mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
10ad7e1b5b
Many users assume that sound emulation is broken, and don't realize they may need to tweak their settings - we don't even show the FPS counter by default.
597 lines
15 KiB
C++
597 lines
15 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <thread>
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#include "Core/Reporting.h"
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#include "Common/CPUDetect.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/Config.h"
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#include "Core/CwCheat.h"
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#include "Core/Loaders.h"
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#include "Core/SaveState.h"
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#include "Core/System.h"
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#include "Core/FileSystems/BlockDevices.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/ELF/ParamSFO.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "net/http_client.h"
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#include "net/resolve.h"
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#include "net/url.h"
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#include "base/stringutil.h"
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#include "base/buffer.h"
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#include "thread/threadutil.h"
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#include "file/zip_read.h"
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#include <set>
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#include <stdlib.h>
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#include <cstdarg>
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namespace Reporting
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{
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const int DEFAULT_PORT = 80;
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const u32 SPAM_LIMIT = 100;
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const int PAYLOAD_BUFFER_SIZE = 200;
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// Internal limiter on number of requests per instance.
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static u32 spamProtectionCount = 0;
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// Temporarily stores a reference to the hostname.
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static std::string lastHostname;
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// Keeps track of report-only-once identifiers. Since they're always constants, a pointer is okay.
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static std::set<const char *> logOnceUsed;
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// Keeps track of whether a harmful setting was ever used.
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static bool everUnsupported = false;
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// Support is cached here to avoid checking it on every single request.
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static bool currentSupported = false;
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// Whether the most recent server request seemed successful.
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static bool serverWorking = true;
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enum class RequestType
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{
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NONE,
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MESSAGE,
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COMPAT,
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};
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struct Payload
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{
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RequestType type;
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std::string string1;
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std::string string2;
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int int1;
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int int2;
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int int3;
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};
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static Payload payloadBuffer[PAYLOAD_BUFFER_SIZE];
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static int payloadBufferPos = 0;
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static std::mutex crcLock;
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static std::condition_variable crcCond;
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static std::string crcFilename;
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static std::map<std::string, u32> crcResults;
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static int CalculateCRCThread() {
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setCurrentThreadName("ReportCRC");
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// TODO: Use the blockDevice from pspFileSystem?
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FileLoader *fileLoader = ConstructFileLoader(crcFilename);
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BlockDevice *blockDevice = constructBlockDevice(fileLoader);
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u32 crc = 0;
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if (blockDevice) {
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crc = blockDevice->CalculateCRC();
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}
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delete blockDevice;
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delete fileLoader;
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std::lock_guard<std::mutex> guard(crcLock);
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crcResults[crcFilename] = crc;
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crcCond.notify_one();
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return 0;
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}
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void QueueCRC() {
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std::lock_guard<std::mutex> guard(crcLock);
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const std::string &gamePath = PSP_CoreParameter().fileToStart;
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auto it = crcResults.find(gamePath);
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if (it != crcResults.end()) {
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// Nothing to do, we've already calculated it.
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// Note: we assume it stays static until the app is closed.
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return;
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}
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if (crcFilename == gamePath) {
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// Already in process.
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return;
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}
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crcFilename = gamePath;
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std::thread th(CalculateCRCThread);
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th.detach();
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}
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u32 RetrieveCRC() {
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const std::string &gamePath = PSP_CoreParameter().fileToStart;
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QueueCRC();
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std::unique_lock<std::mutex> guard(crcLock);
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auto it = crcResults.find(gamePath);
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while (it == crcResults.end()) {
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crcCond.wait(guard);
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it = crcResults.find(gamePath);
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}
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return it->second;
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}
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// Returns the full host (e.g. report.ppsspp.org:80.)
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std::string ServerHost()
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{
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if (g_Config.sReportHost.compare("default") == 0)
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return "";
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return g_Config.sReportHost;
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}
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// Returns the length of the hostname part (e.g. before the :80.)
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static size_t ServerHostnameLength()
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{
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if (!IsEnabled())
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return g_Config.sReportHost.npos;
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// IPv6 literal?
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std::string hostString = ServerHost();
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if (hostString[0] == '[')
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{
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size_t length = hostString.find("]:");
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if (length != hostString.npos)
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++length;
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return length;
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}
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else
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return hostString.find(':');
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}
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// Returns only the hostname part (e.g. "report.ppsspp.org".)
