ppsspp/UI/GamepadEmu.cpp
2020-12-19 19:59:06 +01:00

876 lines
30 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Math/math_util.h"
#include "Common/UI/Context.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Core/Config.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "Core/HLE/sceCtrl.h"
#include "UI/GamepadEmu.h"
static u32 GetButtonColor() {
return g_Config.iTouchButtonStyle != 0 ? 0xFFFFFF : 0xc0b080;
}
GamepadView::GamepadView(UI::LayoutParams *layoutParams) : UI::View(layoutParams) {
lastFrameTime_ = time_now_d();
}
void GamepadView::Touch(const TouchInput &input) {
secondsWithoutTouch_ = 0.0f;
}
void GamepadView::Update() {
const double now = time_now_d();
float delta = now - lastFrameTime_;
if (delta > 0) {
secondsWithoutTouch_ += delta;
}
lastFrameTime_ = now;
}
float GamepadView::GetButtonOpacity() {
if (coreState != CORE_RUNNING) {
return 0.0f;
}
float fadeAfterSeconds = g_Config.iTouchButtonHideSeconds;
float fadeTransitionSeconds = std::min(fadeAfterSeconds, 0.5f);
float opacity = g_Config.iTouchButtonOpacity / 100.0f;
float multiplier = 1.0f;
if (secondsWithoutTouch_ >= fadeAfterSeconds && fadeAfterSeconds > 0.0f) {
if (secondsWithoutTouch_ >= fadeAfterSeconds + fadeTransitionSeconds) {
multiplier = 0.0f;
} else {
float secondsIntoFade = secondsWithoutTouch_ - fadeAfterSeconds;
multiplier = 1.0f - (secondsIntoFade / fadeTransitionSeconds);
}
}
return opacity * multiplier;
}
void MultiTouchButton::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(bgImg_);
if (image) {
w = image->w * scale_;
h = image->h * scale_;
} else {
w = 0.0f;
h = 0.0f;
}
}
void MultiTouchButton::Touch(const TouchInput &input) {
GamepadView::Touch(input);
if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) {
pointerDownMask_ |= 1 << input.id;
}
if (input.flags & TOUCH_MOVE) {
if (bounds_.Contains(input.x, input.y))
pointerDownMask_ |= 1 << input.id;
else
pointerDownMask_ &= ~(1 << input.id);
}
if (input.flags & TOUCH_UP) {
pointerDownMask_ &= ~(1 << input.id);
}
if (input.flags & TOUCH_RELEASE_ALL) {
pointerDownMask_ = 0;
}
}
void MultiTouchButton::Draw(UIContext &dc) {
float opacity = GetButtonOpacity();
if (opacity <= 0.0f)
return;
float scale = scale_;
if (IsDown()) {
if (g_Config.iTouchButtonStyle == 2) {
opacity *= 1.35f;
} else {
scale *= 2.0f;
opacity *= 1.15f;
}
}
uint32_t colorBg = colorAlpha(GetButtonColor(), opacity);
uint32_t downBg = colorAlpha(0xFFFFFF, opacity * 0.5f);
uint32_t color = colorAlpha(0xFFFFFF, opacity);
if (IsDown() && g_Config.iTouchButtonStyle == 2) {
if (bgImg_ != bgDownImg_)
dc.Draw()->DrawImageRotated(bgDownImg_, bounds_.centerX(), bounds_.centerY(), scale, bgAngle_ * (M_PI * 2 / 360.0f), downBg, flipImageH_);
}
dc.Draw()->DrawImageRotated(bgImg_, bounds_.centerX(), bounds_.centerY(), scale, bgAngle_ * (M_PI * 2 / 360.0f), colorBg, flipImageH_);
int y = bounds_.centerY();
// Hack round the fact that the center of the rectangular picture the triangle is contained in
// is not at the "weight center" of the triangle.
if (img_ == ImageID("I_TRIANGLE"))
y -= 2.8f * scale;
dc.Draw()->DrawImageRotated(img_, bounds_.centerX(), y, scale, angle_ * (M_PI * 2 / 360.0f), color);
}
void BoolButton::Touch(const TouchInput &input) {
bool lastDown = pointerDownMask_ != 0;
MultiTouchButton::Touch(input);
bool down = pointerDownMask_ != 0;
if (down != lastDown) {
*value_ = down;
UI::EventParams params{ this };
params.a = down;
OnChange.Trigger(params);
}
}
void FPSLimitButton::Touch(const TouchInput &input) {
bool lastDown = pointerDownMask_ != 0;
MultiTouchButton::Touch(input);
bool down = pointerDownMask_ != 0;
if (!down && lastDown && IsDown()) {
PSP_CoreParameter().fpsLimit = FPSLimit::NORMAL;
} else if (down && !lastDown && PSP_CoreParameter().fpsLimit == FPSLimit::NORMAL) {
int limit = limit_ == FPSLimit::CUSTOM1 ? g_Config.iFpsLimit1 : g_Config.iFpsLimit2;
// Validate it actually has a setting (may this should override visible?)
if (limit >= 0) {
PSP_CoreParameter().fpsLimit = limit_;
}
}
}
bool FPSLimitButton::IsDown() {
return PSP_CoreParameter().fpsLimit == limit_;
}
void RapidFireButton::Touch(const TouchInput &input) {
bool lastDown = pointerDownMask_ != 0;
MultiTouchButton::Touch(input);
bool down = pointerDownMask_ != 0;
if (down && !lastDown) {
__CtrlSetRapidFire(!__CtrlGetRapidFire());
}
}
bool RapidFireButton::IsDown() {
return __CtrlGetRapidFire();
}
void AnalogRotationButton::Touch(const TouchInput &input) {
bool lastDown = pointerDownMask_ != 0;
MultiTouchButton::Touch(input);
bool down = pointerDownMask_ != 0;
if (down && !lastDown) {
autoRotating_ = true;
} else if (lastDown && !down) {
autoRotating_ = false;
__CtrlSetAnalogX(0.0f, 0);
__CtrlSetAnalogY(0.0f, 0);
}
}
void AnalogRotationButton::Update() {
const float now = time_now_d();
float delta = now - lastFrameTime_;
if (delta > 0) {
secondsWithoutTouch_ += delta;
}
lastFrameTime_ = now;
if (autoRotating_) {
float speed = clockWise_ ? -g_Config.fAnalogAutoRotSpeed : g_Config.fAnalogAutoRotSpeed;
// Clamp to a square
__CtrlSetAnalogX(std::min(1.0f, std::max(-1.0f, 1.42f*cosf(now*speed))), 0);
__CtrlSetAnalogY(std::min(1.0f, std::max(-1.0f, 1.42f*sinf(now*speed))), 0);
}
}
void PSPButton::Touch(const TouchInput &input) {
bool lastDown = pointerDownMask_ != 0;
MultiTouchButton::Touch(input);
bool down = pointerDownMask_ != 0;
if (down && !lastDown) {
if (g_Config.bHapticFeedback) {
Vibrate(HAPTIC_VIRTUAL_KEY);
}
__CtrlButtonDown(pspButtonBit_);
} else if (lastDown && !down) {
__CtrlButtonUp(pspButtonBit_);
}
}
void ComboKey::Touch(const TouchInput &input) {
bool lastDown = pointerDownMask_ != 0;
MultiTouchButton::Touch(input);
bool down = pointerDownMask_ != 0;
static const int combo[16] = {CTRL_SQUARE ,CTRL_TRIANGLE ,CTRL_CIRCLE ,CTRL_CROSS ,CTRL_UP ,CTRL_DOWN ,CTRL_LEFT ,CTRL_RIGHT ,CTRL_START ,CTRL_SELECT ,CTRL_LTRIGGER ,CTRL_RTRIGGER };
if (down || lastDown) {
for (int i = 0; i < 16; i++) {
if (pspButtonBit_ & combo[i])
{
if (down && !lastDown) {
if (g_Config.bHapticFeedback) {
Vibrate(HAPTIC_VIRTUAL_KEY);
}
if (!toggle_) {
__CtrlButtonDown(combo[i]);
} else {
if (__CtrlPeekButtons() & combo[i])
__CtrlButtonUp(combo[i]);
else
__CtrlButtonDown(combo[i]);
}
}
else if (lastDown && !down && !toggle_) {
__CtrlButtonUp(combo[i]);
}
}
}
}
}
bool PSPButton::IsDown() {
return (__CtrlPeekButtons() & pspButtonBit_) != 0;
}
PSPDpad::PSPDpad(ImageID arrowIndex, ImageID arrowDownIndex, ImageID overlayIndex, float scale, float spacing, UI::LayoutParams *layoutParams)
: GamepadView(layoutParams), arrowIndex_(arrowIndex), arrowDownIndex_(arrowDownIndex), overlayIndex_(overlayIndex),
scale_(scale), spacing_(spacing), dragPointerId_(-1), down_(0) {
}
void PSPDpad::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
w = D_pad_Radius * spacing_ * 4;
h = D_pad_Radius * spacing_ * 4;
}
void PSPDpad::Touch(const TouchInput &input) {
int lastDown = down_;
GamepadView::Touch(input);
if (input.flags & TOUCH_DOWN) {
if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) {
dragPointerId_ = input.id;
ProcessTouch(input.x, input.y, true);
}
}
if (input.flags & TOUCH_MOVE) {
if (input.id == dragPointerId_) {
ProcessTouch(input.x, input.y, true);
}
}
if (input.flags & TOUCH_UP) {
if (input.id == dragPointerId_) {
dragPointerId_ = -1;
ProcessTouch(input.x, input.y, false);
}
}
}
void PSPDpad::ProcessTouch(float x, float y, bool down) {
float stick_size = spacing_ * D_pad_Radius * scale_;
float inv_stick_size = 1.0f / stick_size;
const float deadzone = 0.17f;
float dx = (x - bounds_.centerX()) * inv_stick_size;
float dy = (y - bounds_.centerY()) * inv_stick_size;
