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Debugger
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Fix messed up logic
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2013-10-19 02:45:58 +02:00 |
GEDebugger
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A few more texture related formats.
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2013-10-13 13:52:23 -07:00 |
W32Util
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Main screen: Add Browse button on Windows to choose a folder easily
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2013-10-15 13:28:09 +02:00 |
aboutbox.rc
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Change encoding of ppsspp.rc
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2013-09-05 21:48:32 -03:00 |
bitmap1.bmp
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
Breakpoints.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
ControlMapping.cpp
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
ControlMapping.h
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Fix analog axis names. Make L2/R2 on x360 controllers analog.
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2013-08-17 11:18:45 +02:00 |
debugger.txt
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Breakpoint list at the bottom of the disassembly window
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2013-06-27 21:07:49 +02:00 |
DinputDevice.cpp
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Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping.
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2013-08-05 03:31:40 +10:00 |
DinputDevice.h
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Add a few more dinput axises since it's easy.
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2013-07-07 16:28:36 -07:00 |
DlgDynaView.cpp
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
DlgDynaView.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
DSoundStream.cpp
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Don't double close the dsound thread.
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2013-10-12 23:19:56 -07:00 |
DSoundStream.h
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Use CommonWindows.h from Windows/ too.
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2013-07-28 21:04:20 -07:00 |
EmuThread.cpp
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Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
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2013-10-15 03:41:10 -04:00 |
EmuThread.h
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Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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2013-06-15 13:06:43 +08:00 |
git-version-gen.cmd
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Fix git-version-gen.cmd when git.cmd is used.
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2013-03-04 14:02:15 -08:00 |
Globals.cpp
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-Step through display list with F10/F11
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2013-09-28 14:34:08 +02:00 |
icon1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
InputBox.cpp
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Add a quick way to go to a particular address.
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2013-10-06 22:17:51 -07:00 |
InputBox.h
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Win32: Update OSK bypass with Unicode/wchar/wstring support.
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2013-08-27 07:36:46 -04:00 |
InputDevice.cpp
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
InputDevice.h
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
KeyboardDevice.cpp
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
KeyboardDevice.h
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win: don't queue up key presses at all, send them instantly.
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2013-07-06 21:49:28 +02:00 |
Log.bat
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Use unknownbrackets method
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2013-10-20 11:50:21 +08:00 |
main.cpp
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Fix keyboard focus issue on Windows
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2013-10-16 17:20:32 +02:00 |
main.h
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-Step through display list with F10/F11
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2013-09-28 14:34:08 +02:00 |
MIPSCompALU.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
MIPSCompBranch.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
OpenGLBase.cpp
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Use a more robust string check.
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2013-10-16 15:05:50 -04:00 |
OpenGLBase.h
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Always defined WIN32_LEAN_AND_MEAN.
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2013-07-28 21:04:20 -07:00 |
ppsspp.ico
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Slightly nicer icons.
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2013-06-23 19:53:09 +02:00 |
ppsspp.rc
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
PPSSPP.sln
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Oops, restore solution version.
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2013-10-15 01:33:04 +02:00 |
PPSSPP.vcxproj
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Better fix for the UINT_64 define issue on android
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2013-10-20 13:52:31 +02:00 |
PPSSPP.vcxproj.filters
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Better fix for the UINT_64 define issue on android
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2013-10-20 13:52:31 +02:00 |
pspmode.png
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Use a new image instead
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2013-04-18 23:10:57 +08:00 |
README.TXT
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
resource.h
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
rt_manif.bin
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Attempt to fix indentation.
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2013-10-14 14:09:32 -04:00 |
stdafx.cpp
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Move toplevel windows-specific files to the Windows dir
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2012-11-21 14:33:38 -03:00 |
stdafx.h
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Use CommonWindows.h from Windows/ too.
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2013-07-28 21:04:20 -07:00 |
stop1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
version.rc
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Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
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2013-10-15 01:16:43 +02:00 |
WindowsFileSystem.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
WindowsHost.cpp
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
WindowsHost.h
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
WndMainWindow.cpp
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One more buildfix
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2013-10-19 23:09:27 +02:00 |
WndMainWindow.h
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
XinputDevice.cpp
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Change a few more log types.
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2013-09-07 13:31:14 -07:00 |
XinputDevice.h
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Dynamically load XInput, lets us to map the home button with a trick
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2013-07-23 00:12:26 +02:00 |
XPTheme.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |