ppsspp/Common/Net/HTTPServer.cpp

368 lines
9.1 KiB
C++

#include "Common/TimeUtil.h"
#include "ppsspp_config.h"
#ifdef _WIN32
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <winsock2.h>
#include <ws2tcpip.h>
#include <io.h>
#else
#include <sys/socket.h> /* socket definitions */
#include <sys/types.h> /* socket types */
#include <sys/wait.h> /* for waitpid() */
#include <netinet/in.h> /* struct sockaddr_in */
#include <arpa/inet.h> /* inet (3) funtions */
#include <unistd.h> /* misc. UNIX functions */
#define closesocket close
#endif
#if PPSSPP_PLATFORM(UWP)
#define in6addr_any IN6ADDR_ANY_INIT
#endif
#include <algorithm>
#include <functional>
#include <cstdio>
#include <cstdlib>
#include <thread>
#include "Common/Net/HTTPServer.h"
#include "Common/Net/NetBuffer.h"
#include "Common/Net/Sinks.h"
#include "Common/File/FileDescriptor.h"
#include "Common/Buffer.h"
#include "Common/Log.h"
void NewThreadExecutor::Run(std::function<void()> func) {
threads_.push_back(std::thread(func));
}
NewThreadExecutor::~NewThreadExecutor() {
// If Run was ever called...
for (auto &thread : threads_)
thread.join();
threads_.clear();
}
namespace http {
// Note: charset here helps prevent XSS.
const char *const DEFAULT_MIME_TYPE = "text/html; charset=utf-8";
ServerRequest::ServerRequest(int fd)
: fd_(fd) {
in_ = new net::InputSink(fd);
out_ = new net::OutputSink(fd);
header_.ParseHeaders(in_);
if (header_.ok) {
VERBOSE_LOG(IO, "The request carried with it %i bytes", (int)header_.content_length);
} else {
Close();
}
}
ServerRequest::~ServerRequest() {
Close();
if (!in_->Empty()) {
ERROR_LOG(IO, "Input not empty - invalid request?");
}
delete in_;
if (!out_->Empty()) {
WARN_LOG(IO, "Output not empty - connection abort? (%s) (%d bytes)", this->header_.resource, (int)out_->BytesRemaining());
}
delete out_;
}
void ServerRequest::WriteHttpResponseHeader(const char *ver, int status, int64_t size, const char *mimeType, const char *otherHeaders) const {
const char *statusStr;
switch (status) {
case 200: statusStr = "OK"; break;
case 206: statusStr = "Partial Content"; break;
case 301: statusStr = "Moved Permanently"; break;
case 302: statusStr = "Found"; break;
case 304: statusStr = "Not Modified"; break;
case 400: statusStr = "Bad Request"; break;
case 403: statusStr = "Forbidden"; break;
case 404: statusStr = "Not Found"; break;
case 405: statusStr = "Method Not Allowed"; break;
case 406: statusStr = "Not Acceptable"; break;
case 410: statusStr = "Gone"; break;
case 416: statusStr = "Range Not Satisfiable"; break;
case 418: statusStr = "I'm a teapot"; break;
case 500: statusStr = "Internal Server Error"; break;
case 503: statusStr = "Service Unavailable"; break;
default: statusStr = "OK"; break;
}
net::OutputSink *buffer = Out();
buffer->Printf("HTTP/%s %03d %s\r\n", ver, status, statusStr);
buffer->Push("Server: PPSSPPServer v0.1\r\n");
if (!mimeType || strcmp(mimeType, "websocket") != 0) {
buffer->Printf("Content-Type: %s\r\n", mimeType ? mimeType : DEFAULT_MIME_TYPE);
buffer->Push("Connection: close\r\n");
}
if (size >= 0) {
buffer->Printf("Content-Length: %llu\r\n", size);
}
if (otherHeaders) {
buffer->Push(otherHeaders, strlen(otherHeaders));
}
buffer->Push("\r\n");
}
void ServerRequest::WritePartial() const {
_assert_(fd_);
out_->Flush();
}
void ServerRequest::Write() {
_assert_(fd_);
WritePartial();
Close();
}
void ServerRequest::Close() {
if (fd_) {
closesocket(fd_);
fd_ = 0;
}
}
Server::Server(NewThreadExecutor *executor)
: port_(0), executor_(executor) {
RegisterHandler("/", std::bind(&Server::HandleListing, this, std::placeholders::_1));
SetFallbackHandler(std::bind(&Server::Handle404, this, std::placeholders::_1));
}
Server::~Server() {
delete executor_;
}
void Server::RegisterHandler(const char *url_path, UrlHandlerFunc handler) {
handlers_[std::string(url_path)] = handler;
}
void Server::SetFallbackHandler(UrlHandlerFunc handler) {
fallback_ = handler;
}
bool Server::Listen(int port, net::DNSType type) {
bool success = false;
if (type == net::DNSType::ANY || type == net::DNSType::IPV6) {
success = Listen6(port, type == net::DNSType::IPV6);
}
if (!success && (type == net::DNSType::ANY || type == net::DNSType::IPV4)) {
success = Listen4(port);
}
return success;
}
bool Server::Listen4(int port) {
listener_ = socket(AF_INET, SOCK_STREAM, 0);
if (listener_ < 0)
return false;
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
server_addr.sin_port = htons(port);
int opt = 1;
// Enable re-binding to avoid the pain when restarting the server quickly.