float rad = sqrtf(dx*dx + dy*dy);
if (rad < deadzone || rad > 2.0f)
down = false;
int ctrlMask = 0;
int lastDown = down_;
bool fourWay = g_Config.bDisableDpadDiagonals || rad < 0.7f;
if (down) {
if (fourWay) {
int direction = (int)(floorf((atan2f(dy, dx) / (2 * M_PI) * 4) + 0.5f)) & 3;
switch (direction) {
case 0: ctrlMask |= CTRL_RIGHT; break;
case 1: ctrlMask |= CTRL_DOWN; break;
case 2: ctrlMask |= CTRL_LEFT; break;
case 3: ctrlMask |= CTRL_UP; break;
}
// 4 way pad
} else {
// 8 way pad
int direction = (int)(floorf((atan2f(dy, dx) / (2 * M_PI) * 8) + 0.5f)) & 7;
switch (direction) {
case 0: ctrlMask |= CTRL_RIGHT; break;
case 1: ctrlMask |= CTRL_RIGHT | CTRL_DOWN; break;
case 2: ctrlMask |= CTRL_DOWN; break;
case 3: ctrlMask |= CTRL_DOWN | CTRL_LEFT; break;
case 4: ctrlMask |= CTRL_LEFT; break;
case 5: ctrlMask |= CTRL_UP | CTRL_LEFT; break;
case 6: ctrlMask |= CTRL_UP; break;
case 7: ctrlMask |= CTRL_UP | CTRL_RIGHT; break;
}
}
}
down_ = ctrlMask;
int pressed = down_ & ~lastDown;
int released = (~down_) & lastDown;
static const int dir[4] = {CTRL_RIGHT, CTRL_DOWN, CTRL_LEFT, CTRL_UP};
for (int i = 0; i < 4; i++) {
if (pressed & dir[i]) {
if (g_Config.bHapticFeedback) {
Vibrate(HAPTIC_VIRTUAL_KEY);
}
__CtrlButtonDown(dir[i]);
}
if (released & dir[i]) {
__CtrlButtonUp(dir[i]);
}
}
}
void PSPDpad::Draw(UIContext &dc) {
float opacity = GetButtonOpacity();
if (opacity <= 0.0f)
return;
static const float xoff[4] = {1, 0, -1, 0};
static const float yoff[4] = {0, 1, 0, -1};
static const int dir[4] = {CTRL_RIGHT, CTRL_DOWN, CTRL_LEFT, CTRL_UP};
int buttons = __CtrlPeekButtons();
float r = D_pad_Radius * spacing_;
for (int i = 0; i < 4; i++) {
bool isDown = (buttons & dir[i]) != 0;
float x = bounds_.centerX() + xoff[i] * r;
float y = bounds_.centerY() + yoff[i] * r;
float x2 = bounds_.centerX() + xoff[i] * (r + 10.f * scale_);
float y2 = bounds_.centerY() + yoff[i] * (r + 10.f * scale_);
float angle = i * M_PI / 2;
float imgScale = isDown ? scale_ * 2 : scale_;
float imgOpacity = opacity;
if (isDown && g_Config.iTouchButtonStyle == 2) {
imgScale = scale_;
imgOpacity *= 1.35f;
uint32_t downBg = colorAlpha(0x00FFFFFF, imgOpacity * 0.5f);
if (arrowIndex_ != arrowDownIndex_)
dc.Draw()->DrawImageRotated(arrowDownIndex_, x, y, imgScale, angle + PI, downBg, false);
}
uint32_t colorBg = colorAlpha(GetButtonColor(), imgOpacity);
uint32_t color = colorAlpha(0xFFFFFF, imgOpacity);
dc.Draw()->DrawImageRotated(arrowIndex_, x, y, imgScale, angle + PI, colorBg, false);
if (overlayIndex_.isValid())
dc.Draw()->DrawImageRotated(overlayIndex_, x2, y2, imgScale, angle + PI, color);
}
}
PSPStick::PSPStick(ImageID bgImg, ImageID stickImg, ImageID stickDownImg, int stick, float scale, UI::LayoutParams *layoutParams)
: GamepadView(layoutParams), dragPointerId_(-1), bgImg_(bgImg), stickImageIndex_(stickImg), stickDownImg_(stickDownImg), stick_(stick), scale_(scale), centerX_(-1), centerY_(-1) {
stick_size_ = 50;
}
void PSPStick::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
dc.Draw()->GetAtlas()->measureImage(bgImg_, &w, &h);
}
void PSPStick::Draw(UIContext &dc) {
float opacity = GetButtonOpacity();
if (opacity <= 0.0f)
return;
if (dragPointerId_ != -1 && g_Config.iTouchButtonStyle == 2) {
opacity *= 1.35f;
}
uint32_t colorBg = colorAlpha(GetButtonColor(), opacity);
uint32_t downBg = colorAlpha(0x00FFFFFF, opacity * 0.5f);
uint32_t color = colorAlpha(0x808080, opacity);
if (centerX_ < 0.0f) {
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
}
float stickX = centerX_;
float stickY = centerY_;
float dx, dy;
