ppsspp/GPU/D3D11
2017-02-18 01:41:08 +01:00
..
D3D11Util.cpp Fix a number of resource leaks, both D3D11-only and general. 2017-02-17 19:23:01 +01:00
D3D11Util.h Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
DepalettizeShaderD3D11.cpp Fix another resource leak, and fix one of the last leak fixes :P 2017-02-17 19:41:06 +01:00
DepalettizeShaderD3D11.h State management fixes. DBZ toon shader effect now works. 2017-02-17 17:34:21 +01:00
DrawEngineD3D11.cpp Fix another resource leak, and fix one of the last leak fixes :P 2017-02-17 19:41:06 +01:00
DrawEngineD3D11.h State management fixes. DBZ toon shader effect now works. 2017-02-17 17:34:21 +01:00
FragmentShaderGeneratorD3D11.cpp Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
FragmentShaderGeneratorD3D11.h Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00
FramebufferManagerD3D11.cpp D3D11: Implement screenshots. 2017-02-18 00:43:02 +01:00
FramebufferManagerD3D11.h D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
GPU_D3D11.cpp D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks. 2017-02-18 01:41:08 +01:00
GPU_D3D11.h D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
ShaderManagerD3D11.cpp Fix a number of resource leaks, both D3D11-only and general. 2017-02-17 19:23:01 +01:00
ShaderManagerD3D11.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingD3D11.cpp Initial preparations for logic op support 2017-02-18 01:41:08 +01:00
StateMappingD3D11.h Additional D3D11 fixes 2017-02-13 01:38:52 +01:00
StencilBufferD3D11.cpp Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
TextureCacheD3D11.cpp State management fixes. DBZ toon shader effect now works. 2017-02-17 17:34:21 +01:00
TextureCacheD3D11.h D3D11: Enable anisotropic filtering 2017-02-15 11:46:47 +01:00
TextureScalerD3D11.cpp Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.h Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00