ppsspp/GPU
2022-11-22 23:29:50 +01:00
..
Common Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
D3D11 Merge pull request #16413 from unknownbrackets/heap-partition 2022-11-22 10:18:47 +01:00
Debugger GE Debugger: Correct texture address corruption. 2022-11-19 14:59:52 -08:00
Directx9 Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
GLES Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
Software Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
Vulkan Merge pull request #16409 from hrydgard/preserve-framebuffers 2022-11-22 10:03:47 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
GPUCommon.h Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
GPUInterface.h Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
GPUState.cpp GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
GPUState.h GPU: Remove unused GPU_USE flag. 2022-11-13 08:09:57 -08:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00