ppsspp/GPU
2023-09-23 10:09:32 +02:00
..
Common Clarify the primitive expansion, add reporting 2023-09-22 10:27:02 +02:00
D3D11 Bounds check writing to the index buffer when expanding lines/rects/points 2023-09-20 19:26:36 +02:00
Debugger Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Directx9 Bounds check writing to the index buffer when expanding lines/rects/points 2023-09-20 19:26:36 +02:00
GLES Warning and comment fixes, logic precedence fixes in PPGeDraw 2023-09-21 16:41:42 +02:00
Software SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops. 2023-09-15 10:01:28 +02:00
Vulkan Some assert paranoia, remove unused "failed_" variable 2023-09-23 10:09:32 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
GPUCommon.h Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting. 2023-09-20 22:50:38 +02:00
GPUCommonHW.cpp NativeInitGraphics: Update core parameter pixel width/height (since we lose resized flag) 2023-08-30 23:42:13 +02:00
GPUCommonHW.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUInterface.h GPU: Rename match flags to avoid confusion. 2023-03-25 23:25:42 -07:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Reduce some non-SIMD lighting math. 2023-07-16 10:31:44 -07:00