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Common
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Forgot to fix this accessor too
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2017-04-03 18:06:49 +02:00 |
D3D11
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D3D11: Don't manually wipe the state keys. Make sure that the keys are properly initialized.
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2017-04-03 17:20:31 +02:00 |
Debugger
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
Directx9
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Port some accessors over from #9255 to be able to catch these changes and dirty state later.
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2017-04-03 17:04:58 +02:00 |
GLES
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Port some accessors over from #9255 to be able to catch these changes and dirty state later.
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2017-04-03 17:04:58 +02:00 |
Null
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
Software
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Fix SoftGPU for 16-bit framebuffer formats. Fixes #9422
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2017-03-14 09:53:41 +01:00 |
Vulkan
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Don't wipe the Vulkan pipeline key, allow for building it incrementally
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2017-04-03 17:26:54 +02:00 |
ge_constants.h
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Port some other minor changes over from #9255
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2017-04-03 16:47:30 +02:00 |
GeDisasm.cpp
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Centralize EstimatePerVertexCost and Execute_BlockTransferStart
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2017-01-23 17:22:17 +01:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
GPU.h
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
GPU.vcxproj.filters
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
GPUCommon.cpp
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Texcache: Rehash textures after mem invalidation.
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2017-03-25 11:49:15 -07:00 |
GPUCommon.h
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Port some other minor changes over from #9255
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2017-04-03 16:47:30 +02:00 |
GPUInterface.h
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
GPUState.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
GPUState.h
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Port some accessors over from #9255 to be able to catch these changes and dirty state later.
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2017-04-03 17:04:58 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |