ppsspp/UI/CwCheatScreen.h
Henrik Rydgård 4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00

62 lines
1.8 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cstdint>
#include <functional>
#include "Common/UI/View.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/Context.h"
#include "UI/MiscScreens.h"
struct CheatFileInfo;
class CWCheatEngine;
class CwCheatScreen : public UIDialogScreenWithBackground {
public:
CwCheatScreen(const std::string &gamePath);
~CwCheatScreen();
void LoadCheatInfo();
UI::EventReturn OnAddCheat(UI::EventParams &params);
UI::EventReturn OnImportCheat(UI::EventParams &params);
UI::EventReturn OnEditCheatFile(UI::EventParams &params);
UI::EventReturn OnEnableAll(UI::EventParams &params);
void update() override;
void onFinish(DialogResult result) override;
protected:
void CreateViews() override;
private:
UI::EventReturn OnCheckBox(int index);
enum { INDEX_ALL = -1 };
bool RebuildCheatFile(int index);
UI::ScrollView *rightScroll_ = nullptr;
CWCheatEngine *engine_ = nullptr;
std::vector<CheatFileInfo> fileInfo_;
std::string gamePath_;
std::string gameID_;
int fileCheckCounter_ = 0;
uint64_t fileCheckHash_;
bool enableAllFlag_ = false;
};