__CtrlPeekAnalog(stick_, &dx, &dy);
dc.Draw()->DrawImage(bgImg_, stickX, stickY, 1.0f * scale_, colorBg, ALIGN_CENTER);
if (dragPointerId_ != -1 && g_Config.iTouchButtonStyle == 2 && stickDownImg_ != stickImageIndex_)
dc.Draw()->DrawImage(stickDownImg_, stickX + dx * stick_size_ * scale_, stickY - dy * stick_size_ * scale_, 1.0f * scale_, downBg, ALIGN_CENTER);
dc.Draw()->DrawImage(stickImageIndex_, stickX + dx * stick_size_ * scale_, stickY - dy * stick_size_ * scale_, 1.0f * scale_, colorBg, ALIGN_CENTER);
}
void PSPStick::Touch(const TouchInput &input) {
GamepadView::Touch(input);
if (input.flags & TOUCH_RELEASE_ALL) {
dragPointerId_ = -1;
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
__CtrlSetAnalogX(0.0f, stick_);
__CtrlSetAnalogY(0.0f, stick_);
return;
}
if (input.flags & TOUCH_DOWN) {
if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) {
if (g_Config.bAutoCenterTouchAnalog) {
centerX_ = input.x;
centerY_ = input.y;
} else {
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
}
dragPointerId_ = input.id;
ProcessTouch(input.x, input.y, true);
}
}
if (input.flags & TOUCH_MOVE) {
if (input.id == dragPointerId_) {
ProcessTouch(input.x, input.y, true);
}
}
if (input.flags & TOUCH_UP) {
if (input.id == dragPointerId_) {
dragPointerId_ = -1;
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
ProcessTouch(input.x, input.y, false);
}
}
}
void PSPStick::ProcessTouch(float x, float y, bool down) {
if (down && centerX_ >= 0.0f) {
float inv_stick_size = 1.0f / (stick_size_ * scale_);
float dx = (x - centerX_) * inv_stick_size;
float dy = (y - centerY_) * inv_stick_size;
// Do not clamp to a circle! The PSP has nearly square range!
// Old code to clamp to a circle
// float len = sqrtf(dx * dx + dy * dy);
// if (len > 1.0f) {
// dx /= len;
// dy /= len;
//}
// Still need to clamp to a square
dx = std::min(1.0f, std::max(-1.0f, dx));
dy = std::min(1.0f, std::max(-1.0f, dy));
__CtrlSetAnalogX(dx, stick_);
__CtrlSetAnalogY(-dy, stick_);
} else {
__CtrlSetAnalogX(0.0f, stick_);
__CtrlSetAnalogY(0.0f, stick_);
}
}
PSPCustomStick::PSPCustomStick(ImageID bgImg, ImageID stickImg, ImageID stickDownImg, float scale, UI::LayoutParams *layoutParams)
: PSPStick(bgImg, stickImg, stickDownImg, -1, scale, layoutParams) {
}
void PSPCustomStick::Draw(UIContext &dc) {
float opacity = GetButtonOpacity();
if (opacity <= 0.0f)
return;
if (dragPointerId_ != -1 && g_Config.iTouchButtonStyle == 2) {
opacity *= 1.35f;
}
uint32_t colorBg = colorAlpha(GetButtonColor(), opacity);
uint32_t downBg = colorAlpha(0x00FFFFFF, opacity * 0.5f);
uint32_t color = colorAlpha(0x808080, opacity);
if (centerX_ < 0.0f) {
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
}
float stickX = centerX_;
float stickY = centerY_;
float dx, dy;
dx = posX_;
dy = -posY_;
dc.Draw()->DrawImage(bgImg_, stickX, stickY, 1.0f * scale_, colorBg, ALIGN_CENTER);
if (dragPointerId_ != -1 && g_Config.iTouchButtonStyle == 2 && stickDownImg_ != stickImageIndex_)
dc.Draw()->DrawImage(stickDownImg_, stickX + dx * stick_size_ * scale_, stickY - dy * stick_size_ * scale_, 1.0f * scale_, downBg, ALIGN_CENTER);
dc.Draw()->DrawImage(stickImageIndex_, stickX + dx * stick_size_ * scale_, stickY - dy * stick_size_ * scale_, 1.0f * scale_, colorBg, ALIGN_CENTER);
}
void PSPCustomStick::Touch(const TouchInput &input) {
GamepadView::Touch(input);
if (input.flags & TOUCH_RELEASE_ALL) {
dragPointerId_ = -1;
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
posX_ = 0.0f;
posY_ = 0.0f;
return;
}
if (input.flags & TOUCH_DOWN) {
if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) {
if (g_Config.bAutoCenterTouchAnalog) {
centerX_ = input.x;
centerY_ = input.y;
} else {
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
}
dragPointerId_ = input.id;
ProcessTouch(input.x, input.y, true);
}
}
if (input.flags & TOUCH_MOVE) {
if (input.id == dragPointerId_) {
ProcessTouch(input.x, input.y, true);
}
}
if (input.flags & TOUCH_UP) {
if (input.id == dragPointerId_) {
dragPointerId_ = -1;
centerX_ = bounds_.centerX();
centerY_ = bounds_.centerY();
ProcessTouch(input.x, input.y, false);
}
}
}
void PSPCustomStick::ProcessTouch(float x, float y, bool down) {
static const int button[16] = {CTRL_LTRIGGER, CTRL_RTRIGGER, CTRL_SQUARE, CTRL_TRIANGLE, CTRL_CIRCLE, CTRL_CROSS, CTRL_UP, CTRL_DOWN, CTRL_LEFT, CTRL_RIGHT, CTRL_START, CTRL_SELECT};
if (down && centerX_ >= 0.0f) {
float inv_stick_size = 1.0f / (stick_size_ * scale_);
float dx = (x - centerX_) * inv_stick_size;
float dy = (y - centerY_) * inv_stick_size;
dx = std::min(1.0f, std::max(-1.0f, dx));
dy = std::min(1.0f, std::max(-1.0f, dy));
if (g_Config.iRightAnalogRight != 0) {
if (dx > 0.5f)
__CtrlButtonDown(button[g_Config.iRightAnalogRight-1]);
else
__CtrlButtonUp(button[g_Config.iRightAnalogRight-1]);
}
if (g_Config.iRightAnalogLeft != 0) {
if (dx < -0.5f)
__CtrlButtonDown(button[g_Config.iRightAnalogLeft-1]);
else
__CtrlButtonUp(button[g_Config.iRightAnalogLeft-1]);
}
if (g_Config.iRightAnalogUp != 0) {
if (dy < -0.5f)
__CtrlButtonDown(button[g_Config.iRightAnalogUp-1]);
else
__CtrlButtonUp(button[g_Config.iRightAnalogUp-1]);
}
if (g_Config.iRightAnalogDown != 0) {
if (dy > 0.5f)
__CtrlButtonDown(button[g_Config.iRightAnalogDown-1]);
else
__CtrlButtonUp(button[g_Config.iRightAnalogDown-1]);
}
if (g_Config.iRightAnalogPress != 0)
__CtrlButtonDown(button[g_Config.iRightAnalogPress-1]);
posX_ = dx;
posY_ = dy;
} else {
if (g_Config.iRightAnalogUp != 0)
__CtrlButtonUp(button[g_Config.iRightAnalogUp-1]);
if (g_Config.iRightAnalogDown != 0)
__CtrlButtonUp(button[g_Config.iRightAnalogDown-1]);
if (g_Config.iRightAnalogLeft != 0)
__CtrlButtonUp(button[g_Config.iRightAnalogLeft-1]);
if (g_Config.iRightAnalogRight != 0)
__CtrlButtonUp(button[g_Config.iRightAnalogRight-1]);
if (g_Config.iRightAnalogPress != 0)
__CtrlButtonUp(button[g_Config.iRightAnalogPress-1]);
posX_ = 0.0f;
posY_ = 0.0f;
}
}
void InitPadLayout(float xres, float yres, float globalScale) {
const float scale = globalScale;
const int halfW = xres / 2;
auto initTouchPos = [=](ConfigTouchPos &touch, float x, float y) {
if (touch.x == -1.0f || touch.y == -1.0f) {
touch.x = x / xres;
touch.y = y / yres;
touch.scale = scale;
}
};
// PSP buttons (triangle, circle, square, cross)---------------------
// space between the PSP buttons (triangle, circle, square and cross)
if (g_Config.fActionButtonSpacing < 0) {
g_Config.fActionButtonSpacing = 1.0f;
}
// Position of the circle button (the PSP circle button). It is the farthest to the left
float Action_button_spacing = g_Config.fActionButtonSpacing * baseActionButtonSpacing;
int Action_button_center_X = xres - Action_button_spacing * 2;
int Action_button_center_Y = yres - Action_button_spacing * 2;
if (g_Config.touchRightAnalogStick.show) {
Action_button_center_Y -= 150 * scale;
}
initTouchPos(g_Config.touchActionButtonCenter, Action_button_center_X, Action_button_center_Y);
//D-PAD (up down left right) (aka PSP cross)----------------------------
//radius to the D-pad
// TODO: Make configurable
int D_pad_X = 2.5 * D_pad_Radius * scale;
int D_pad_Y = yres - D_pad_Radius * scale;
if (g_Config.touchAnalogStick.show) {
D_pad_Y -= 200 * scale;
}
initTouchPos(g_Config.touchDpad, D_pad_X, D_pad_Y);
//analog stick-------------------------------------------------------
//keep the analog stick right below the D pad
