ppsspp/Core/HLE/sceNet.cpp
2014-12-08 04:40:08 -05:00

476 lines
15 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "net/resolve.h"
#include "util/text/parsers.h"
#include "Common/ChunkFile.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/Config.h"
#include "Core/MemMap.h"
#include "sceKernel.h"
#include "sceKernelThread.h"
#include "sceKernelMutex.h"
#include "sceNet.h"
#include "sceUtility.h"
#include "Core/HLE/sceNetAdhoc.h"
static bool netInited;
static bool netInetInited;
static bool netApctlInited;
// TODO: Determine how many handlers we can actually have
const size_t MAX_APCTL_HANDLERS = 32;
enum {
ERROR_NET_BUFFER_TOO_SMALL = 0x80400706,
ERROR_NET_INET_ALREADY_INITIALIZED = 0x80410201,
ERROR_NET_RESOLVER_BAD_ID = 0x80410408,
ERROR_NET_RESOLVER_ALREADY_STOPPED = 0x8041040a,
ERROR_NET_RESOLVER_INVALID_HOST = 0x80410414,
ERROR_NET_APCTL_ALREADY_INITIALIZED = 0x80410a01,
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
};
enum {
PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST = 5,
};
struct ProductStruct {
s32_le unknown; // Unknown, set to 0
char product[9]; // Game ID (Example: ULUS10000)
};
struct SceNetMallocStat {
s32_le pool; // Pointer to the pool?
s32_le maximum; // Maximum size of the pool?
s32_le free; // How much memory is free
};
static struct SceNetMallocStat netMallocStat;
struct ApctlHandler {
u32 entryPoint;
u32 argument;
};
static std::map<int, ApctlHandler> apctlHandlers;
static void __ResetInitNetLib() {
netInited = false;
netApctlInited = false;
netInetInited = false;
memset(&netMallocStat, 0, sizeof(netMallocStat));
}
void __NetInit() {
__ResetInitNetLib();
}
void __NetShutdown() {
__ResetInitNetLib();
}
static void __UpdateApctlHandlers(int oldState, int newState, int flag, int error) {
u32 args[5] = { 0, 0, 0, 0, 0 };
args[0] = oldState;
args[1] = newState;
args[2] = flag;
args[3] = error;
for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); ++it) {
args[4] = it->second.argument;
__KernelDirectMipsCall(it->second.entryPoint, NULL, args, 5, true);
}
}
// This feels like a dubious proposition, mostly...
void __NetDoState(PointerWrap &p) {
auto s = p.Section("sceNet", 1);
if (!s)
return;
p.Do(netInited);
p.Do(netInetInited);
p.Do(netApctlInited);
p.Do(apctlHandlers);
p.Do(netMallocStat);
}
static u32 sceNetTerm() {
//May also need to Terminate netAdhocctl and netAdhoc since the game (ie. GTA:VCS, Wipeout Pulse, etc) might not called them before calling sceNetTerm and causing them to behave strangely on the next sceNetInit+sceNetAdhocInit
if (netAdhocctlInited) sceNetAdhocctlTerm();
if (netAdhocInited) sceNetAdhocTerm();
WARN_LOG(SCENET, "UNTESTED sceNetTerm()");
netInited = false;
return 0;
}
// TODO: should that struct actually be initialized here?
static u32 sceNetInit(u32 poolSize, u32 calloutPri, u32 calloutStack, u32 netinitPri, u32 netinitStack) {
// May need to Terminate old one first since the game (ie. GTA:VCS) might not called sceNetTerm before the next sceNetInit and behave strangely
if (netInited) sceNetTerm();
ERROR_LOG(SCENET, "UNIMPL sceNetInit(poolsize=%d, calloutpri=%i, calloutstack=%d, netintrpri=%i, netintrstack=%d) at %08x", poolSize, calloutPri, calloutStack, netinitPri, netinitStack, currentMIPS->pc);
netInited = true;
netMallocStat.maximum = poolSize;
netMallocStat.free = poolSize;
netMallocStat.pool = 0;
return 0;
}
static u32 sceWlanGetEtherAddr(u32 addrAddr) {
// Read MAC Address from config
uint8_t mac[6] = {0};
if (!ParseMacAddress(g_Config.sMACAddress.c_str(), mac)) {
ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.sMACAddress.c_str());
}
DEBUG_LOG(SCENET, "sceWlanGetEtherAddr(%08x)", addrAddr);
for (int i = 0; i < 6; i++)
Memory::Write_U8(mac[i], addrAddr + i);
return 0;
}
static u32 sceNetGetLocalEtherAddr(u32 addrAddr) {
return sceWlanGetEtherAddr(addrAddr);
}
static u32 sceWlanDevIsPowerOn() {
DEBUG_LOG(SCENET, "UNTESTED sceWlanDevIsPowerOn()");
return g_Config.bEnableWlan ? 1 : 0;
}
static u32 sceWlanGetSwitchState() {
DEBUG_LOG(SCENET, "UNTESTED sceWlanGetSwitchState()");
return g_Config.bEnableWlan ? 1 : 0;
}
// Probably a void function, but often returns a useful value.
