ppsspp/GPU/GLES
2013-05-02 20:18:46 +02:00
..
DisplayListInterpreter.cpp Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately 2013-04-30 17:58:05 +02:00
DisplayListInterpreter.h Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately 2013-04-30 17:58:05 +02:00
FragmentShaderGenerator.cpp Double alpha at least for a known case. 2013-04-30 00:04:20 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Fix black screen when fbo set in first frame. 2013-04-27 15:46:10 -07:00
Framebuffer.h Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'. 2013-04-27 20:06:31 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
ShaderManager.h Add support for spotlights 2013-04-09 18:26:06 +02:00
StateMapping.cpp Approximate better with two fixed blend colors. 2013-05-01 08:00:52 -07:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Don't write to transformedvertex.color1[4], it doesn't exist. 2013-05-02 20:18:46 +02:00
TextureCache.h Brightness fix for scaled RGB565 and RGB5551 textures. Fix broken color conversion in DecodeTexture (which is not normally used). 2013-05-02 10:59:45 +02:00
TextureScaler.cpp Brightness fix for scaled RGB565 and RGB5551 textures. Fix broken color conversion in DecodeTexture (which is not normally used). 2013-05-02 10:59:45 +02:00
TextureScaler.h Don't scale textures in "kernel" memory (like the 2048x2048 PPGe texture). 2013-05-02 10:18:26 +02:00
TransformPipeline.cpp Don't write to transformedvertex.color1[4], it doesn't exist. 2013-05-02 20:18:46 +02:00
TransformPipeline.h Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details. 2013-04-20 20:21:12 +02:00
VertexDecoder.cpp Small optimization to morph vertex step funcs. 2013-04-24 08:19:42 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp Remove use of setlocale() in Osk as I could not figure out the purpose, and it broke stuff. 2013-04-25 10:42:31 +02:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00