mirror of
https://github.com/hrydgard/ppsspp.git
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dc96374eb2
Pre-scan the root of texture packs for hash-named files.
172 lines
5.4 KiB
C++
172 lines
5.4 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "ppsspp_config.h"
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "Common/File/Path.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/GPU/DataFormat.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/ReplacedTexture.h"
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#include "GPU/ge_constants.h"
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class IniFile;
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class TextureCacheCommon;
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class TextureReplacer;
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class ReplacedTextureTask;
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class LimitedWaitable;
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class VFSBackend;
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struct SavedTextureCacheData {
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int levelW[8]{};
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int levelH[8]{};
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bool levelSaved[8]{};
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double lastTimeSaved = 0.0;
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};
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struct ReplacementCacheKey {
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u64 cachekey;
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u32 hash;
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ReplacementCacheKey(u64 c, u32 h) : cachekey(c), hash(h) { }
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bool operator ==(const ReplacementCacheKey &k) const {
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return k.cachekey == cachekey && k.hash == hash;
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}
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bool operator <(const ReplacementCacheKey &k) const {
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if (k.cachekey == cachekey) {
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return k.hash < hash;
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}
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return k.cachekey < cachekey;
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}
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};
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namespace std {
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template <>
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struct hash<ReplacementCacheKey> {
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size_t operator()(const ReplacementCacheKey &k) const {
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return std::hash<u64>()(k.cachekey ^ ((u64)k.hash << 32));
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}
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};
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}
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struct ReplacedTextureDecodeInfo {
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u64 cachekey;
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u32 hash;
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u32 addr;
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bool isVideo;
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bool isFinal;
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Draw::DataFormat fmt;
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};
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enum class ReplacerDecimateMode {
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NEW_FRAME,
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FORCE_PRESSURE,
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ALL,
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};
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class TextureReplacer {
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public:
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// The draw context is checked for supported texture formats.
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TextureReplacer(Draw::DrawContext *draw);
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~TextureReplacer();
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void NotifyConfigChanged();
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bool Enabled() const { return enabled_; }
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bool AllowVideo() const { return allowVideo_; }
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u32 ComputeHash(u32 addr, int bufw, int w, int h, GETextureFormat fmt, u16 maxSeenV);
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// Returns nullptr if not found.
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ReplacedTexture *FindReplacement(u64 cachekey, u32 hash, int w, int h);
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// Check if a NotifyTextureDecoded for this texture is desired (used to avoid reads from write-combined memory.)
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bool WillSave(const ReplacedTextureDecodeInfo &replacedInfo);
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// Notify that a new texture was decoded. May already be upscaled, saves the data passed.
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// If the replacer knows about this one already, texture will be passed in, otherwise nullptr.
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void NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH);
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void Decimate(ReplacerDecimateMode mode);
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static bool GenerateIni(const std::string &gameID, Path &generatedFilename);
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static bool IniExists(const std::string &gameID);
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int GetNumTrackedTextures() const { return (int)cache_.size(); }
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int GetNumCachedReplacedTextures() const { return (int)levelCache_.size(); }
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static std::string HashName(u64 cachekey, u32 hash, int level);
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protected:
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bool FindFiltering(u64 cachekey, u32 hash, TextureFiltering *forceFiltering);
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bool LoadIni();
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bool LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverride = false);
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void ParseHashRange(const std::string &key, const std::string &value);
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void ParseFiltering(const std::string &key, const std::string &value);
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void ParseReduceHashRange(const std::string& key, const std::string& value);
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bool LookupHashRange(u32 addr, int w, int h, int *newW, int *newH);
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float LookupReduceHashRange(int w, int h);
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std::string LookupHashFile(u64 cachekey, u32 hash, bool *foundAlias, bool *ignored);
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bool enabled_ = false;
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bool allowVideo_ = false;
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bool ignoreAddress_ = false;
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bool reduceHash_ = false;
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bool ignoreMipmap_ = false;
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float reduceHashSize = 1.0f; // default value with reduceHash to false
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float reduceHashGlobalValue = 0.5f; // Global value for textures dump pngs of all sizes, 0.5 by default but can be set in textures.ini
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double lastTextureCacheSizeGB_ = 0.0;
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std::string gameID_;
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Path basePath_;
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Path newTextureDir_;
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ReplacedTextureHash hash_ = ReplacedTextureHash::QUICK;
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VFSBackend *vfs_ = nullptr;
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bool vfsIsZip_ = false;
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GPUFormatSupport formatSupport_{};
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typedef std::pair<int, int> WidthHeightPair;
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std::unordered_map<u64, WidthHeightPair> hashranges_;
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std::unordered_map<u64, float> reducehashranges_;
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std::unordered_map<ReplacementCacheKey, std::string> aliases_;
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std::unordered_map<ReplacementCacheKey, TextureFiltering> filtering_;
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std::unordered_map<ReplacementCacheKey, ReplacedTextureRef> cache_;
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std::unordered_map<ReplacementCacheKey, SavedTextureCacheData> savedCache_;
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// the key is either from aliases_, in which case it's a |-separated sequence of texture filenames of the levels of a texture.
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// alternatively the key is from the generated texture filename.
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std::unordered_map<std::string, ReplacedTexture *> levelCache_;
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};
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