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https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "Common/UI/View.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/Data/Text/I18n.h"
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#include "UI/MiscScreens.h"
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class ControlMapper;
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class ControlMappingScreen : public UIDialogScreenWithBackground {
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public:
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ControlMappingScreen() {}
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void KeyMapped(int pspkey); // Notification to let us refocus the same one after recreating views.
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std::string tag() const override { return "control mapping"; }
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protected:
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virtual void CreateViews() override;
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private:
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UI::EventReturn OnDefaultMapping(UI::EventParams ¶ms);
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UI::EventReturn OnClearMapping(UI::EventParams ¶ms);
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UI::EventReturn OnAutoConfigure(UI::EventParams ¶ms);
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UI::EventReturn OnTestAnalogs(UI::EventParams ¶ms);
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virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
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UI::ScrollView *rightScroll_;
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std::vector<ControlMapper *> mappers_;
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};
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class KeyMappingNewKeyDialog : public PopupScreen {
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public:
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explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback, std::shared_ptr<I18NCategory> i18n)
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: PopupScreen(i18n->T("Map Key"), "Cancel", ""), callback_(callback), mapped_(false) {
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pspBtn_ = btn;
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}
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virtual bool key(const KeyInput &key) override;
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virtual bool axis(const AxisInput &axis) override;
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protected:
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void CreatePopupContents(UI::ViewGroup *parent) override;
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virtual bool FillVertical() const override { return false; }
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virtual bool ShowButtons() const override { return true; }
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virtual void OnCompleted(DialogResult result) override {}
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private:
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int pspBtn_;
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std::function<void(KeyDef)> callback_;
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bool mapped_; // Prevent double registrations
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};
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class KeyMappingNewMouseKeyDialog : public PopupScreen {
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public:
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explicit KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback, std::shared_ptr<I18NCategory> i18n)
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: PopupScreen(i18n->T("Map Mouse"), "", ""), callback_(callback), mapped_(false) {
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pspBtn_ = btn;
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}
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virtual bool key(const KeyInput &key) override;
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virtual bool axis(const AxisInput &axis) override;
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protected:
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void CreatePopupContents(UI::ViewGroup *parent) override;
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virtual bool FillVertical() const override { return false; }
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virtual bool ShowButtons() const override { return true; }
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virtual void OnCompleted(DialogResult result) override {}
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private:
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int pspBtn_;
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std::function<void(KeyDef)> callback_;
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bool mapped_; // Prevent double registrations
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};
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class AnalogTestScreen : public UIDialogScreenWithBackground {
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public:
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AnalogTestScreen() {}
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bool key(const KeyInput &key) override;
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bool axis(const AxisInput &axis) override;
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protected:
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virtual void CreateViews() override;
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UI::TextView *lastKeyEvent_ = nullptr;
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UI::TextView *lastLastKeyEvent_ = nullptr;
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};
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class TouchTestScreen : public UIDialogScreenWithBackground {
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public:
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TouchTestScreen() {
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
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touches_[i].id = -1;
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}
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}
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bool touch(const TouchInput &touch) override;
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void render() override;
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protected:
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struct TrackedTouch {
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int id;
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float x;
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float y;
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};
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enum {
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MAX_TOUCH_POINTS = 10,
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};
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TrackedTouch touches_[MAX_TOUCH_POINTS]{};
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void CreateViews() override;
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UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
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UI::EventReturn OnRenderingBackend(UI::EventParams &e);
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UI::EventReturn OnRecreateActivity(UI::EventParams &e);
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};
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