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static const char *ServerHostname()
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{
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if (!IsEnabled())
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return NULL;
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std::string host = ServerHost();
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size_t length = ServerHostnameLength();
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// This means there's no port number - it's already the hostname.
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if (length == host.npos)
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lastHostname = host;
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else
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lastHostname = host.substr(0, length);
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return lastHostname.c_str();
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}
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// Returns only the port part (e.g. 80) as an int.
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static int ServerPort()
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{
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if (!IsEnabled())
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return 0;
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std::string host = ServerHost();
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size_t offset = ServerHostnameLength();
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// If there's no port, use the default one.
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if (offset == host.npos)
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return DEFAULT_PORT;
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// Skip the colon.
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std::string port = host.substr(offset + 1);
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return atoi(port.c_str());
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}
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// Should only be called once per request.
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bool CheckSpamLimited()
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{
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return ++spamProtectionCount >= SPAM_LIMIT;
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}
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bool SendReportRequest(const char *uri, const std::string &data, const std::string &mimeType, Buffer *output = NULL)
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{
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bool result = false;
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http::Client http;
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Buffer theVoid;
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if (output == NULL)
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output = &theVoid;
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const char *serverHost = ServerHostname();
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if (!serverHost)
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return false;
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if (http.Resolve(serverHost, ServerPort())) {
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http.Connect();
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int result = http.POST(uri, data, mimeType, output);
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http.Disconnect();
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return result >= 200 && result < 300;
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} else {
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return false;
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}
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}
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std::string StripTrailingNull(const std::string &str)
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{
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size_t pos = str.find_first_of('\0');
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if (pos != str.npos)
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return str.substr(0, pos);
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return str;
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}
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std::string GetPlatformIdentifer()
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{
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// TODO: Do we care about OS version?
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#if defined(__ANDROID__)
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return "Android";
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#elif defined(_WIN64)
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return "Windows 64";
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#elif defined(_WIN32)
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return "Windows";
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#elif defined(IOS)
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return "iOS";
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#elif defined(__APPLE__)
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return "Mac";
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#elif defined(LOONGSON)
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return "Loongson";
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#elif defined(__linux__)
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return "Linux";
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#elif defined(__Bitrig__)
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return "Bitrig";
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#elif defined(__DragonFly__)
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return "DragonFly";
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#elif defined(__FreeBSD__)
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return "FreeBSD";
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#elif defined(__NetBSD__)
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return "NetBSD";
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#elif defined(__OpenBSD__)
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return "OpenBSD";
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#else
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return "Unknown";
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#endif
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}
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void Init()
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{
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// New game, clean slate.
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spamProtectionCount = 0;
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logOnceUsed.clear();
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everUnsupported = false;
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currentSupported = IsSupported();
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}
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void Shutdown()
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{
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// Just so it can be enabled in the menu again.
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Init();
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}
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void DoState(PointerWrap &p)
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{
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const int LATEST_VERSION = 1;
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auto s = p.Section("Reporting", 0, LATEST_VERSION);
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if (!s || s < LATEST_VERSION) {
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// Don't report from old savestates, they may "entomb" bugs.
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everUnsupported = true;
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return;
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}
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p.Do(everUnsupported);
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}
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void UpdateConfig()
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{
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currentSupported = IsSupported();
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if (!currentSupported && PSP_IsInited())
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everUnsupported = true;
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}
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bool ShouldLogOnce(const char *identifier)
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{
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// True if it wasn't there already -> so yes, log.
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return logOnceUsed.insert(identifier).second;
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}
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std::string CurrentGameID()
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{
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// TODO: Maybe ParamSFOData shouldn't include nulls in std::strings? Don't work to break savedata, though...
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const std::string disc_id = StripTrailingNull(g_paramSFO.GetValueString("DISC_ID"));
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const std::string disc_version = StripTrailingNull(g_paramSFO.GetValueString("DISC_VERSION"));
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return disc_id + "_" + disc_version;
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}
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void AddGameInfo(UrlEncoder &postdata)
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{
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postdata.Add("game", CurrentGameID());
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postdata.Add("game_title", StripTrailingNull(g_paramSFO.GetValueString("TITLE")));
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postdata.Add("sdkver", sceKernelGetCompiledSdkVersion());
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}
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void AddSystemInfo(UrlEncoder &postdata)
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{
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std::string gpuPrimary, gpuFull;
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if (gpu)
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gpu->GetReportingInfo(gpuPrimary, gpuFull);
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postdata.Add("version", PPSSPP_GIT_VERSION);
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postdata.Add("gpu", gpuPrimary);
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postdata.Add("gpu_full", gpuFull);
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postdata.Add("cpu", cpu_info.Summarize());
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postdata.Add("platform", GetPlatformIdentifer());
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}
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void AddConfigInfo(UrlEncoder &postdata)
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{
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postdata.Add("pixel_width", PSP_CoreParameter().pixelWidth);
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postdata.Add("pixel_height", PSP_CoreParameter().pixelHeight);
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g_Config.GetReportingInfo(postdata);
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}
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void AddGameplayInfo(UrlEncoder &postdata)
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{
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// Just to get an idea of how long they played.
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postdata.Add("ticks", (const uint64_t)CoreTiming::GetTicks());
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float vps, fps;
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__DisplayGetAveragedFPS(&vps, &fps);
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postdata.Add("vps", vps);
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postdata.Add("fps", fps);
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postdata.Add("savestate_used", SaveState::HasLoadedState());
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}
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void AddScreenshotData(MultipartFormDataEncoder &postdata, std::string filename)
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{
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std::string data;
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if (!filename.empty() && readFileToString(false, filename.c_str(), data))
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postdata.Add("screenshot", data, "screenshot.jpg", "image/jpeg");
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const std::string iconFilename = "disc0:/PSP_GAME/ICON0.PNG";
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std::vector<u8> iconData;
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if (pspFileSystem.ReadEntireFile(iconFilename, iconData) >= 0) {
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postdata.Add("icon", iconData, "icon.png", "image/png");
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}
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}
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int Process(int pos)
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{
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setCurrentThreadName("Report");
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Payload &payload = payloadBuffer[pos];
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Buffer output;
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MultipartFormDataEncoder postdata;
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AddSystemInfo(postdata);
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AddGameInfo(postdata);
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AddConfigInfo(postdata);
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AddGameplayInfo(postdata);
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switch (payload.type)
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{
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case RequestType::MESSAGE:
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// TODO: Add CRC?
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postdata.Add("message", payload.string1);
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postdata.Add("value", payload.string2);
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// We tend to get corrupted data, this acts as a very primitive verification check.
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postdata.Add("verify", payload.string1 + payload.string2);
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payload.string1.clear();
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payload.string2.clear();
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postdata.Finish();
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serverWorking = true;
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if (!SendReportRequest("/report/message", postdata.ToString(), postdata.GetMimeType()))
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serverWorking = false;
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break;
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case RequestType::COMPAT:
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postdata.Add("compat", payload.string1);
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// We tend to get corrupted data, this acts as a very primitive verification check.
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postdata.Add("verify", payload.string1);
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postdata.Add("graphics", StringFromFormat("%d", payload.int1));
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postdata.Add("speed", StringFromFormat("%d", payload.int2));
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postdata.Add("gameplay", StringFromFormat("%d", payload.int3));
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postdata.Add("crc", StringFromFormat("%08x", Core_GetPowerSaving() ? 0 : RetrieveCRC()));
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AddScreenshotData(postdata, payload.string2);
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payload.string1.clear();
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payload.string2.clear();
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postdata.Finish();
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serverWorking = true;
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if (!SendReportRequest("/report/compat", postdata.ToString(), postdata.GetMimeType(), &output)) {
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serverWorking = false;
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} else {
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char res = 0;
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if (!output.empty()) {
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output.Take(1, &res);
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}
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if (res == 0)
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serverWorking = false;
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}
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break;
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case RequestType::NONE:
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break;
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}
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payload.type = RequestType::NONE;
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return 0;
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}
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bool IsSupported()
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{
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// Disabled when using certain hacks, because they make for poor reports.
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if (g_Config.iRenderingMode >= 2) // FBO_READFBOMEMORY_MIN
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return false;
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if (g_Config.bTimerHack)
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return false;
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if (CheatsInEffect())
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return false;
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// Not sure if we should support locked cpu at all, but definitely not far out values.
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if (g_Config.iLockedCPUSpeed != 0 && (g_Config.iLockedCPUSpeed < 111 || g_Config.iLockedCPUSpeed > 333))
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return false;
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// Don't allow builds without version info from git. They're useless for reporting.
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if (strcmp(PPSSPP_GIT_VERSION, "unknown") == 0)
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return false;
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// Some users run the exe from a zip or something, and don't have fonts.
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// This breaks things, but let's not report it since it's confusing.
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#if defined(USING_WIN_UI) || defined(APPLE)
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if (!File::Exists(g_Config.flash0Directory + "/font/jpn0.pgf"))
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return false;
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#else
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FileInfo fo;
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if (!VFSGetFileInfo("flash0/font/jpn0.pgf", &fo))
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return false;
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#endif
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return !everUnsupported;
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}
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bool IsEnabled()
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{
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if (g_Config.sReportHost.empty() || (!currentSupported && PSP_IsInited()))
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return false;
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// Disabled by default for now.
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if (g_Config.sReportHost.compare("default") == 0)
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return false;
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return true;
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}
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bool Enable(bool flag, std::string host)
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{
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if (IsSupported() && IsEnabled() != flag)
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{
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// "" means explicitly disabled. Don't ever turn on by default.
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// "default" means it's okay to turn it on by default.
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g_Config.sReportHost = flag ? host : "";
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return true;
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}
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return false;
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}
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void EnableDefault()
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{
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g_Config.sReportHost = "default";
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}
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Status GetStatus()
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{
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if (!serverWorking)
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return Status::FAILING;
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for (int pos = 0; pos < PAYLOAD_BUFFER_SIZE; ++pos)
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{
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if (payloadBuffer[pos].type != RequestType::NONE)
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return Status::BUSY;
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}
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return Status::WORKING;
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}
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int NextFreePos()
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{
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int start = payloadBufferPos % PAYLOAD_BUFFER_SIZE;
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do
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{
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int pos = payloadBufferPos++ % PAYLOAD_BUFFER_SIZE;
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if (payloadBuffer[pos].type == RequestType::NONE)
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return pos;
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}
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while (payloadBufferPos != start);
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return -1;
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}
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void ReportMessage(const char *message, ...)
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{
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if (!IsEnabled() || CheckSpamLimited())
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return;
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int pos = NextFreePos();
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if (pos == -1)
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return;
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const int MESSAGE_BUFFER_SIZE = 65536;
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char temp[MESSAGE_BUFFER_SIZE];
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va_list args;
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va_start(args, message);
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vsnprintf(temp, MESSAGE_BUFFER_SIZE - 1, message, args);
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temp[MESSAGE_BUFFER_SIZE - 1] = '\0';
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va_end(args);
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Payload &payload = payloadBuffer[pos];
|
|
payload.type = RequestType::MESSAGE;
|
|
payload.string1 = message;
|
|
payload.string2 = temp;
|
|
|
|
std::thread th(Process, pos);
|
|
th.detach();
|
|
}
|
|
|
|
void ReportMessageFormatted(const char *message, const char *formatted)
|
|
{
|
|
if (!IsEnabled() || CheckSpamLimited())
|
|
return;
|
|
int pos = NextFreePos();
|
|
if (pos == -1)
|
|
return;
|
|
|
|
Payload &payload = payloadBuffer[pos];
|
|
payload.type = RequestType::MESSAGE;
|
|
payload.string1 = message;
|
|
payload.string2 = formatted;
|
|
|
|
std::thread th(Process, pos);
|
|
th.detach();
|
|
}
|
|
|
|
void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay, const std::string &screenshotFilename)
|
|
{
|
|
if (!IsEnabled())
|
|
return;
|
|
int pos = NextFreePos();
|
|
if (pos == -1)
|
|
return;
|
|
|
|
Payload &payload = payloadBuffer[pos];
|
|
payload.type = RequestType::COMPAT;
|
|
payload.string1 = compat;
|
|
payload.string2 = screenshotFilename;
|
|
payload.int1 = graphics;
|
|
payload.int2 = speed;
|
|
payload.int3 = gameplay;
|
|
|
|
std::thread th(Process, pos);
|
|
th.detach();
|
|
}
|
|
}
|