static int sceNetEtherNtostr(u32 macPtr, u32 bufferPtr) {
DEBUG_LOG(SCENET, "sceNetEtherNtostr(%08x, %08x)", macPtr, bufferPtr);
if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
char *buffer = (char *)Memory::GetPointer(bufferPtr);
const u8 *mac = Memory::GetPointer(macPtr);
// MAC address is always 6 bytes / 48 bits.
return sprintf(buffer, "%02x:%02x:%02x:%02x:%02x:%02x",
mac[0], mac[1], mac[2], mac[3], mac[4], mac[5]);
} else {
// Possibly a void function, seems to return this on bad args.
return 0x09d40000;
}
}
static int hex_to_digit(int c) {
if (c >= '0' && c <= '9')
return c - '0';
if (c >= 'a' && c <= 'f')
return c - 'a' + 10;
if (c >= 'A' && c <= 'F')
return c - 'A' + 10;
return -1;
}
// Probably a void function, but sometimes returns a useful-ish value.
static int sceNetEtherStrton(u32 bufferPtr, u32 macPtr) {
DEBUG_LOG(SCENET, "sceNetEtherStrton(%08x, %08x)", bufferPtr, macPtr);
if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
const char *buffer = (char *)Memory::GetPointer(bufferPtr);
u8 *mac = Memory::GetPointer(macPtr);
// MAC address is always 6 pairs of hex digits.
// TODO: Funny stuff happens if it's too short.
u8 value = 0;
for (int i = 0; i < 6 && *buffer != 0; ++i) {
value = 0;
int c = hex_to_digit(*buffer++);
if (c != -1) {
value |= c << 4;
}
c = hex_to_digit(*buffer++);
if (c != -1) {
value |= c;
}
*mac++ = value;
// Skip a single character in between.
// TODO: Strange behavior on the PSP, let's just null check.
if (*buffer++ == 0) {
break;
}
}
// Seems to maybe kinda return the last value. Probably returns void.
return value;
} else {
// Possibly a void function, seems to return this on bad args (or crash.)
return 0;
}
}
// Write static data since we don't actually manage any memory for sceNet* yet.
static int sceNetGetMallocStat(u32 statPtr) {
WARN_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x)", statPtr);
if(Memory::IsValidAddress(statPtr))
Memory::WriteStruct(statPtr, &netMallocStat);
else
ERROR_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x): tried to request invalid address!", statPtr);
return 0;
}
static int sceNetInetInit() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetInit()");
if (netInetInited)
return ERROR_NET_INET_ALREADY_INITIALIZED;
netInetInited = true;
return 0;
}
static int sceNetInetTerm() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetTerm()");
netInetInited = false;
return 0;
}
static int sceNetApctlInit() {
ERROR_LOG(SCENET, "UNIMPL sceNetApctlInit()");
if (netApctlInited)
return ERROR_NET_APCTL_ALREADY_INITIALIZED;
netApctlInited = true;
return 0;
}
static int sceNetApctlTerm() {
ERROR_LOG(SCENET, "UNIMPL sceNeApctlTerm()");
netApctlInited = false;
return 0;
}
// TODO: How many handlers can the PSP actually have for Apctl?
