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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "GPU/Common/TextureScalerCommon.h"
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class TextureScalerD3D11 : public TextureScalerCommon {
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private:
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// NOTE: We use GE formats, D3D11 doesn't support 4444
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void ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) override;
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int BytesPerPixel(u32 format) override;
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u32 Get8888Format() override;
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}; |