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https://github.com/hrydgard/ppsspp.git
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a901fa4315
I think there were some games where this would step in the middle of a frame, but not seeing it commonly now. So make it the default, but allow both methods in the menu. Fixes #15893.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/CommonTypes.h"
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namespace GPUDebug {
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enum class BreakNext {
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NONE,
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OP,
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DRAW,
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TEX,
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NONTEX,
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FRAME,
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VSYNC,
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PRIM,
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CURVE,
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COUNT,
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};
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void SetActive(bool flag);
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bool IsActive();
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void SetBreakNext(BreakNext next);
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void SetBreakCount(int c, bool relative = false);
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// While debugging is active, these may block.
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bool NotifyCommand(u32 pc);
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void NotifyDraw();
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void NotifyDisplay(u32 framebuf, u32 stride, int format);
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void NotifyBeginFrame();
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int PrimsThisFrame();
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int PrimsLastFrame();
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bool SetRestrictPrims(const char *rule);
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const char *GetRestrictPrims();
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}
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