ppsspp/UI/ProfilerDraw.cpp
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

204 lines
5.4 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <inttypes.h>
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/Profiler/Profiler.h"
static const uint32_t nice_colors[] = {
0xFF8040,
0x80FF40,
0x8040FF,
0xFFFF40,
0x40FFFF,
0xFF70FF,
0xc0c0c0,
0xb040c0,
0x184099,
0xCC3333,
0xFF99CC,
0x3399CC,
0x990000,
0x003366,
0xF8F8F8,
0x33FFFF,
};
enum ProfileCatStatus {
PROFILE_CAT_VISIBLE = 0,
PROFILE_CAT_IGNORE = 1,
PROFILE_CAT_NOLEGEND = 2,
};
void DrawProfile(UIContext &ui) {
#ifdef USE_PROFILER
PROFILE_THIS_SCOPE("timing");
int numCategories = Profiler_GetNumCategories();
int numThreads = Profiler_GetNumThreads();
int historyLength = Profiler_GetHistoryLength();
ui.SetFontStyle(ui.theme->uiFont);
static float lastMaxVal = 1.0f / 60.0f;
float legendMinVal = lastMaxVal * (1.0f / 120.0f);
std::vector<float> history(historyLength);
std::vector<int> slowestThread(historyLength);
std::vector<ProfileCatStatus> catStatus(numCategories);
Profiler_GetSlowestThreads(&slowestThread[0], historyLength);
float rowH = 30.0f;
float legendHeight = 0.0f;
float legendWidth = 80.0f;
for (int i = 0; i < numCategories; i++) {
const char *name = Profiler_GetCategoryName(i);
if (!strcmp(name, "timing")) {
catStatus[i] = PROFILE_CAT_IGNORE;
continue;
}
Profiler_GetSlowestHistory(i, &slowestThread[0], &history[0], historyLength);
catStatus[i] = PROFILE_CAT_NOLEGEND;
for (int j = 0; j < historyLength; ++j) {
if (history[j] > legendMinVal) {
catStatus[i] = PROFILE_CAT_VISIBLE;
break;
}
}
// So they don't move horizontally, we always measure.
float w = 0.0f, h = 0.0f;
ui.MeasureText(ui.GetFontStyle(), 1.0f, 1.0f, name, &w, &h);
if (w > legendWidth) {
legendWidth = w;
}
legendHeight += rowH;
}
legendWidth += 20.0f;
if (legendHeight > ui.GetBounds().h) {
legendHeight = ui.GetBounds().h;
}
float legendStartY = legendHeight > ui.GetBounds().centerY() ? ui.GetBounds().y2() - legendHeight : ui.GetBounds().centerY();
float legendStartX = ui.GetBounds().x2() - std::min(legendWidth, 200.0f);
const uint32_t opacity = 140 << 24;
int legendNum = 0;
for (int i = 0; i < numCategories; i++) {
const char *name = Profiler_GetCategoryName(i);
uint32_t color = nice_colors[i % ARRAY_SIZE(nice_colors)];
if (catStatus[i] == PROFILE_CAT_VISIBLE) {
float y = legendStartY + legendNum++ * rowH;
ui.FillRect(UI::Drawable(opacity | color), Bounds(legendStartX, y, rowH - 2, rowH - 2));
ui.DrawTextShadow(name, legendStartX + rowH + 2, y, 0xFFFFFFFF, ALIGN_VBASELINE);
}
}
float graphWidth = ui.GetBounds().x2() - legendWidth - 20.0f;
float graphHeight = ui.GetBounds().h * 0.8f;
float dx = graphWidth / historyLength;
/*
ui.Flush();
ui.BeginNoTex();
*/
bool area = true;
float minVal = 0.0f;
float maxVal = lastMaxVal; // TODO - adjust to frame length
if (maxVal < 0.001f)
maxVal = 0.001f;
if (maxVal > 1.0f / 15.0f)
maxVal = 1.0f / 15.0f;
float scale = (graphHeight) / (maxVal - minVal);
float y_60th = ui.GetBounds().y2() - 10 - (1.0f / 60.0f) * scale;
float y_1ms = ui.GetBounds().y2() - 10 - (1.0f / 1000.0f) * scale;
ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_60th, graphWidth, 2));
ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_1ms, graphWidth, 2));
ui.DrawTextShadow("1/60s", 5, y_60th, 0x80FFFF00);
ui.DrawTextShadow("1ms", 5, y_1ms, 0x80FFFF00);
std::vector<float> total;
total.resize(historyLength);
maxVal = 0.0f;
float maxTotal = 0.0f;
for (int i = 0; i < numCategories; i++) {
if (catStatus[i] == PROFILE_CAT_IGNORE) {
continue;
}
Profiler_GetSlowestHistory(i, &slowestThread[0], &history[0], historyLength);
float x = 10;
uint32_t col = nice_colors[i % ARRAY_SIZE(nice_colors)];
if (area)
col = opacity | (col & 0xFFFFFF);
UI::Drawable color(col);
UI::Drawable outline((opacity >> 1) | 0xFFFFFF);
float bottom = ui.GetBounds().y2();
if (area) {
for (int n = 0; n < historyLength; n++) {
float val = history[n];
float valY1 = bottom - 10 - (val + total[n]) * scale;
float valY2 = bottom - 10 - total[n] * scale;
ui.FillRect(outline, Bounds(x, valY2, dx, 1.0f));
ui.FillRect(color, Bounds(x, valY1, dx, valY2 - valY1));
x += dx;
total[n] += val;
}
} else {
for (int n = 0; n < historyLength; n++) {
float val = history[n];
if (val > maxVal)
maxVal = val;
float valY = bottom - 10 - history[n] * scale;
ui.FillRect(color, Bounds(x, valY, dx, 5));
x += dx;
}
}
}
for (int n = 0; n < historyLength; n++) {
if (total[n] > maxTotal)
maxTotal = total[n];
}
if (area) {
maxVal = maxTotal;
}
lastMaxVal = lastMaxVal * 0.95f + maxVal * 0.05f;
#endif
}