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105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
#pragma once
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#include "Core/Debugger/DebugInterface.h"
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#include <QDialog>
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#include <QTreeWidgetItem>
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#include "GPU/GPUState.h"
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#include "thin3d/thin3d.h"
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class MainWindow;
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namespace Ui {
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class Debugger_DisplayList;
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}
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class DListLine
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{
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public:
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u32 addr;
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u32 cmd;
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u32 data;
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QString comment;
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bool implementationNotFinished;
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u32 texAddr;
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u32 fboAddr;
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u32 vtxAddr;
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int vtxStart;
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int vtxCount;
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u32 idxAddr;
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int idxStart;
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int idxCount;
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};
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class Debugger_DisplayList : public QDialog
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{
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Q_OBJECT
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public:
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Debugger_DisplayList(DebugInterface *_cpu, Draw::DrawContext *draw, MainWindow *mainWindow_, QWidget *parent = 0);
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~Debugger_DisplayList();
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void UpdateDisplayList();
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void ShowDLCode();
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void FillDisplayListCmd(std::map<int,DListLine> &data, u32 pc, u32 prev, GPUgstate &state);
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void Update();
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void UpdateRenderBuffer();
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void UpdateRenderBufferList();
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void UpdateVertexInfo();
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void UpdateIndexInfo();
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signals:
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void updateDisplayList_();
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void updateRenderBufferList_();
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void updateRenderBuffer_();
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private slots:
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void UpdateDisplayListGUI();
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void UpdateRenderBufferListGUI();
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void UpdateRenderBufferGUI();
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void on_displayList_itemClicked(QTreeWidgetItem *item, int column);
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void on_stepBtn_clicked();
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void on_runBtn_clicked();
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void on_stopBtn_clicked();
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void on_nextDrawBtn_clicked();
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void on_gotoPCBtn_clicked();
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void on_texturesList_itemDoubleClicked(QTreeWidgetItem *item, int column);
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void on_comboBox_currentIndexChanged(int index);
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void on_fboList_itemClicked(QTreeWidgetItem *item, int column);
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void on_nextDLBtn_clicked();
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void setCurrentFBO(u32 addr);
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void on_zoommBtn_clicked();
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void on_zoompBtn_clicked();
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void on_vertexList_itemClicked(QTreeWidgetItem *item, int column);
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void on_pushButton_clicked();
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void on_nextIdx_clicked();
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void on_indexList_itemClicked(QTreeWidgetItem *item, int column);
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void on_displayListData_customContextMenuRequested(const QPoint &pos);
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void on_texturesList_customContextMenuRequested(const QPoint &pos);
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void RunToDLPC();
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void RunToDrawTex();
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private:
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QString DisassembleOp(u32 pc, u32 op, u32 prev, const GPUgstate &state);
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Ui::Debugger_DisplayList *ui;
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DebugInterface* cpu;
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Draw::DrawContext* draw_;
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MainWindow* mainWindow;
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QTreeWidgetItem* displayListRowSelected;
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QTreeWidgetItem* displayListDataSelected;
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QTreeWidgetItem* textureDataSelected;
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int currentRenderFrameDisplay;
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Draw::Framebuffer *currentTextureDisplay;
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float fboZoomFactor;
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int maxVtxDisplay;
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int maxIdxDisplay;
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std::vector<GPUgstate> drawGPUState;
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std::map<u32, int> vtxBufferSize;
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std::map<u32, int> idxBufferSize;
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};
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