// TODO: Should we allow the same handler to be added more than once?
static u32 sceNetApctlAddHandler(u32 handlerPtr, u32 handlerArg) {
bool foundHandler = false;
u32 retval = 0;
struct ApctlHandler handler;
memset(&handler, 0, sizeof(handler));
while (apctlHandlers.find(retval) != apctlHandlers.end())
++retval;
handler.entryPoint = handlerPtr;
handler.argument = handlerArg;
for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); it++) {
if(it->second.entryPoint == handlerPtr) {
foundHandler = true;
break;
}
}
if(!foundHandler && Memory::IsValidAddress(handlerPtr)) {
if(apctlHandlers.size() >= MAX_APCTL_HANDLERS) {
ERROR_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): Too many handlers", handlerPtr, handlerArg);
retval = ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS; // TODO: What's the proper error code for Apctl's TOO_MANY_HANDLERS?
return retval;
}
apctlHandlers[retval] = handler;
WARN_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): added handler %d", handlerPtr, handlerArg, retval);
}
else
ERROR_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): Same handler already exists", handlerPtr, handlerArg);
// The id to return is the number of handlers currently registered
return retval;
}
static int sceNetApctlDelHandler(u32 handlerID) {
if(apctlHandlers.find(handlerID) != apctlHandlers.end()) {
apctlHandlers.erase(handlerID);
WARN_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): deleted handler %d", handlerID, handlerID);
}
else
ERROR_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): asked to delete invalid handler %d", handlerID, handlerID);
return 0;
}
static int sceNetInetInetAton(const char *hostname, u32 addrPtr) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetInetAton(%s, %08x)", hostname, addrPtr);
return -1;
}
static int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetRecv(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
static int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSend(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
static int sceNetInetGetErrno() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetGetErrno()");
return -1;
}
static int sceNetInetSocket(int domain, int type, int protocol) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSocket(%i, %i, %i)", domain, type, protocol);
return -1;
}
static int sceNetInetSetsockopt(int socket, int level, int optname, u32 optvalPtr, int optlen) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSetsockopt(%i, %i, %i, %08x, %i)", socket, level, optname, optvalPtr, optlen);
return -1;
}
static int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetConnect(%i, %08x, %i)", socket, sockAddrInternetPtr, addressLength);
return -1;
}
static int sceNetApctlDisconnect() {
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
// Like its 'sister' function sceNetAdhocctlDisconnect, we need to alert Apctl handlers that a disconnect took place
// or else games like Phantasy Star Portable 2 will hang at certain points (e.g. returning to the main menu after trying to connect to PSN).
__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST, 0);
return 0;
}
static int sceNetResolverInit()
{
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
return 0;
}
const HLEFunction sceNet[] = {
{0x39AF39A6, WrapU_UUUUU<sceNetInit>, "sceNetInit"},
{0x281928A9, WrapU_V<sceNetTerm>, "sceNetTerm"},
{0x89360950, WrapI_UU<sceNetEtherNtostr>, "sceNetEtherNtostr"},
{0xd27961c9, WrapI_UU<sceNetEtherStrton>, "sceNetEtherStrton"},
{0x0bf0a3ae, WrapU_U<sceNetGetLocalEtherAddr>, "sceNetGetLocalEtherAddr"},
