ppsspp/GPU/Software/SoftGpu.h
2013-10-27 16:50:03 -07:00

93 lines
2.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/GPUCommon.h"
#include "GPU/Common/GPUDebugInterface.h"
typedef struct {
union {
u8 *data;
u16 *as16;
u32 *as32;
};
inline void Set16(int x, int y, int stride, u16 v) {
as16[x + y * stride] = v;
}
inline void Set32(int x, int y, int stride, u32 v) {
as32[x + y * stride] = v;
}
inline u16 Get16(int x, int y, int stride) {
return as16[x + y * stride];
}
inline u32 Get32(int x, int y, int stride) {
return as32[x + y * stride];
}
} FormatBuffer;
class ShaderManager;
class SoftGPU : public GPUCommon
{
public:
SoftGPU();
~SoftGPU();
virtual void InitClear() {}
virtual void ExecuteOp(u32 op, u32 diff);
virtual void BeginFrame() {}
virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {
host->GPUNotifyDisplay(framebuf, stride, format);
}
virtual void CopyDisplayToOutput();
virtual void UpdateStats();
virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
virtual void UpdateMemory(u32 dest, u32 src, int size);
virtual void ClearCacheNextFrame() {};
virtual void DeviceLost() {}
virtual void DumpNextFrame() {}
virtual void Resized() {}
virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
primaryInfo = "Software";
fullInfo = "Software";
}
virtual bool FramebufferReallyDirty() {
return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
}
virtual bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
virtual bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer);
virtual bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
virtual bool GetCurrentTexture(GPUDebugBuffer &buffer);
protected:
virtual void FastRunLoop(DisplayList &list);
virtual void ProcessEvent(GPUEvent ev);
void CopyToCurrentFboFromRam(u8* data, int srcwidth, int srcheight, int dstwidth, int dstheight);
private:
void CopyDisplayToOutputInternal();
};