ppsspp/Core/HLE/sceUmd.cpp
2023-07-08 21:47:19 +02:00

555 lines
16 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <vector>
#include "Common/System/System.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Serialize/SerializeMap.h"
#include "Core/Loaders.h"
#include "Core/MemMap.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "Core/Reporting.h"
#include "Core/MIPS/MIPS.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceUmd.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/KernelWaitHelpers.h"
#include "Core/RetroAchievements.h"
#include "Core/FileSystems/BlockDevices.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/FileSystems/ISOFileSystem.h"
#include "Core/FileSystems/VirtualDiscFileSystem.h"
static constexpr u64 MICRO_DELAY_ACTIVATE = 4000;
// Does not include PSP_UMD_CHANGED.
static constexpr uint32_t UMD_STAT_ALLOW_WAIT = PSP_UMD_NOT_PRESENT | PSP_UMD_PRESENT | PSP_UMD_NOT_READY | PSP_UMD_READY | PSP_UMD_READABLE;
static bool umdActivated = true;
static u32 umdStatus = 0;
static u32 umdErrorStat = 0;
static int driveCBId = 0;
static int umdStatTimeoutEvent = -1;
static int umdStatChangeEvent = -1;
static int umdInsertChangeEvent = -1;
static std::vector<SceUID> umdWaitingThreads;
static std::map<SceUID, u64> umdPausedWaits;
bool UMDReplacePermit = false;
bool UMDInserted = true;
struct PspUmdInfo {
u32_le size;
u32_le type;
};
static void __UmdStatTimeout(u64 userdata, int cyclesLate);
static void __UmdStatChange(u64 userdata, int cyclesLate);
static void __UmdInsertChange(u64 userdata, int cyclesLate);
static void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId);
static void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId);
void __UmdInit()
{
umdStatTimeoutEvent = CoreTiming::RegisterEvent("UmdTimeout", __UmdStatTimeout);
umdStatChangeEvent = CoreTiming::RegisterEvent("UmdChange", __UmdStatChange);
umdInsertChangeEvent = CoreTiming::RegisterEvent("UmdInsertChange", __UmdInsertChange);
umdActivated = true;
umdStatus = 0;
umdErrorStat = 0;
driveCBId = 0;
umdWaitingThreads.clear();
umdPausedWaits.clear();
__KernelRegisterWaitTypeFuncs(WAITTYPE_UMD, __UmdBeginCallback, __UmdEndCallback);
}
void __UmdDoState(PointerWrap &p)
{
auto s = p.Section("sceUmd", 1, 3);
if (!s)
return;
u8 activatedByte = umdActivated ? 1 : 0;
Do(p, umdActivated);
umdActivated = activatedByte != 0;
Do(p, umdStatus);
Do(p, umdErrorStat);
Do(p, driveCBId);
Do(p, umdStatTimeoutEvent);
CoreTiming::RestoreRegisterEvent(umdStatTimeoutEvent, "UmdTimeout", __UmdStatTimeout);
Do(p, umdStatChangeEvent);
CoreTiming::RestoreRegisterEvent(umdStatChangeEvent, "UmdChange", __UmdStatChange);
Do(p, umdWaitingThreads);
Do(p, umdPausedWaits);
if (s > 1) {
Do(p, UMDReplacePermit);
if (UMDReplacePermit) {
System_Notify(SystemNotification::UI);
}
}
if (s > 2) {
Do(p, umdInsertChangeEvent);
Do(p, UMDInserted);
} else {
umdInsertChangeEvent = -1;
UMDInserted = true;
}
CoreTiming::RestoreRegisterEvent(umdInsertChangeEvent, "UmdInsertChange", __UmdInsertChange);
}
static u8 __KernelUmdGetState() {
if (!UMDInserted) {
return PSP_UMD_NOT_PRESENT;
}
// Most games seem to expect the disc to be ready early on, active or not.