int analog_stick_X = D_pad_X;
int analog_stick_Y = yres - 80 * scale;
initTouchPos(g_Config.touchAnalogStick, analog_stick_X, analog_stick_Y);
//right analog stick-------------------------------------------------
//keep the right analog stick right below the face buttons
int right_analog_stick_X = Action_button_center_X;
int right_analog_stick_Y = yres - 80 * scale;
initTouchPos(g_Config.touchRightAnalogStick, right_analog_stick_X, right_analog_stick_Y);
//select, start, throttle--------------------------------------------
//space between the bottom keys (space between select, start and un-throttle)
float bottom_key_spacing = 100;
if (dp_xres < 750) {
bottom_key_spacing *= 0.8f;
}
int start_key_X = halfW + bottom_key_spacing * scale;
int start_key_Y = yres - 60 * scale;
initTouchPos(g_Config.touchStartKey, start_key_X, start_key_Y);
int select_key_X = halfW;
int select_key_Y = yres - 60 * scale;
initTouchPos(g_Config.touchSelectKey, select_key_X, select_key_Y);
int unthrottle_key_X = halfW - bottom_key_spacing * scale;
int unthrottle_key_Y = yres - 60 * scale;
initTouchPos(g_Config.touchUnthrottleKey, unthrottle_key_X, unthrottle_key_Y);
initTouchPos(g_Config.touchSpeed1Key, unthrottle_key_X, unthrottle_key_Y - 60 * scale);
initTouchPos(g_Config.touchSpeed2Key, unthrottle_key_X + bottom_key_spacing * scale, unthrottle_key_Y - 60 * scale);
initTouchPos(g_Config.touchRapidFireKey, unthrottle_key_X + 2*bottom_key_spacing * scale, unthrottle_key_Y - 60 * scale);
initTouchPos(g_Config.touchAnalogRotationCCWKey, unthrottle_key_X, unthrottle_key_Y - 120 * scale);
initTouchPos(g_Config.touchAnalogRotationCWKey, unthrottle_key_X + bottom_key_spacing * scale, unthrottle_key_Y - 120 * scale);
// L and R------------------------------------------------------------
// Put them above the analog stick / above the buttons to the right.
// The corners were very hard to reach..
int l_key_X = 60 * scale;
int l_key_Y = yres - 380 * scale;
initTouchPos(g_Config.touchLKey, l_key_X, l_key_Y);
int r_key_X = xres - 60 * scale;
int r_key_Y = l_key_Y;
initTouchPos(g_Config.touchRKey, r_key_X, r_key_Y);
//Combo key
int combo_key_X = halfW + bottom_key_spacing * scale * 1.2f;
int combo_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo0, combo_key_X, combo_key_Y);
int combo1_key_X = halfW + bottom_key_spacing * scale * 2.2f;
int combo1_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo1, combo1_key_X, combo1_key_Y);
int combo2_key_X = halfW + bottom_key_spacing * scale * 3.2f;
int combo2_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo2, combo2_key_X, combo2_key_Y);
int combo3_key_X = halfW + bottom_key_spacing * scale * 1.2f;
int combo3_key_Y = yres / 3;
initTouchPos(g_Config.touchCombo3, combo3_key_X, combo3_key_Y);
int combo4_key_X = halfW + bottom_key_spacing * scale * 2.2f;
int combo4_key_Y = yres / 3;
initTouchPos(g_Config.touchCombo4, combo4_key_X, combo4_key_Y);
}
UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause) {
using namespace UI;
AnchorLayout *root = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
if (!g_Config.bShowTouchControls) {
return root;
}
struct ButtonOffset {
float x;
float y;
};
auto buttonLayoutParams = [=](const ConfigTouchPos &touch, ButtonOffset off = { 0, 0 }) {
return new AnchorLayoutParams(touch.x * xres + off.x, touch.y * yres + off.y, NONE, NONE, true);
};
// Space between the PSP buttons (traingle, circle, square and cross)
const float actionButtonSpacing = g_Config.fActionButtonSpacing * baseActionButtonSpacing;
// Position of the circle button (the PSP circle button). It is the farthest to the right.
