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DebugVisVulkan.cpp
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
DebugVisVulkan.h
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
DrawEngineVulkan.cpp
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Add a couple of asserts (to make things error out earlier)
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2024-10-17 21:01:58 +02:00 |
DrawEngineVulkan.h
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Warning fix, some paranoid zero init
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2024-02-12 18:33:38 +01:00 |
FramebufferManagerVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
GPU_Vulkan.h
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
PipelineManagerVulkan.cpp
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Add helper for Vulkan struct chaining
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2024-07-19 09:45:02 +02:00 |
PipelineManagerVulkan.h
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Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
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2024-07-17 10:41:25 +02:00 |
ShaderManagerVulkan.cpp
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Work around annoying assert in debug memory allocator on 32-bit Windows
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2024-09-25 23:24:25 +02:00 |
ShaderManagerVulkan.h
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Work around annoying assert in debug memory allocator on 32-bit Windows
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2024-09-25 23:24:25 +02:00 |
StateMappingVulkan.cpp
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Vulkan DrawEngine: Reset bound secondary texture on clear.
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2023-09-12 17:15:26 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Texture saving: Try to limp along if memory allocation of buffer memory fails
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2024-10-10 16:01:00 +02:00 |
TextureCacheVulkan.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
VulkanUtil.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VulkanUtil.h
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Use the universally supported Vulkan "565" 16-bit texture format
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2023-12-12 18:19:29 +01:00 |