ppsspp/UI/DevScreens.h
Henrik Rydgård 1a78328e32 Add an option to the in-game dev menu to reset counts on limited logging
(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00

186 lines
5.1 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "Common/Data/Text/I18n.h"
#include "Common/UI/UIScreen.h"
#include "UI/MiscScreens.h"
#include "GPU/Common/ShaderCommon.h"
class DevMenu : public PopupScreen {
public:
DevMenu(std::shared_ptr<I18NCategory> i18n) : PopupScreen(i18n->T("Dev Tools")) {}
void CreatePopupContents(UI::ViewGroup *parent) override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
protected:
UI::EventReturn OnLogView(UI::EventParams &e);
UI::EventReturn OnLogConfig(UI::EventParams &e);
UI::EventReturn OnJitCompare(UI::EventParams &e);
UI::EventReturn OnShaderView(UI::EventParams &e);
UI::EventReturn OnFreezeFrame(UI::EventParams &e);
UI::EventReturn OnDumpFrame(UI::EventParams &e);
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnToggleAudioDebug(UI::EventParams &e);
UI::EventReturn OnResetLimitedLogging(UI::EventParams &e);
};
class JitDebugScreen : public UIDialogScreenWithBackground {
public:
JitDebugScreen() {}
virtual void CreateViews() override;
private:
UI::EventReturn OnEnableAll(UI::EventParams &e);
UI::EventReturn OnDisableAll(UI::EventParams &e);
};
class LogConfigScreen : public UIDialogScreenWithBackground {
public:
LogConfigScreen() {}
virtual void CreateViews() override;
private:
UI::EventReturn OnToggleAll(UI::EventParams &e);
UI::EventReturn OnEnableAll(UI::EventParams &e);
UI::EventReturn OnDisableAll(UI::EventParams &e);
UI::EventReturn OnLogLevel(UI::EventParams &e);
UI::EventReturn OnLogLevelChange(UI::EventParams &e);
};
class LogScreen : public UIDialogScreenWithBackground {
public:
LogScreen() : toBottom_(false) {}
void CreateViews() override;
void update() override;
private:
void UpdateLog();
UI::EventReturn OnSubmit(UI::EventParams &e);
UI::TextEdit *cmdLine_;
UI::LinearLayout *vert_;
UI::ScrollView *scroll_;
bool toBottom_;
};
class LogLevelScreen : public ListPopupScreen {
public:
LogLevelScreen(const std::string &title);
private:
virtual void OnCompleted(DialogResult result);
};
class SystemInfoScreen : public UIDialogScreenWithBackground {
public:
SystemInfoScreen() {}
void CreateViews() override;
};
class AddressPromptScreen : public PopupScreen {
public:
AddressPromptScreen(const std::string &title) : PopupScreen(title, "OK", "Cancel"), addrView_(NULL), addr_(0) {
memset(buttons_, 0, sizeof(buttons_));
}
virtual bool key(const KeyInput &key) override;
UI::Event OnChoice;
protected:
virtual void CreatePopupContents(UI::ViewGroup *parent) override;
virtual void OnCompleted(DialogResult result) override;
UI::EventReturn OnDigitButton(UI::EventParams &e);
UI::EventReturn OnBackspace(UI::EventParams &e);
private:
void AddDigit(int n);
void BackspaceDigit();
void UpdatePreviewDigits();
UI::TextView *addrView_;
UI::Button *buttons_[16];
unsigned int addr_;
};
class JitCompareScreen : public UIDialogScreenWithBackground {
public:
JitCompareScreen() : currentBlock_(-1) {}
virtual void CreateViews() override;
private:
void UpdateDisasm();
UI::EventReturn OnRandomBlock(UI::EventParams &e);
UI::EventReturn OnRandomFPUBlock(UI::EventParams &e);
UI::EventReturn OnRandomVFPUBlock(UI::EventParams &e);
void OnRandomBlock(int flag);
UI::EventReturn OnCurrentBlock(UI::EventParams &e);
UI::EventReturn OnSelectBlock(UI::EventParams &e);
UI::EventReturn OnPrevBlock(UI::EventParams &e);
UI::EventReturn OnNextBlock(UI::EventParams &e);
UI::EventReturn OnBlockAddress(UI::EventParams &e);
UI::EventReturn OnAddressChange(UI::EventParams &e);
UI::EventReturn OnShowStats(UI::EventParams &e);
int currentBlock_;
UI::TextView *blockName_;
UI::TextEdit *blockAddr_;
UI::TextView *blockStats_;
UI::LinearLayout *leftDisasm_;
UI::LinearLayout *rightDisasm_;
};
class ShaderListScreen : public UIDialogScreenWithBackground {
public:
ShaderListScreen() {}
void CreateViews() override;
private:
int ListShaders(DebugShaderType shaderType, UI::LinearLayout *view);
UI::EventReturn OnShaderClick(UI::EventParams &e);
UI::TabHolder *tabs_;
};
class ShaderViewScreen : public UIDialogScreenWithBackground {
public:
ShaderViewScreen(std::string id, DebugShaderType type)
: id_(id), type_(type) {}
void CreateViews() override;
private:
std::string id_;
DebugShaderType type_;
};
void DrawProfile(UIContext &ui);
const char *GetCompilerABI();