{0x50647530, 0, "sceNetFreeThreadinfo"},
{0xcc393e48, WrapI_U<sceNetGetMallocStat>, "sceNetGetMallocStat"},
{0xad6844c6, 0, "sceNetThreadAbort"},
};
const HLEFunction sceNetResolver[] = {
{0x224c5f44, 0, "sceNetResolverStartNtoA"},
{0x244172af, 0, "sceNetResolverCreate"},
{0x94523e09, 0, "sceNetResolverDelete"},
{0xf3370e61, WrapI_V<sceNetResolverInit>, "sceNetResolverInit"},
{0x808F6063, 0, "sceNetResolverStop"},
{0x6138194A, 0, "sceNetResolverTerm"},
{0x629e2fb7, 0, "sceNetResolverStartAtoN"},
{0x14c17ef9, 0, "sceNetResolverStartNtoAAsync"},
{0xaac09184, 0, "sceNetResolverStartAtoNAsync"},
{0x12748eb9, 0, "sceNetResolverWaitAsync"},
{0x4ee99358, 0, "sceNetResolverPollAsync"},
};
const HLEFunction sceNetInet[] = {
{0x17943399, WrapI_V<sceNetInetInit>, "sceNetInetInit"},
{0x4cfe4e56, 0, "sceNetInetShutdown"},
{0xa9ed66b9, WrapI_V<sceNetInetTerm>, "sceNetInetTerm"},
{0x8b7b220f, WrapI_III<sceNetInetSocket>, "sceNetInetSocket"},
{0x2fe71fe7, WrapI_IIIUI<sceNetInetSetsockopt>, "sceNetInetSetsockopt"},
{0x4a114c7c, 0, "sceNetInetGetsockopt"},
{0x410b34aa, WrapI_IUI<sceNetInetConnect>, "sceNetInetConnect"},
{0x805502DD, 0, "sceNetInetCloseWithRST"},
{0xd10a1a7a, 0, "sceNetInetListen"},
{0xdb094e1b, 0, "sceNetInetAccept"},
{0xfaabb1dd, 0, "sceNetInetPoll"},
{0x5be8d595, 0, "sceNetInetSelect"},
{0x8d7284ea, 0, "sceNetInetClose"},
{0xcda85c99, WrapI_IUUU<sceNetInetRecv>, "sceNetInetRecv"},
{0xc91142e4, 0, "sceNetInetRecvfrom"},
{0xeece61d2, 0, "sceNetInetRecvmsg"},
{0x7aa671bc, WrapI_IUUU<sceNetInetSend>, "sceNetInetSend"},
{0x05038fc7, 0, "sceNetInetSendto"},
{0x774e36f4, 0, "sceNetInetSendmsg"},
{0xfbabe411, WrapI_V<sceNetInetGetErrno>, "sceNetInetGetErrno"},
{0x1a33f9ae, 0, "sceNetInetBind"},
{0xb75d5b0a, 0, "sceNetInetInetAddr"},
{0x1BDF5D13, WrapI_CU<sceNetInetInetAton>, "sceNetInetInetAton"},
{0xd0792666, 0, "sceNetInetInetNtop"},
{0xE30B8C19, 0, "sceNetInetInetPton"},
{0x8ca3a97e, 0, "sceNetInetGetPspError"},
{0xE247B6D6, 0, "sceNetInetGetpeername"},
{0x162e6fd5, 0, "sceNetInetGetsockname"},
{0x80A21ABD, 0, "sceNetInetSocketAbort"},
{0x39b0c7d3, 0, "sceNetInetGetUdpcbstat"},
{0xb3888ad4, 0, "sceNetInetGetTcpcbstat"},
};
const HLEFunction sceNetApctl[] = {
{0xCFB957C6, 0, "sceNetApctlConnect"},
{0x24fe91a1, &WrapI_V<sceNetApctlDisconnect>, "sceNetApctlDisconnect" },
{0x5deac81b, 0, "sceNetApctlGetState"},
{0x8abadd51, WrapU_UU<sceNetApctlAddHandler>, "sceNetApctlAddHandler"},
{0xe2f91f9b, WrapI_V<sceNetApctlInit>, "sceNetApctlInit"},
{0x5963991b, WrapI_U<sceNetApctlDelHandler>, "sceNetApctlDelHandler"},
{0xb3edd0ec, WrapI_V<sceNetApctlTerm>, "sceNetApctlTerm"},
{0x2BEFDF23, 0, "sceNetApctlGetInfo"},
{0xa3e77e13, 0, "sceNetApctlScanSSID2"},
{0xe9b2e5e6, 0, "sceNetApctlScanUser"},
{0xf25a5006, 0, "sceNetApctlGetBSSDescIDList2"},
{0x2935c45b, 0, "sceNetApctlGetBSSDescEntry2"},
{0x04776994, 0, "sceNetApctlGetBSSDescEntryUser"},
{0x6bddcb8c, 0, "sceNetApctlGetBSSDescIDListUser"},
};
const HLEFunction sceWlanDrv[] = {
{0xd7763699, WrapU_V<sceWlanGetSwitchState>, "sceWlanGetSwitchState"},
{0x0c622081, WrapU_U<sceWlanGetEtherAddr>, "sceWlanGetEtherAddr"},
{0x93440B11, WrapU_V<sceWlanDevIsPowerOn>, "sceWlanDevIsPowerOn"},
};
void Register_sceNet() {
RegisterModule("sceNet", ARRAY_SIZE(sceNet), sceNet);
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
RegisterModule("sceNetInet", ARRAY_SIZE(sceNetInet), sceNetInet);
RegisterModule("sceNetApctl", ARRAY_SIZE(sceNetApctl), sceNetApctl);
}
void Register_sceWlanDrv() {
RegisterModule("sceWlanDrv", ARRAY_SIZE(sceWlanDrv), sceWlanDrv);
}