// It seems like the PSP sets this state when the disc is "ready".
u8 state = PSP_UMD_PRESENT | PSP_UMD_READY;
if (umdActivated) {
state |= PSP_UMD_READABLE;
}
return state;
}
static void UmdWakeThreads() {
// Wake anyone waiting on this.
for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
const SceUID threadID = umdWaitingThreads[i];
u32 error;
u32 stat = __KernelGetWaitValue(threadID, error);
bool keep = false;
if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1)) {
// Only if they are still waiting do we keep them in the list.
keep = (stat & __KernelUmdGetState()) == 0;
if (!keep) {
__KernelResumeThreadFromWait(threadID, 0);
}
}
if (!keep) {
umdWaitingThreads.erase(umdWaitingThreads.begin() + i--);
}
}
}
static void __UmdStatChange(u64 userdata, int cyclesLate) {
umdActivated = userdata != 0;
UmdWakeThreads();
}
static void __UmdInsertChange(u64 userdata, int cyclesLate) {
UMDInserted = true;
UmdWakeThreads();
}
static void __KernelUmdActivate()
{
u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE;
// PSP_UMD_READY will be returned when sceKernelGetCompiledSdkVersion() != 0
if (sceKernelGetCompiledSdkVersion() != 0) {
notifyArg |= PSP_UMD_READY;
}
if (driveCBId != 0)
__KernelNotifyCallback(driveCBId, notifyArg);
// Don't activate immediately, take time to "spin up."
CoreTiming::RemoveAllEvents(umdStatChangeEvent);
CoreTiming::ScheduleEvent(usToCycles(MICRO_DELAY_ACTIVATE), umdStatChangeEvent, 1);
}
static void __KernelUmdDeactivate()
{
u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READY;
if (driveCBId != 0)
__KernelNotifyCallback(driveCBId, notifyArg);
CoreTiming::RemoveAllEvents(umdStatChangeEvent);
__UmdStatChange(0, 0);
}
static void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1))
{
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
// TODO: Handle this better?
if (umdPausedWaits.find(pauseKey) != umdPausedWaits.end())
return;
_dbg_assert_msg_(umdStatTimeoutEvent != -1, "Must have a umd timer");
s64 cyclesLeft = CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID);
if (cyclesLeft != 0)
umdPausedWaits[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
else
umdPausedWaits[pauseKey] = 0;
HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID);
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Suspending lock wait for callback");
}
else
WARN_LOG_REPORT(SCEIO, "sceUmdWaitDriveStatCB: beginning callback with bad wait id?");
}
static void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId)
{
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
u32 error;
u32 stat = __KernelGetWaitValue(threadID, error);
if (umdPausedWaits.find(pauseKey) == umdPausedWaits.end())
{
WARN_LOG_REPORT(SCEIO, "__UmdEndCallback(): UMD paused wait missing");
__KernelResumeThreadFromWait(threadID, 0);
return;
}
u64 waitDeadline = umdPausedWaits[pauseKey];
umdPausedWaits.erase(pauseKey);
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
if ((stat & __KernelUmdGetState()) != 0)
{
__KernelResumeThreadFromWait(threadID, 0);
return;
}
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
if (cyclesLeft < 0 && waitDeadline != 0)
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
else
{
_dbg_assert_msg_(umdStatTimeoutEvent != -1, "Must have a umd timer");
CoreTiming::ScheduleEvent(cyclesLeft, umdStatTimeoutEvent, __KernelGetCurThread());
umdWaitingThreads.push_back(threadID);
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Resuming lock wait for callback");
}
}
static int sceUmdCheckMedium()
{
if (UMDInserted) {
DEBUG_LOG(SCEIO, "1=sceUmdCheckMedium()");
return 1; //non-zero: disc in drive
}
DEBUG_LOG(SCEIO, "0=sceUmdCheckMedium()");
return 0;
}
static u32 sceUmdGetDiscInfo(u32 infoAddr)
{
DEBUG_LOG(SCEIO, "sceUmdGetDiscInfo(%08x)", infoAddr);
if (Memory::IsValidAddress(infoAddr)) {
auto info = PSPPointer<PspUmdInfo>::Create(infoAddr);
if (info->size != 8)
return PSP_ERROR_UMD_INVALID_PARAM;
info->type = PSP_UMD_TYPE_GAME;
return 0;
} else
return PSP_ERROR_UMD_INVALID_PARAM;
}
static int sceUmdActivate(u32 mode, const char *name) {
if (mode < 1 || mode > 2)
return hleLogWarning(SCEIO, PSP_ERROR_UMD_INVALID_PARAM);
__KernelUmdActivate();
if (mode != 1) {
return hleLogError(SCEIO, 0, "UNTESTED");
}
return hleLogSuccessI(SCEIO, 0);
}
static int sceUmdDeactivate(u32 mode, const char *name)
{
// Why 18? No idea.
if (mode > 18)
return PSP_ERROR_UMD_INVALID_PARAM;
__KernelUmdDeactivate();
if (mode == 1) {
DEBUG_LOG(SCEIO, "0=sceUmdDeactivate(%d, %s)", mode, name);
} else {
ERROR_LOG(SCEIO, "UNTESTED 0=sceUmdDeactivate(%d, %s)", mode, name);
}
return 0;
}
static u32 sceUmdRegisterUMDCallBack(u32 cbId)
{
int retVal = 0;
// TODO: If the callback is invalid, return PSP_ERROR_UMD_INVALID_PARAM.
if (!kernelObjects.IsValid(cbId)) {
retVal = PSP_ERROR_UMD_INVALID_PARAM;
} else {
// There's only ever one.
driveCBId = cbId;
}
DEBUG_LOG(SCEIO, "%d=sceUmdRegisterUMDCallback(id=%08x)", retVal, cbId);
return retVal;
}
static int sceUmdUnRegisterUMDCallBack(int cbId)
{
int retVal;
if (cbId != driveCBId) {
retVal = PSP_ERROR_UMD_INVALID_PARAM;
} else {
if (sceKernelGetCompiledSdkVersion() > 0x3000000) {
retVal = 0;
} else {
retVal = cbId;
}
driveCBId = 0;
}
DEBUG_LOG(SCEIO, "%08x=sceUmdUnRegisterUMDCallBack(id=%08x)", retVal, cbId);
return retVal;
}
static u32 sceUmdGetDriveStat()
{
if (!UMDInserted) {
WARN_LOG(SCEIO, "sceUmdGetDriveStat: UMD is taking out for switch UMD");
return PSP_UMD_NOT_PRESENT;
}
//u32 retVal = PSP_UMD_INITED | PSP_UMD_READY | PSP_UMD_PRESENT;
u32 retVal = __KernelUmdGetState();
// This one can be very spammy.
VERBOSE_LOG(SCEIO,"0x%02x=sceUmdGetDriveStat()", retVal);
return retVal;
}
static void __UmdStatTimeout(u64 userdata, int cyclesLate)
{
SceUID threadID = (SceUID)userdata;
u32 error;
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error);
// Assuming it's still waiting.
if (waitID == 1)
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID);
}
static void __UmdWaitStat(u32 timeout)
{
// This happens to be how the hardware seems to time things.
if (timeout <= 4)
timeout = 15;
else if (timeout <= 215)
timeout = 250;
CoreTiming::ScheduleEvent(usToCycles((int) timeout), umdStatTimeoutEvent, __KernelGetCurThread());
}
/**
* Wait for a drive to reach a certain state
*
* @param stat - The drive stat to wait for.
* @return < 0 on error
*
*/
static int sceUmdWaitDriveStat(u32 stat) {
if ((stat & UMD_STAT_ALLOW_WAIT) == 0) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT, "bad status");
}
if (!__KernelIsDispatchEnabled()) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled");
}
if (__IsInInterrupt()) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "inside interrupt");
}
hleEatCycles(520);
if ((stat & __KernelUmdGetState()) == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): waiting", stat);
umdWaitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited");
return 0;
}
return hleLogSuccessI(SCEIO, 0);
}
static int sceUmdWaitDriveStatWithTimer(u32 stat, u32 timeout) {
if ((stat & UMD_STAT_ALLOW_WAIT) == 0) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT, "bad status");
}
if (!__KernelIsDispatchEnabled()) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled");
}
if (__IsInInterrupt()) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "inside interrupt");
}
hleEatCycles(520);
if ((stat & __KernelUmdGetState()) == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): waiting", stat, timeout);
__UmdWaitStat(timeout);
umdWaitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, false, "umd stat waited with timer");
return 0;
} else {
hleReSchedule("umd stat checked");
}
return hleLogSuccessI(SCEIO, 0);
}
static int sceUmdWaitDriveStatCB(u32 stat, u32 timeout) {
if ((stat & UMD_STAT_ALLOW_WAIT) == 0) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT, "bad status");
}
if (!__KernelIsDispatchEnabled()) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled");
}
if (__IsInInterrupt()) {
return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "inside interrupt");
}
hleEatCycles(520);
hleCheckCurrentCallbacks();
if ((stat & __KernelUmdGetState()) == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): waiting", stat, timeout);
if (timeout == 0) {
timeout = 8000;
}
__UmdWaitStat(timeout);
umdWaitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, true, "umd stat waited");
} else {
hleReSchedule("umd stat waited");
}
return hleLogSuccessI(SCEIO, 0);
}
static u32 sceUmdCancelWaitDriveStat()
{
DEBUG_LOG(SCEIO, "0=sceUmdCancelWaitDriveStat()");
for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
const SceUID threadID = umdWaitingThreads[i];
CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID);
HLEKernel::ResumeFromWait(threadID, WAITTYPE_UMD, 1, (int)SCE_KERNEL_ERROR_WAIT_CANCEL);
}
umdWaitingThreads.clear();
return 0;
}
static u32 sceUmdGetErrorStat()
{
DEBUG_LOG(SCEIO,"%i=sceUmdGetErrorStat()", umdErrorStat);
return umdErrorStat;
}
void __UmdReplace(const Path &filepath) {
std::string error = "";
if (!UmdReplace(filepath, error)) {
ERROR_LOG(SCEIO, "UMD Replace failed: %s", error.c_str());
return;
}
Achievements::ChangeUMD(filepath);
UMDInserted = false;
// Wake any threads waiting for the disc to be removed.
UmdWakeThreads();
CoreTiming::ScheduleEvent(usToCycles(200*1000), umdInsertChangeEvent, 0); // Wait sceUmdCheckMedium call
// TODO Is this always correct if UMD was not activated?
u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE | PSP_UMD_CHANGED;
if (driveCBId != 0)
__KernelNotifyCallback(driveCBId, notifyArg);
}
bool getUMDReplacePermit() {
return UMDReplacePermit;
}
static u32 sceUmdReplaceProhibit()
{
DEBUG_LOG(SCEIO,"sceUmdReplaceProhibit()");
if (UMDReplacePermit) {
UMDReplacePermit = false;
System_Notify(SystemNotification::SWITCH_UMD_UPDATED);
}
return 0;
}
static u32 sceUmdReplacePermit()
{
DEBUG_LOG(SCEIO,"sceUmdReplacePermit()");
if (!UMDReplacePermit) {
UMDReplacePermit = true;
System_Notify(SystemNotification::SWITCH_UMD_UPDATED);
}
return 0;
}
const HLEFunction sceUmdUser[] =
{
{0XC6183D47, &WrapI_UC<sceUmdActivate>, "sceUmdActivate", 'i', "is"},
{0X6B4A146C, &WrapU_V<sceUmdGetDriveStat>, "sceUmdGetDriveStat", 'x', "" },
{0X46EBB729, &WrapI_V<sceUmdCheckMedium>, "sceUmdCheckMedium", 'i', "" },
{0XE83742BA, &WrapI_UC<sceUmdDeactivate>, "sceUmdDeactivate", 'i', "xs"},
{0X8EF08FCE, &WrapI_U<sceUmdWaitDriveStat>, "sceUmdWaitDriveStat", 'i', "x" },
{0X56202973, &WrapI_UU<sceUmdWaitDriveStatWithTimer>, "sceUmdWaitDriveStatWithTimer", 'i', "xx"},
{0X4A9E5E29, &WrapI_UU<sceUmdWaitDriveStatCB>, "sceUmdWaitDriveStatCB", 'i', "xx"},
{0X6AF9B50A, &WrapU_V<sceUmdCancelWaitDriveStat>, "sceUmdCancelWaitDriveStat", 'x', "" },
{0X20628E6F, &WrapU_V<sceUmdGetErrorStat>, "sceUmdGetErrorStat", 'x', "" },
{0X340B7686, &WrapU_U<sceUmdGetDiscInfo>, "sceUmdGetDiscInfo", 'x', "x" },
{0XAEE7404D, &WrapU_U<sceUmdRegisterUMDCallBack>, "sceUmdRegisterUMDCallBack", 'x', "x" },
{0XBD2BDE07, &WrapI_I<sceUmdUnRegisterUMDCallBack>, "sceUmdUnRegisterUMDCallBack", 'i', "i" },
{0X87533940, &WrapU_V<sceUmdReplaceProhibit>, "sceUmdReplaceProhibit", 'x', "" },
{0XCBE9F02A, &WrapU_V<sceUmdReplacePermit>, "sceUmdReplacePermit", 'x', "" },
{0X14C6C45C, nullptr, "sceUmdUnuseUMDInMsUsbWlan", '?', "" },
{0XB103FA38, nullptr, "sceUmdUseUMDInMsUsbWlan", '?', "" },
};
void Register_sceUmdUser()
{
RegisterModule("sceUmdUser", ARRAY_SIZE(sceUmdUser), sceUmdUser);
}