Config.cpp
Add a config setting to control depth quality.
2016-01-20 22:11:00 -08:00
Config.h
Add a config setting to control depth quality.
2016-01-20 22:11:00 -08:00
Core.cpp
Fix Mac build
2016-01-01 14:40:19 +01:00
Core.h
Fix Mac build
2016-01-01 14:40:19 +01:00
Core.vcxproj
Use a background thread to load ISO into RAM.
2015-12-19 15:23:25 -08:00
Core.vcxproj.filters
Use a background thread to load ISO into RAM.
2015-12-19 15:23:25 -08:00
CoreParameter.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
CoreTiming.cpp
Add timing for all the basics.
2015-07-03 12:05:08 -07:00
CoreTiming.h
Switch to #pragma once in a few places.
2015-03-02 22:34:51 -08:00
CwCheat.cpp
Oops, fix #8234
2015-11-25 14:23:39 +01:00
CwCheat.h
Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes.
2015-02-03 00:21:37 +01:00
HDRemaster.cpp
Identify remasters based on UMD_DATA hash.
2015-12-28 14:13:05 -08:00
HDRemaster.h
Identify remasters based on UMD_DATA hash.
2015-12-28 14:13:05 -08:00
Host.cpp
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Host.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
Loaders.cpp
Resolve PBP directories earlier in load process.
2015-12-28 14:13:07 -08:00
Loaders.h
Resolve PBP directories earlier in load process.
2015-12-28 14:13:07 -08:00
MemMap.cpp
Use MEMSIZE SFO param to detect 64MB homebrew.
2015-12-23 15:16:48 -08:00
MemMap.h
Correct scratchpad memory range checks.
2015-12-27 14:29:12 -08:00
MemMapFunctions.cpp
Correct scratchpad memory range checks.
2015-12-27 14:29:12 -08:00
MemMapHelpers.h
Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..)
2015-06-14 11:32:13 +02:00
Opcode.h
MemMap should not be included in MIPS.h.
2014-03-15 10:45:39 +01:00
PSPLoaders.cpp
Resolve PBP directories earlier in load process.
2015-12-28 14:13:07 -08:00
PSPLoaders.h
Use MEMSIZE SFO param to detect 64MB homebrew.
2015-12-23 15:16:48 -08:00
Reporting.cpp
Generate windows version automatically.
2015-08-16 14:03:59 -07:00
Reporting.h
Try a different format of HLE logging.
2015-03-22 20:49:42 -07:00
SaveState.cpp
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
SaveState.h
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
Screenshot.cpp
Track the running GPU backend separate from config.
2016-01-05 22:37:28 -08:00
Screenshot.h
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
System.cpp
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
System.h
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
ThreadEventQueue.h
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
x360_compat.h
[Xbox] Missings files
2014-03-02 11:16:56 -08:00