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DisplayListInterpreter.cpp
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Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately
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2013-04-30 17:58:05 +02:00 |
DisplayListInterpreter.h
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Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately
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2013-04-30 17:58:05 +02:00 |
FragmentShaderGenerator.cpp
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Double alpha at least for a known case.
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2013-04-30 00:04:20 -07:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Fix black screen when fbo set in first frame.
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2013-04-27 15:46:10 -07:00 |
Framebuffer.h
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Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
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2013-04-27 20:06:31 +02:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
ShaderManager.h
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
StateMapping.cpp
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Approximate better with two fixed blend colors.
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2013-05-01 08:00:52 -07:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Don't write to transformedvertex.color1[4], it doesn't exist.
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2013-05-02 20:18:46 +02:00 |
TextureCache.h
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Brightness fix for scaled RGB565 and RGB5551 textures. Fix broken color conversion in DecodeTexture (which is not normally used).
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2013-05-02 10:59:45 +02:00 |
TextureScaler.cpp
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Brightness fix for scaled RGB565 and RGB5551 textures. Fix broken color conversion in DecodeTexture (which is not normally used).
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2013-05-02 10:59:45 +02:00 |
TextureScaler.h
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Don't scale textures in "kernel" memory (like the 2048x2048 PPGe texture).
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2013-05-02 10:18:26 +02:00 |
TransformPipeline.cpp
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Don't write to transformedvertex.color1[4], it doesn't exist.
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2013-05-02 20:18:46 +02:00 |
TransformPipeline.h
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Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
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2013-04-20 20:21:12 +02:00 |
VertexDecoder.cpp
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Small optimization to morph vertex step funcs.
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2013-04-24 08:19:42 -07:00 |
VertexDecoder.h
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
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Remove use of setlocale() in Osk as I could not figure out the purpose, and it broke stuff.
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2013-04-25 10:42:31 +02:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |