mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 14:00:03 +00:00
8b42d83123
Plus more logging, of course.
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Vulkan/VulkanContext.h"
|
|
#include "Common/Vulkan/VulkanImage.h"
|
|
#include "Common/Vulkan/VulkanMemory.h"
|
|
#include "GPU/ge_constants.h"
|
|
#include "thin3d/thin3d.h"
|
|
#include "GPU/Common/DepalettizeShaderCommon.h"
|
|
|
|
class DepalShaderVulkan {
|
|
public:
|
|
~DepalShaderVulkan() {
|
|
delete[] code;
|
|
}
|
|
// A Vulkan2D pipeline. Set texture to slot 0 and palette texture to slot 1.
|
|
VkPipeline pipeline = VK_NULL_HANDLE;
|
|
const char *code = nullptr;
|
|
};
|
|
|
|
class DepalTextureVulkan {
|
|
public:
|
|
VulkanTexture *texture = nullptr;
|
|
int lastFrame;
|
|
};
|
|
|
|
class VulkanTexture;
|
|
class Vulkan2D;
|
|
|
|
// Caches both shaders and palette textures.
|
|
// Could even avoid bothering with palette texture and just use uniform data...
|
|
class DepalShaderCacheVulkan : public DepalShaderCacheCommon {
|
|
public:
|
|
DepalShaderCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan);
|
|
~DepalShaderCacheVulkan();
|
|
void DeviceLost();
|
|
void DeviceRestore(Draw::DrawContext *draw, VulkanContext *vulkan);
|
|
|
|
// This also uploads the palette and binds the correct texture.
|
|
DepalShaderVulkan *GetDepalettizeShader(uint32_t clutMode, GEBufferFormat pixelFormat);
|
|
VulkanTexture *GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut);
|
|
void Clear();
|
|
void Decimate();
|
|
|
|
void SetVulkan2D(Vulkan2D *vk2d) { vulkan2D_ = vk2d; }
|
|
void SetPushBuffer(VulkanPushBuffer *push) { push_ = push; }
|
|
void SetAllocator(VulkanDeviceAllocator *alloc) { alloc_ = alloc; }
|
|
void SetVShader(VkShaderModule vshader) { vshader_ = vshader; }
|
|
|
|
private:
|
|
Draw::DrawContext *draw_ = nullptr;
|
|
VulkanContext *vulkan_ = nullptr;
|
|
VulkanPushBuffer *push_ = nullptr;
|
|
VulkanDeviceAllocator *alloc_ = nullptr;
|
|
VkShaderModule vshader_ = VK_NULL_HANDLE;
|
|
Vulkan2D *vulkan2D_ = nullptr;
|
|
|
|
// GLuint vertexShader_;
|
|
std::map<u32, DepalShaderVulkan *> cache_;
|
|
std::map<u32, DepalTextureVulkan *> texCache_;
|
|
};
|
|
|