ppsspp/SDL
2024-01-27 11:30:29 +01:00
..
macOS@c387d93ab5 Upgrade SDL for Mac 2023-04-25 11:45:20 +02:00
.gitignore
CocoaBarItems.h fix open in folder on macOS, avoid spawning the open command to open URLs (#17342) 2023-04-27 13:32:41 +00:00
CocoaBarItems.mm Change approach (call from NativeFrame instead). Add Mac support 2024-01-18 18:21:12 +01:00
macbundle.sh Merge pull request #17865 from hrydgard/upgrade-molten-vk 2023-08-08 16:34:38 +02:00
NKCodeFromSDL.h Input event and device enums (#17514) 2023-05-26 18:40:13 +02:00
PPSSPPAboutViewController.h Native 'About' panel 2023-04-23 22:12:15 +03:00
PPSSPPAboutViewController.m Native 'About' panel 2023-04-23 22:12:15 +03:00
README.TXT Set CFBundleExecutable in Info.plist without path 2023-04-28 14:58:05 +02:00
SDLCocoaMetalLayer.h Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00
SDLCocoaMetalLayer.mm Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
SDLGLGraphicsContext.cpp SDL buildfix 2023-08-14 11:02:29 +02:00
SDLGLGraphicsContext.h SDL buildfix 2023-08-14 11:02:29 +02:00
SDLJoystick.cpp SDL: Add axis event deduplication 2023-11-16 09:20:40 +01:00
SDLJoystick.h SDL: Add axis event deduplication 2023-11-16 09:20:40 +01:00
SDLMain.cpp SDL: Remove unnecessary sleeps in the SDLMain loop (we now handle it in NativeFrame) 2024-01-27 11:30:29 +01:00
SDLMain.h
SDLMain.mm Implement the RESTART_APP system request for Mac 2023-04-29 11:38:47 +02:00
SDLVulkanGraphicsContext.cpp Add a way to pass out error messages from VulkanLoad 2024-01-15 11:22:33 +01:00
SDLVulkanGraphicsContext.h Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00

Build instructions
==================
See https://github.com/hrydgard/ppsspp/wiki/Build-instructions .

Also, for general information, see https://www.ppsspp.org/docs .

SDL2 Game Controller Support Notes
==================================

For SDL2 game controller support, at least SDL 2.0.4 is required.

Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad.

Hot plugging of control pads is also supported.

If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.