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D3D11Util.cpp
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Fix a number of resource leaks, both D3D11-only and general.
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2017-02-17 19:23:01 +01:00 |
D3D11Util.h
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Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
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2017-02-14 23:33:27 +01:00 |
DepalettizeShaderD3D11.cpp
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Fix another resource leak, and fix one of the last leak fixes :P
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2017-02-17 19:41:06 +01:00 |
DepalettizeShaderD3D11.h
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State management fixes. DBZ toon shader effect now works.
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2017-02-17 17:34:21 +01:00 |
DrawEngineD3D11.cpp
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Fix another resource leak, and fix one of the last leak fixes :P
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2017-02-17 19:41:06 +01:00 |
DrawEngineD3D11.h
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State management fixes. DBZ toon shader effect now works.
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2017-02-17 17:34:21 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
FragmentShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
FramebufferManagerD3D11.cpp
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D3D11: Implement screenshots.
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2017-02-18 00:43:02 +01:00 |
FramebufferManagerD3D11.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
GPU_D3D11.cpp
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D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks.
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2017-02-18 01:41:08 +01:00 |
GPU_D3D11.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
ShaderManagerD3D11.cpp
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Fix a number of resource leaks, both D3D11-only and general.
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2017-02-17 19:23:01 +01:00 |
ShaderManagerD3D11.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingD3D11.cpp
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Initial preparations for logic op support
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2017-02-18 01:41:08 +01:00 |
StateMappingD3D11.h
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
StencilBufferD3D11.cpp
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
TextureCacheD3D11.cpp
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State management fixes. DBZ toon shader effect now works.
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2017-02-17 17:34:21 +01:00 |
TextureCacheD3D11.h
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D3D11: Enable anisotropic filtering
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2017-02-15 11:46:47 +01:00 |
TextureScalerD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |