mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-11 15:44:15 +00:00
8b431b39ba
* Wrap the display globals in a struct Makes it easier to search/replace these, for future refactorings. * Some renaming * Qt buildfix, also fix the Qt build on Mac (got broken with battery changes) * Attempt at buildfixing ios * UWP buildfix
450 lines
12 KiB
C++
450 lines
12 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <algorithm>
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#include <png.h>
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#include "ext/jpge/jpge.h"
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/Path.h"
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#include "Common/Log.h"
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#include "Common/System/Display.h"
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#include "Core/Config.h"
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#include "Core/Screenshot.h"
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#include "Core/Core.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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// This is used to make non-ASCII paths work for filename.
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// Technically only needed on Windows.
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class JPEGFileStream : public jpge::output_stream
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{
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public:
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JPEGFileStream(const Path &filename) {
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fp_ = File::OpenCFile(filename, "wb");
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}
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~JPEGFileStream() {
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if (fp_ ) {
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fclose(fp_);
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}
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}
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bool put_buf(const void *buf, int len) override
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{
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if (fp_) {
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if (fwrite(buf, len, 1, fp_) != 1) {
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fclose(fp_);
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fp_ = nullptr;
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}
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}
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return Valid();
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}
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bool Valid() {
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return fp_ != nullptr;
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}
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private:
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FILE *fp_;
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};
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static bool WriteScreenshotToJPEG(const Path &filename, int width, int height, int num_channels, const uint8_t *image_data, const jpge::params &comp_params) {
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JPEGFileStream dst_stream(filename);
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if (!dst_stream.Valid()) {
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ERROR_LOG(IO, "Unable to open screenshot file for writing.");
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return false;
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}
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jpge::jpeg_encoder dst_image;
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if (!dst_image.init(&dst_stream, width, height, num_channels, comp_params)) {
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return false;
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}
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for (u32 pass_index = 0; pass_index < dst_image.get_total_passes(); pass_index++) {
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for (int i = 0; i < height; i++) {
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const uint8_t *buf = image_data + i * width * num_channels;
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if (!dst_image.process_scanline(buf)) {
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return false;
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}
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}
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if (!dst_image.process_scanline(NULL)) {
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return false;
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}
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}
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if (!dst_stream.Valid()) {
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ERROR_LOG(SYSTEM, "Screenshot file write failed.");
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}
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dst_image.deinit();
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return dst_stream.Valid();
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}
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static bool WriteScreenshotToPNG(png_imagep image, const Path &filename, int convert_to_8bit, const void *buffer, png_int_32 row_stride, const void *colormap) {
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FILE *fp = File::OpenCFile(filename, "wb");
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if (!fp) {
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ERROR_LOG(IO, "Unable to open screenshot file for writing.");
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return false;
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}
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if (png_image_write_to_stdio(image, fp, convert_to_8bit, buffer, row_stride, colormap)) {
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fclose(fp);
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return true;
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} else {
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ERROR_LOG(IO, "Screenshot PNG encode failed.");
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fclose(fp);
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// Should we even do this?
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File::Delete(filename);
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return false;
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}
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}
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static bool ConvertPixelTo8888RGBA(GPUDebugBufferFormat fmt, u8 &r, u8 &g, u8 &b, u8 &a, const void *buffer, int offset, bool rev) {
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const u8 *buf8 = (const u8 *)buffer;
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const u16 *buf16 = (const u16 *)buffer;
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const u32 *buf32 = (const u32 *)buffer;
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const float *fbuf = (const float *)buffer;
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// NOTE: a and r might be the same channel. This is used for RGB.
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u32 src;
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double fsrc;
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switch (fmt) {
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case GPU_DBG_FORMAT_565:
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src = buf16[offset];
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if (rev) {
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src = bswap16(src);
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}
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a = 255;
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r = Convert5To8((src >> 0) & 0x1F);
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g = Convert6To8((src >> 5) & 0x3F);
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b = Convert5To8((src >> 11) & 0x1F);
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break;
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case GPU_DBG_FORMAT_5551:
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src = buf16[offset];
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if (rev) {
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src = bswap16(src);
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}
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a = (src >> 15) ? 255 : 0;
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r = Convert5To8((src >> 0) & 0x1F);
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g = Convert5To8((src >> 5) & 0x1F);
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b = Convert5To8((src >> 10) & 0x1F);
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break;
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case GPU_DBG_FORMAT_4444:
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src = buf16[offset];
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if (rev) {
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src = bswap16(src);
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}
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a = Convert4To8((src >> 12) & 0xF);
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r = Convert4To8((src >> 0) & 0xF);
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g = Convert4To8((src >> 4) & 0xF);
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b = Convert4To8((src >> 8) & 0xF);
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break;
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case GPU_DBG_FORMAT_8888:
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src = buf32[offset];
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if (rev) {
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src = bswap32(src);
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}
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a = (src >> 24) & 0xFF;
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r = (src >> 0) & 0xFF;
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g = (src >> 8) & 0xFF;
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b = (src >> 16) & 0xFF;
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break;
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case GPU_DBG_FORMAT_FLOAT:
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fsrc = fbuf[offset];
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r = 255;
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g = 0;
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b = 0;
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a = fsrc >= 1.0 ? 255 : (fsrc < 0.0 ? 0 : (int)(fsrc * 255.0));
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break;
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case GPU_DBG_FORMAT_16BIT:
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src = buf16[offset];
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r = 255;
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g = 0;
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b = 0;
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a = src >> 8;
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break;
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case GPU_DBG_FORMAT_8BIT:
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src = buf8[offset];
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r = 255;
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g = 0;
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b = 0;
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a = src;
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break;
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case GPU_DBG_FORMAT_24BIT_8X:
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src = buf32[offset];
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r = 255;
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g = 0;
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b = 0;
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a = (src >> 16) & 0xFF;
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break;
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case GPU_DBG_FORMAT_24X_8BIT:
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src = buf32[offset];
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r = 255;
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g = 0;
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b = 0;
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a = (src >> 24) & 0xFF;
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break;
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case GPU_DBG_FORMAT_24BIT_8X_DIV_256:
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src = buf32[offset]& 0x00FFFFFF;
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src = src - 0x800000 + 0x8000;
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r = 255;
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g = 0;
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b = 0;
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a = (src >> 8) & 0xFF;
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break;
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case GPU_DBG_FORMAT_FLOAT_DIV_256:
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fsrc = fbuf[offset];
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src = (int)(fsrc * 16777215.0);
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src = src - 0x800000 + 0x8000;
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r = 255;
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g = 0;
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b = 0;
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a = (src >> 8) & 0xFF;
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break;
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default:
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_assert_msg_(false, "Unsupported framebuffer format for screenshot: %d", fmt);
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return false;
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}
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return true;
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}
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const u8 *ConvertBufferToScreenshot(const GPUDebugBuffer &buf, bool alpha, u8 *&temp, u32 &w, u32 &h) {
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size_t pixelSize = alpha ? 4 : 3;
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GPUDebugBufferFormat nativeFmt = alpha ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_888_RGB;
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w = std::min(w, buf.GetStride());
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h = std::min(h, buf.GetHeight());
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// The temp buffer will be freed by the caller if set, and can be the return value.
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temp = nullptr;
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const u8 *buffer = buf.GetData();
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if (buf.GetFlipped() && buf.GetFormat() == nativeFmt) {
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temp = new u8[pixelSize * w * h];
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// Silly OpenGL reads upside down, we flip to another buffer for simplicity.
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for (u32 y = 0; y < h; y++) {
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memcpy(temp + y * w * pixelSize, buffer + (buf.GetHeight() - y - 1) * buf.GetStride() * pixelSize, w * pixelSize);
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}
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} else if (buf.GetFormat() < GPU_DBG_FORMAT_FLOAT && buf.GetFormat() != nativeFmt) {
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temp = new u8[pixelSize * w * h];
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// Let's boil it down to how we need to interpret the bits.
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int baseFmt = buf.GetFormat() & ~(GPU_DBG_FORMAT_REVERSE_FLAG | GPU_DBG_FORMAT_BRSWAP_FLAG);
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bool rev = (buf.GetFormat() & GPU_DBG_FORMAT_REVERSE_FLAG) != 0;
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bool brswap = (buf.GetFormat() & GPU_DBG_FORMAT_BRSWAP_FLAG) != 0;
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bool flip = buf.GetFlipped();
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// This is pretty inefficient.
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for (u32 y = 0; y < h; y++) {
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for (u32 x = 0; x < w; x++) {
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u8 *dst;
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if (flip) {
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dst = &temp[(h - y - 1) * w * pixelSize + x * pixelSize];
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} else {
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dst = &temp[y * w * pixelSize + x * pixelSize];
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}
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u8 &r = brswap ? dst[2] : dst[0];
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u8 &g = dst[1];
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u8 &b = brswap ? dst[0] : dst[2];
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u8 &a = alpha ? dst[3] : r;
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if (!ConvertPixelTo8888RGBA(GPUDebugBufferFormat(baseFmt), r, g, b, a, buffer, y * buf.GetStride() + x, rev)) {
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return nullptr;
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}
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}
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}
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} else if (buf.GetFormat() != nativeFmt) {
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temp = new u8[pixelSize * w * h];
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bool flip = buf.GetFlipped();
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// This is pretty inefficient.
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for (u32 y = 0; y < h; y++) {
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for (u32 x = 0; x < w; x++) {
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u8 *dst;
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if (flip) {
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dst = &temp[(h - y - 1) * w * pixelSize + x * pixelSize];
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} else {
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dst = &temp[y * w * pixelSize + x * pixelSize];
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}
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u8 &a = alpha ? dst[3] : dst[0];
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if (!ConvertPixelTo8888RGBA(buf.GetFormat(), dst[0], dst[1], dst[2], a, buffer, y * buf.GetStride() + x, false)) {
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return nullptr;
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}
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}
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}
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}
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return temp ? temp : buffer;
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}
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static GPUDebugBuffer ApplyRotation(const GPUDebugBuffer &buf, DisplayRotation rotation) {
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GPUDebugBuffer rotated;
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// This is a simple but not terribly efficient rotation.
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if (rotation == DisplayRotation::ROTATE_90) {
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rotated.Allocate(buf.GetHeight(), buf.GetStride(), buf.GetFormat(), false);
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for (u32 y = 0; y < buf.GetStride(); ++y) {
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for (u32 x = 0; x < buf.GetHeight(); ++x) {
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rotated.SetRawPixel(x, y, buf.GetRawPixel(buf.GetStride() - y - 1, x));
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}
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}
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} else if (rotation == DisplayRotation::ROTATE_180) {
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rotated.Allocate(buf.GetStride(), buf.GetHeight(), buf.GetFormat(), false);
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for (u32 y = 0; y < buf.GetHeight(); ++y) {
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for (u32 x = 0; x < buf.GetStride(); ++x) {
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rotated.SetRawPixel(x, y, buf.GetRawPixel(buf.GetStride() - x - 1, buf.GetHeight() - y - 1));
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}
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}
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} else {
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rotated.Allocate(buf.GetHeight(), buf.GetStride(), buf.GetFormat(), false);
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for (u32 y = 0; y < buf.GetStride(); ++y) {
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for (u32 x = 0; x < buf.GetHeight(); ++x) {
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rotated.SetRawPixel(x, y, buf.GetRawPixel(y, buf.GetHeight() - x - 1));
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}
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}
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}
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return rotated;
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}
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bool TakeGameScreenshot(const Path &filename, ScreenshotFormat fmt, ScreenshotType type, int *width, int *height, int maxRes) {
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if (!gpuDebug) {
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ERROR_LOG(SYSTEM, "Can't take screenshots when GPU not running");
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return false;
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}
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GPUDebugBuffer buf;
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bool success = false;
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u32 w = (u32)-1;
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u32 h = (u32)-1;
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if (type == SCREENSHOT_DISPLAY || type == SCREENSHOT_RENDER) {
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success = gpuDebug->GetCurrentFramebuffer(buf, type == SCREENSHOT_RENDER ? GPU_DBG_FRAMEBUF_RENDER : GPU_DBG_FRAMEBUF_DISPLAY, maxRes);
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// Only crop to the top left when using a render screenshot.
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w = maxRes > 0 ? 480 * maxRes : PSP_CoreParameter().renderWidth;
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h = maxRes > 0 ? 272 * maxRes : PSP_CoreParameter().renderHeight;
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} else if (g_display.rotation != DisplayRotation::ROTATE_0) {
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GPUDebugBuffer temp;
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success = gpuDebug->GetOutputFramebuffer(temp);
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if (success) {
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buf = ApplyRotation(temp, g_display.rotation);
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}
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} else {
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success = gpuDebug->GetOutputFramebuffer(buf);
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}
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if (!success) {
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ERROR_LOG(G3D, "Failed to obtain screenshot data.");
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return false;
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}
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u8 *flipbuffer = nullptr;
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if (success) {
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const u8 *buffer = ConvertBufferToScreenshot(buf, false, flipbuffer, w, h);
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success = buffer != nullptr;
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if (success) {
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if (width)
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*width = w;
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if (height)
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*height = h;
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success = Save888RGBScreenshot(filename, fmt, buffer, w, h);
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}
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}
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delete [] flipbuffer;
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if (!success) {
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ERROR_LOG(IO, "Failed to write screenshot.");
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}
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return success;
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}
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bool Save888RGBScreenshot(const Path &filename, ScreenshotFormat fmt, const u8 *bufferRGB888, int w, int h) {
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if (fmt == ScreenshotFormat::PNG) {
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png_image png;
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memset(&png, 0, sizeof(png));
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png.version = PNG_IMAGE_VERSION;
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png.format = PNG_FORMAT_RGB;
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png.width = w;
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png.height = h;
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bool success = WriteScreenshotToPNG(&png, filename, 0, bufferRGB888, w * 3, nullptr);
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png_image_free(&png);
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if (png.warning_or_error >= 2) {
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ERROR_LOG(IO, "Saving screenshot to PNG produced errors.");
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success = false;
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}
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return success;
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} else if (fmt == ScreenshotFormat::JPG) {
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jpge::params params;
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params.m_quality = 90;
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return WriteScreenshotToJPEG(filename, w, h, 3, bufferRGB888, params);
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} else {
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return false;
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}
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}
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bool Save8888RGBAScreenshot(const Path &filename, const u8 *buffer, int w, int h) {
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png_image png{};
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png.version = PNG_IMAGE_VERSION;
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png.format = PNG_FORMAT_RGBA;
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png.width = w;
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png.height = h;
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bool success = WriteScreenshotToPNG(&png, filename, 0, buffer, w * 4, nullptr);
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png_image_free(&png);
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if (png.warning_or_error >= 2) {
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ERROR_LOG(IO, "Saving screenshot to PNG produced errors.");
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success = false;
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}
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return success;
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}
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bool Save8888RGBAScreenshot(std::vector<uint8_t> &bufferPNG, const u8 *bufferRGBA8888, int w, int h) {
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png_image png{};
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png.version = PNG_IMAGE_VERSION;
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png.format = PNG_FORMAT_RGBA;
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png.width = w;
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png.height = h;
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png_alloc_size_t allocSize = bufferPNG.size();
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int result = png_image_write_to_memory(&png, allocSize == 0 ? nullptr : bufferPNG.data(), &allocSize, 0, bufferRGBA8888, w * 4, nullptr);
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bool success = result != 0 && png.warning_or_error <= 1;
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if (!success && allocSize != bufferPNG.size()) {
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bufferPNG.resize(allocSize);
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png.warning_or_error = 0;
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result = png_image_write_to_memory(&png, bufferPNG.data(), &allocSize, 0, bufferRGBA8888, w * 4, nullptr);
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success = result != 0 && png.warning_or_error <= 1;
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}
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if (success)
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bufferPNG.resize(allocSize);
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png_image_free(&png);
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if (!success) {
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ERROR_LOG(IO, "Buffering screenshot to PNG produced errors.");
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bufferPNG.clear();
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}
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return success;
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}
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