mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
1304d04161
It seems to be possible for a user to back out of a screen before receiving the "dialog completed" callback on Android, in which case things pointed to by the callback might be gone. In this case, it's better to simply not call the callback, rather than crashing. This is accomplished by assigning "Tokens" to screens that cause requests, and in ~Screen, invalidate any pending requests belonging to that token.
202 lines
6.9 KiB
C++
202 lines
6.9 KiB
C++
#include <ctype.h>
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#include "ppsspp_config.h"
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#include "Common/UI/Root.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/UI/ScrollView.h"
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#include "Common/UI/UI.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/System/Request.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/HLE/proAdhoc.h"
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#include "UI/ChatScreen.h"
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void ChatMenu::CreateContents(UI::ViewGroup *parent) {
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using namespace UI;
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auto n = GetI18NCategory(I18NCat::NETWORKING);
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LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT,400));
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scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0)));
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LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(SDL)
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chatEdit_ = bottom->Add(new TextEdit("", n->T("Chat message"), n->T("Chat Here"), new LinearLayoutParams(1.0)));
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chatEdit_->OnEnter.Handle(this, &ChatMenu::OnSubmit);
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#elif PPSSPP_PLATFORM(ANDROID)
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bottom->Add(new Button(n->T("Chat Here"),new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->OnClick.Handle(this, &ChatMenu::OnSubmit);
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bottom->Add(new Button(n->T("Send")))->OnClick.Handle(this, &ChatMenu::OnSubmit);
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#endif
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if (g_Config.bEnableQuickChat) {
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LinearLayout *quickChat = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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quickChat->Add(new Button("1", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat1);
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quickChat->Add(new Button("2", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat2);
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quickChat->Add(new Button("3", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat3);
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quickChat->Add(new Button("4", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat4);
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quickChat->Add(new Button("5", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat5);
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}
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chatVert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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chatVert_->SetSpacing(0);
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parent->Add(outer);
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}
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void ChatMenu::CreateSubviews(const Bounds &screenBounds) {
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using namespace UI;
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float width = 550.0f;
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switch (g_Config.iChatScreenPosition) {
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// the chat screen size is still static 280x240 need a dynamic size based on device resolution
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case 0:
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box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, 280, NONE, NONE, 240, true));
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break;
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case 1:
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box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, screenBounds.centerX(), NONE, NONE, 240, true));
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break;
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case 2:
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box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, NONE, NONE, 280, 240, true));
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break;
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case 3:
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box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, 280, 240, NONE, NONE, true));
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break;
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case 4:
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box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, screenBounds.centerX(), 240, NONE, NONE, true));
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break;
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case 5:
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box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, NONE, 240, 280, NONE, true));
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break;
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default:
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box_ = nullptr;
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break;
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}
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if (box_) {
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Add(box_);
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box_->SetBG(UI::Drawable(0x99303030));
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box_->SetHasDropShadow(false);
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auto n = GetI18NCategory(I18NCat::NETWORKING);
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View *title = new PopupHeader(n->T("Chat"));
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box_->Add(title);
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CreateContents(box_);
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}
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UpdateChat();
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}
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UI::EventReturn ChatMenu::OnSubmit(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || (defined(SDL) && !PPSSPP_PLATFORM(SWITCH))
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std::string chat = chatEdit_->GetText();
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chatEdit_->SetText("");
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chatEdit_->SetFocus();
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sendChat(chat);
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#elif PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH)
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auto n = GetI18NCategory(I18NCat::NETWORKING);
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System_InputBoxGetString(token_, n->T("Chat"), "", [](const std::string &value, int) {
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sendChat(value);
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});
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#endif
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat1(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat0);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat2(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat1);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat3(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat2);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat4(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat3);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat5(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat4);
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return UI::EVENT_DONE;
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}
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void ChatMenu::UpdateChat() {
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using namespace UI;
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if (chatVert_ != nullptr) {
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chatVert_->Clear(); //read Access violation is proadhoc.cpp use NULL_->Clear() pointer?
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std::vector<std::string> chatLog = getChatLog();
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for (auto i : chatLog) {
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uint32_t namecolor = 0x29B6F6;
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uint32_t textcolor = 0xFFFFFF;
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uint32_t infocolor = 0xFDD835;
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std::string name = g_Config.sNickName;
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std::string displayname = i.substr(0, i.find(':'));
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if (name.substr(0, 8) == displayname) {
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namecolor = 0xE53935;
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}
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if (i.length() <= displayname.length() || i[displayname.length()] != ':') {
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TextView *v = chatVert_->Add(new TextView(i, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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v->SetTextColor(0xFF000000 | infocolor);
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} else {
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LinearLayout *line = chatVert_->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, FILL_PARENT)));
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line->SetSpacing(0.0f);
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TextView *nameView = line->Add(new TextView(displayname, ALIGN_LEFT, true, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 0.0f)));
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nameView->SetTextColor(0xFF000000 | namecolor);
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std::string chattext = i.substr(displayname.length());
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TextView *chatView = line->Add(new TextView(chattext, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)));
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chatView->SetTextColor(0xFF000000 | textcolor);
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}
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}
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toBottom_ = true;
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}
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}
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void ChatMenu::Update() {
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AnchorLayout::Update();
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if (scroll_ && toBottom_) {
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toBottom_ = false;
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scroll_->ScrollToBottom();
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}
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if (chatChangeID_ != GetChatChangeID()) {
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chatChangeID_ = GetChatChangeID();
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UpdateChat();
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}
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#if defined(USING_WIN_UI)
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// Could remove the fullscreen check here, it works now.
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auto n = GetI18NCategory(I18NCat::NETWORKING);
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if (promptInput_ && g_Config.bBypassOSKWithKeyboard && !g_Config.UseFullScreen()) {
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System_InputBoxGetString(token_, n->T("Chat"), n->T("Chat Here"), [](const std::string &value, int) {
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sendChat(value);
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});
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promptInput_ = false;
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}
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#endif
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}
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bool ChatMenu::SubviewFocused(UI::View *view) {
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if (!AnchorLayout::SubviewFocused(view))
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return false;
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promptInput_ = true;
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return true;
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}
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void ChatMenu::Close() {
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SetVisibility(UI::V_GONE);
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}
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