ButtonOffset circleOffset{ actionButtonSpacing, 0.0f };
ButtonOffset crossOffset{ 0.0f, actionButtonSpacing };
ButtonOffset triangleOffset{ 0.0f, -actionButtonSpacing };
ButtonOffset squareOffset{ -actionButtonSpacing, 0.0f };
const int halfW = xres / 2;
const ImageID roundImage = g_Config.iTouchButtonStyle ? ImageID("I_ROUND_LINE") : ImageID("I_ROUND");
const ImageID rectImage = g_Config.iTouchButtonStyle ? ImageID("I_RECT_LINE") : ImageID("I_RECT");
const ImageID shoulderImage = g_Config.iTouchButtonStyle ? ImageID("I_SHOULDER_LINE") : ImageID("I_SHOULDER");
const ImageID dirImage = g_Config.iTouchButtonStyle ? ImageID("I_DIR_LINE") : ImageID("I_DIR");
const ImageID stickImage = g_Config.iTouchButtonStyle ? ImageID("I_STICK_LINE") : ImageID("I_STICK");
const ImageID stickBg = g_Config.iTouchButtonStyle ? ImageID("I_STICK_BG_LINE") : ImageID("I_STICK_BG");
static const ImageID comboKeyImages[5] = { ImageID("I_1"), ImageID("I_2"), ImageID("I_3"), ImageID("I_4"), ImageID("I_5") };
auto addPSPButton = [=](int buttonBit, ImageID bgImg, ImageID bgDownImg, ImageID img, const ConfigTouchPos &touch, ButtonOffset off = { 0, 0 }) -> PSPButton * {
if (touch.show) {
return root->Add(new PSPButton(buttonBit, bgImg, bgDownImg, img, touch.scale, buttonLayoutParams(touch, off)));
}
return nullptr;
};
auto addComboKey = [=](int buttonBit, bool toggle, ImageID bgImg, ImageID bgDownImg, ImageID img, const ConfigTouchPos &touch) -> ComboKey * {
if (touch.show) {
return root->Add(new ComboKey(buttonBit, toggle, bgImg, bgDownImg, img, touch.scale, buttonLayoutParams(touch)));
}
return nullptr;
};
auto addBoolButton = [=](bool *value, ImageID bgImg, ImageID bgDownImg, ImageID img, const ConfigTouchPos &touch) -> BoolButton * {
if (touch.show) {
return root->Add(new BoolButton(value, bgImg, bgDownImg, img, touch.scale, buttonLayoutParams(touch)));
}
return nullptr;
};
auto addFPSLimitButton = [=](FPSLimit value, ImageID bgImg, ImageID bgDownImg, ImageID img, const ConfigTouchPos &touch) -> FPSLimitButton * {
if (touch.show) {
return root->Add(new FPSLimitButton(value, bgImg, bgDownImg, img, touch.scale, buttonLayoutParams(touch)));
}
return nullptr;
};
if (!System_GetPropertyBool(SYSPROP_HAS_BACK_BUTTON) || g_Config.bShowTouchPause) {
root->Add(new BoolButton(pause, roundImage, ImageID("I_ROUND"), ImageID("I_ARROW"), 1.0f, new AnchorLayoutParams(halfW, 20, NONE, NONE, true)))->SetAngle(90);
}
// touchActionButtonCenter.show will always be true, since that's the default.
