ppsspp/GPU/Vulkan
2024-10-17 21:01:58 +02:00
..
DebugVisVulkan.cpp Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Add a couple of asserts (to make things error out earlier) 2024-10-17 21:01:58 +02:00
DrawEngineVulkan.h Warning fix, some paranoid zero init 2024-02-12 18:33:38 +01:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
GPU_Vulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp Add helper for Vulkan struct chaining 2024-07-19 09:45:02 +02:00
PipelineManagerVulkan.h Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case. 2024-07-17 10:41:25 +02:00
ShaderManagerVulkan.cpp Work around annoying assert in debug memory allocator on 32-bit Windows 2024-09-25 23:24:25 +02:00
ShaderManagerVulkan.h Work around annoying assert in debug memory allocator on 32-bit Windows 2024-09-25 23:24:25 +02:00
StateMappingVulkan.cpp Vulkan DrawEngine: Reset bound secondary texture on clear. 2023-09-12 17:15:26 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Texture saving: Try to limp along if memory allocation of buffer memory fails 2024-10-10 16:01:00 +02:00
TextureCacheVulkan.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
VulkanUtil.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
VulkanUtil.h Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00