mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
476dfdf731
For now, we're not using those other bits yet.
204 lines
4.6 KiB
C++
204 lines
4.6 KiB
C++
// Copyright (c) 2021- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <algorithm>
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#include <cstdint>
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#include <functional>
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#include "GPU/ge_constants.h"
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#define SOFTPIXEL_USE_CACHE 1
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#pragma pack(push, 1)
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struct PixelFuncID {
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PixelFuncID() {
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}
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#ifdef SOFTPIXEL_USE_CACHE
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struct {
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// Warning: these are not hashed or compared for equal. Just cached values.
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uint32_t colorWriteMask{};
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int8_t ditherMatrix[16]{};
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} cached;
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#endif
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union {
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uint64_t fullKey{};
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struct {
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bool clearMode : 1;
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// Reused as ColorClear.
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bool colorTest : 1;
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// Reused as StencilClear.
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bool stencilTest : 1;
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// Reused as DepthClear.
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bool depthWrite : 1;
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bool applyDepthRange : 1;
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// If alpha testing is disabled, set to GE_COMP_ALWAYS.
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uint8_t alphaTestFunc : 3;
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// If depth testing is disabled, set to GE_COMP_ALWAYS.
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uint8_t depthTestFunc : 3;
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uint8_t stencilTestFunc : 3;
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uint8_t fbFormat : 2;
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// 16 bits before alphaTestRef.
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uint8_t alphaTestRef : 8;
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uint8_t stencilTestRef : 8;
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// 32 bits before alphaBlend.
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bool alphaBlend : 1;
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uint8_t alphaBlendEq : 3;
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uint8_t alphaBlendSrc : 4;
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uint8_t alphaBlendDst : 4;
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// Meaning: alphaTestMask != 0xFF
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bool hasAlphaTestMask : 1;
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// Meaning: stencilTestMask != 0xFF
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bool hasStencilTestMask : 1;
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bool dithering : 1;
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bool applyLogicOp : 1;
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// 48 bits before applyFog.
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bool applyFog : 1;
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// Meaning: fb_stride == 512 && z_stride == 512
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bool useStandardStride : 1;
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// Meaning: maskRGB != 0 || maskA != 0
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bool applyColorWriteMask : 1;
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uint8_t sFail : 3;
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uint8_t zFail : 3;
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uint8_t zPass : 3;
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// 60 bits, 4 free.
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};
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};
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bool ColorClear() const {
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return colorTest;
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}
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bool StencilClear() const {
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return stencilTest;
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}
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bool DepthClear() const {
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return depthWrite;
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}
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GEComparison AlphaTestFunc() const {
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return GEComparison(alphaTestFunc);
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}
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GEComparison DepthTestFunc() const {
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return GEComparison(depthTestFunc);
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}
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GEComparison StencilTestFunc() const {
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return GEComparison(stencilTestFunc);
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}
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GEBufferFormat FBFormat() const {
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return GEBufferFormat(fbFormat);
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}
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GEBlendMode AlphaBlendEq() const {
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return GEBlendMode(alphaBlendEq);
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}
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GEBlendSrcFactor AlphaBlendSrc() const {
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return GEBlendSrcFactor(alphaBlendSrc);
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}
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GEBlendDstFactor AlphaBlendDst() const {
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return GEBlendDstFactor(alphaBlendDst);
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}
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GEStencilOp SFail() const {
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return GEStencilOp(sFail);
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}
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GEStencilOp ZFail() const {
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return GEStencilOp(zFail);
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}
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GEStencilOp ZPass() const {
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return GEStencilOp(zPass);
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}
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bool operator == (const PixelFuncID &other) const {
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return fullKey == other.fullKey;
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}
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};
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#pragma pack(pop)
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struct SamplerID {
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SamplerID() : fullKey(0) {
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}
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union {
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uint32_t fullKey;
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struct {
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uint8_t texfmt : 4;
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uint8_t clutfmt : 2;
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bool clampS : 1;
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bool clampT : 1;
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bool swizzle : 1;
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bool useSharedClut : 1;
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bool hasClutMask : 1;
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bool hasClutShift : 1;
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bool hasClutOffset : 1;
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bool hasInvalidPtr : 1;
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bool linear : 1;
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bool useStandardBufw : 1;
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uint8_t width0Shift : 4;
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uint8_t height0Shift : 4;
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uint8_t texFunc : 3;
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bool useTextureAlpha : 1;
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bool useColorDoubling : 1;
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bool hasStandardMips : 1;
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bool hasAnyMips : 1;
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bool : 1;
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};
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};
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GETextureFormat TexFmt() const {
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return GETextureFormat(texfmt);
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}
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GEPaletteFormat ClutFmt() const {
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return GEPaletteFormat(clutfmt);
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}
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GETexFunc TexFunc() const {
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return GETexFunc(texFunc);
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}
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bool operator == (const SamplerID &other) const {
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return fullKey == other.fullKey;
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}
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};
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namespace std {
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template <>
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struct hash<PixelFuncID> {
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std::size_t operator()(const PixelFuncID &k) const {
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return hash<uint64_t>()(k.fullKey);
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}
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};
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template <>
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struct hash<SamplerID> {
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std::size_t operator()(const SamplerID &k) const {
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return hash<uint32_t>()(k.fullKey);
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}
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};
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};
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void ComputePixelFuncID(PixelFuncID *id);
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std::string DescribePixelFuncID(const PixelFuncID &id);
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