setsockopt(listener_, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
#if PPSSPP_PLATFORM(WINDOWS)
int err = WSAGetLastError();
#else
int err = errno;
#endif
ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv4)", port, err);
closesocket(listener_);
return false;
}
fd_util::SetNonBlocking(listener_, true);
// 1024 is the max number of queued requests.
if (listen(listener_, 1024) < 0) {
closesocket(listener_);
return false;
}
socklen_t len = sizeof(server_addr);
if (getsockname(listener_, (struct sockaddr *)&server_addr, &len) == 0) {
port = ntohs(server_addr.sin_port);
}
INFO_LOG(IO, "HTTP server started on port %d", port);
port_ = port;
return true;
}
bool Server::Listen6(int port, bool ipv6_only) {
#if !PPSSPP_PLATFORM(SWITCH)
listener_ = socket(AF_INET6, SOCK_STREAM, 0);
if (listener_ < 0)
return false;
struct sockaddr_in6 server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_family = AF_INET6;
server_addr.sin6_addr = in6addr_any;
server_addr.sin6_port = htons(port);
int opt = 1;
// Enable re-binding to avoid the pain when restarting the server quickly.
setsockopt(listener_, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
// Enable listening on IPv6 and IPv4?
opt = ipv6_only ? 1 : 0;
setsockopt(listener_, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&opt, sizeof(opt));
if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
#if PPSSPP_PLATFORM(WINDOWS)
int err = WSAGetLastError();
#else
int err = errno;
#endif
ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv6)", port, err);
closesocket(listener_);
return false;
}
fd_util::SetNonBlocking(listener_, true);
// 1024 is the max number of queued requests.
if (listen(listener_, 1024) < 0) {
closesocket(listener_);
return false;
}
socklen_t len = sizeof(server_addr);
if (getsockname(listener_, (struct sockaddr *)&server_addr, &len) == 0) {
port = ntohs(server_addr.sin6_port);
}
INFO_LOG(IO, "HTTP server started on port %d", port);
port_ = port;
return true;
#else
return false;
#endif
}
bool Server::RunSlice(double timeout) {
if (listener_ < 0 || port_ == 0) {
return false;
}
if (timeout <= 0.0) {
timeout = 86400.0;
}
if (!fd_util::WaitUntilReady(listener_, timeout, false)) {
return false;
}
union {
struct sockaddr sa;
struct sockaddr_in ipv4;
#if !PPSSPP_PLATFORM(SWITCH)
struct sockaddr_in6 ipv6;
#endif
} client_addr;
socklen_t client_addr_size = sizeof(client_addr);
int conn_fd = accept(listener_, &client_addr.sa, &client_addr_size);
if (conn_fd >= 0) {
executor_->Run(std::bind(&Server::HandleConnection, this, conn_fd));
return true;
}
else {
ERROR_LOG(IO, "socket accept failed: %i", conn_fd);
return false;
}
}
bool Server::Run(int port) {
if (!Listen(port)) {
return false;
}
while (true) {
RunSlice(0.0);
}
// We'll never get here. Ever.
return true;
}
void Server::Stop() {
closesocket(listener_);
}
void Server::HandleConnection(int conn_fd) {
ServerRequest request(conn_fd);
if (!request.IsOK()) {
WARN_LOG(IO, "Bad request, ignoring.");
return;
}
HandleRequest(request);
// TODO: Way to mark the content body as read, read it here if never read.
// This allows the handler to stream if need be.
// TODO: Could handle keep alive here.
request.Write();
}
void Server::HandleRequest(const ServerRequest &request) {
HandleRequestDefault(request);
}
void Server::HandleRequestDefault(const ServerRequest &request) {
if (request.resource() == nullptr) {
fallback_(request);
return;
}
// First, look through all handlers. If we got one, use it.
auto handler = handlers_.find(request.resource());
if (handler != handlers_.end()) {
(handler->second)(request);
} else {
// Let's hit the 404 handler instead.
fallback_(request);
}
}
void Server::Handle404(const ServerRequest &request) {
INFO_LOG(IO, "No handler for '%s', falling back to 404.", request.resource());
const char *payload = "<html><body>404 not found</body></html>\r\n";
request.WriteHttpResponseHeader("1.0", 404, (int)strlen(payload));
request.Out()->Push(payload);
}
void Server::HandleListing(const ServerRequest &request) {
request.WriteHttpResponseHeader("1.0", 200, -1, "text/plain");
for (auto iter = handlers_.begin(); iter != handlers_.end(); ++iter) {
request.Out()->Printf("%s\n", iter->first.c_str());
}
}
} // namespace http