if (g_Config.bShowTouchCircle)
addPSPButton(CTRL_CIRCLE, roundImage, ImageID("I_ROUND"), ImageID("I_CIRCLE"), g_Config.touchActionButtonCenter, circleOffset);
if (g_Config.bShowTouchCross)
addPSPButton(CTRL_CROSS, roundImage, ImageID("I_ROUND"), ImageID("I_CROSS"), g_Config.touchActionButtonCenter, crossOffset);
if (g_Config.bShowTouchTriangle)
addPSPButton(CTRL_TRIANGLE, roundImage, ImageID("I_ROUND"), ImageID("I_TRIANGLE"), g_Config.touchActionButtonCenter, triangleOffset);
if (g_Config.bShowTouchSquare)
addPSPButton(CTRL_SQUARE, roundImage, ImageID("I_ROUND"), ImageID("I_SQUARE"), g_Config.touchActionButtonCenter, squareOffset);
addPSPButton(CTRL_START, rectImage, ImageID("I_RECT"), ImageID("I_START"), g_Config.touchStartKey);
addPSPButton(CTRL_SELECT, rectImage, ImageID("I_RECT"), ImageID("I_SELECT"), g_Config.touchSelectKey);
BoolButton *unthrottle = addBoolButton(&PSP_CoreParameter().unthrottle, rectImage, ImageID("I_RECT"), ImageID("I_ARROW"), g_Config.touchUnthrottleKey);
if (unthrottle) {
unthrottle->SetAngle(180.0f);
unthrottle->OnChange.Add([](UI::EventParams &e) {
if (e.a && coreState == CORE_STEPPING) {
Core_EnableStepping(false);
}
return UI::EVENT_DONE;
});
}
if (g_Config.touchRapidFireKey.show) {
auto rapidFire = root->Add(new RapidFireButton(rectImage, ImageID("I_RECT"), ImageID("I_ARROW"), g_Config.touchRapidFireKey.scale, buttonLayoutParams(g_Config.touchRapidFireKey)));
rapidFire->SetAngle(90.0f, 180.0f);
}
if (g_Config.touchAnalogRotationCWKey.show) {
auto analogRotationCC = root->Add(new AnalogRotationButton(true, rectImage, ImageID("I_RECT"), ImageID("I_ARROW"), g_Config.touchAnalogRotationCWKey.scale, buttonLayoutParams(g_Config.touchAnalogRotationCWKey)));
analogRotationCC->SetAngle(190.0f, 180.0f);
}
if (g_Config.touchAnalogRotationCCWKey.show) {
auto analogRotationCCW = root->Add(new AnalogRotationButton(false, rectImage, ImageID("I_RECT"), ImageID("I_ARROW"), g_Config.touchAnalogRotationCCWKey.scale, buttonLayoutParams(g_Config.touchAnalogRotationCCWKey)));
analogRotationCCW->SetAngle(350.0f, 180.0f);
}
FPSLimitButton *speed1 = addFPSLimitButton(FPSLimit::CUSTOM1, rectImage, ImageID("I_RECT"), ImageID("I_ARROW"), g_Config.touchSpeed1Key);
if (speed1)
speed1->SetAngle(170.0f, 180.0f);
FPSLimitButton *speed2 = addFPSLimitButton(FPSLimit::CUSTOM2, rectImage, ImageID("I_RECT"), ImageID("I_ARROW"), g_Config.touchSpeed2Key);
if (speed2)
speed2->SetAngle(190.0f, 180.0f);
addPSPButton(CTRL_LTRIGGER, shoulderImage, ImageID("I_SHOULDER"), ImageID("I_L"), g_Config.touchLKey);
PSPButton *rTrigger = addPSPButton(CTRL_RTRIGGER, shoulderImage, ImageID("I_SHOULDER"), ImageID("I_R"), g_Config.touchRKey);
if (rTrigger)
rTrigger->FlipImageH(true);
if (g_Config.touchDpad.show)
root->Add(new PSPDpad(dirImage, ImageID("I_DIR"), ImageID("I_ARROW"), g_Config.touchDpad.scale, g_Config.fDpadSpacing, buttonLayoutParams(g_Config.touchDpad)));
if (g_Config.touchAnalogStick.show)
root->Add(new PSPStick(stickBg, stickImage, ImageID("I_STICK"), 0, g_Config.touchAnalogStick.scale, buttonLayoutParams(g_Config.touchAnalogStick)));
if (g_Config.touchRightAnalogStick.show) {
if (g_Config.bRightAnalogCustom)
root->Add(new PSPCustomStick(stickBg, stickImage, ImageID("I_STICK"), g_Config.touchRightAnalogStick.scale, buttonLayoutParams(g_Config.touchRightAnalogStick)));
else
root->Add(new PSPStick(stickBg, stickImage, ImageID("I_STICK"), 1, g_Config.touchRightAnalogStick.scale, buttonLayoutParams(g_Config.touchRightAnalogStick)));
}
addComboKey(g_Config.iCombokey0, g_Config.bComboToggle0, roundImage, ImageID("I_ROUND"), comboKeyImages[0], g_Config.touchCombo0);
addComboKey(g_Config.iCombokey1, g_Config.bComboToggle1, roundImage, ImageID("I_ROUND"), comboKeyImages[1], g_Config.touchCombo1);
addComboKey(g_Config.iCombokey2, g_Config.bComboToggle2, roundImage, ImageID("I_ROUND"), comboKeyImages[2], g_Config.touchCombo2);
addComboKey(g_Config.iCombokey3, g_Config.bComboToggle3, roundImage, ImageID("I_ROUND"), comboKeyImages[3], g_Config.touchCombo3);
addComboKey(g_Config.iCombokey4, g_Config.bComboToggle4, roundImage, ImageID("I_ROUND"), comboKeyImages[4], g_Config.touchCombo4);
return root;
}