ppsspp/GPU/Software/FuncId.h
Unknown W. Brackets 476dfdf731 samplerjit: Add more bits for S/T, skip multiply.
For now, we're not using those other bits yet.
2021-12-27 18:24:37 -08:00

204 lines
4.6 KiB
C++

// Copyright (c) 2021- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <algorithm>
#include <cstdint>
#include <functional>
#include "GPU/ge_constants.h"
#define SOFTPIXEL_USE_CACHE 1
#pragma pack(push, 1)
struct PixelFuncID {
PixelFuncID() {
}
#ifdef SOFTPIXEL_USE_CACHE
struct {
// Warning: these are not hashed or compared for equal. Just cached values.
uint32_t colorWriteMask{};
int8_t ditherMatrix[16]{};
} cached;
#endif
union {
uint64_t fullKey{};
struct {
bool clearMode : 1;
// Reused as ColorClear.
bool colorTest : 1;
// Reused as StencilClear.
bool stencilTest : 1;
// Reused as DepthClear.
bool depthWrite : 1;
bool applyDepthRange : 1;
// If alpha testing is disabled, set to GE_COMP_ALWAYS.
uint8_t alphaTestFunc : 3;
// If depth testing is disabled, set to GE_COMP_ALWAYS.
uint8_t depthTestFunc : 3;
uint8_t stencilTestFunc : 3;
uint8_t fbFormat : 2;
// 16 bits before alphaTestRef.
uint8_t alphaTestRef : 8;
uint8_t stencilTestRef : 8;
// 32 bits before alphaBlend.
bool alphaBlend : 1;
uint8_t alphaBlendEq : 3;
uint8_t alphaBlendSrc : 4;
uint8_t alphaBlendDst : 4;
// Meaning: alphaTestMask != 0xFF
bool hasAlphaTestMask : 1;
// Meaning: stencilTestMask != 0xFF
bool hasStencilTestMask : 1;
bool dithering : 1;
bool applyLogicOp : 1;
// 48 bits before applyFog.
bool applyFog : 1;
// Meaning: fb_stride == 512 && z_stride == 512
bool useStandardStride : 1;
// Meaning: maskRGB != 0 || maskA != 0
bool applyColorWriteMask : 1;
uint8_t sFail : 3;
uint8_t zFail : 3;
uint8_t zPass : 3;
// 60 bits, 4 free.
};
};
bool ColorClear() const {
return colorTest;
}
bool StencilClear() const {
return stencilTest;
}
bool DepthClear() const {
return depthWrite;
}
GEComparison AlphaTestFunc() const {
return GEComparison(alphaTestFunc);
}
GEComparison DepthTestFunc() const {
return GEComparison(depthTestFunc);
}
GEComparison StencilTestFunc() const {
return GEComparison(stencilTestFunc);
}
GEBufferFormat FBFormat() const {
return GEBufferFormat(fbFormat);
}
GEBlendMode AlphaBlendEq() const {
return GEBlendMode(alphaBlendEq);
}
GEBlendSrcFactor AlphaBlendSrc() const {
return GEBlendSrcFactor(alphaBlendSrc);
}
GEBlendDstFactor AlphaBlendDst() const {
return GEBlendDstFactor(alphaBlendDst);
}
GEStencilOp SFail() const {
return GEStencilOp(sFail);
}
GEStencilOp ZFail() const {
return GEStencilOp(zFail);
}
GEStencilOp ZPass() const {
return GEStencilOp(zPass);
}
bool operator == (const PixelFuncID &other) const {
return fullKey == other.fullKey;
}
};
#pragma pack(pop)
struct SamplerID {
SamplerID() : fullKey(0) {
}
union {
uint32_t fullKey;
struct {
uint8_t texfmt : 4;
uint8_t clutfmt : 2;
bool clampS : 1;
bool clampT : 1;
bool swizzle : 1;
bool useSharedClut : 1;
bool hasClutMask : 1;
bool hasClutShift : 1;
bool hasClutOffset : 1;
bool hasInvalidPtr : 1;
bool linear : 1;
bool useStandardBufw : 1;
uint8_t width0Shift : 4;
uint8_t height0Shift : 4;
uint8_t texFunc : 3;
bool useTextureAlpha : 1;
bool useColorDoubling : 1;
bool hasStandardMips : 1;
bool hasAnyMips : 1;
bool : 1;
};
};
GETextureFormat TexFmt() const {
return GETextureFormat(texfmt);
}
GEPaletteFormat ClutFmt() const {
return GEPaletteFormat(clutfmt);
}
GETexFunc TexFunc() const {
return GETexFunc(texFunc);
}
bool operator == (const SamplerID &other) const {
return fullKey == other.fullKey;
}
};
namespace std {
template <>
struct hash<PixelFuncID> {
std::size_t operator()(const PixelFuncID &k) const {
return hash<uint64_t>()(k.fullKey);
}
};
template <>
struct hash<SamplerID> {
std::size_t operator()(const SamplerID &k) const {
return hash<uint32_t>()(k.fullKey);
}
};
};
void ComputePixelFuncID(PixelFuncID *id);
std::string DescribePixelFuncID(const PixelFuncID &id);