mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
565 lines
18 KiB
C++
565 lines
18 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include <vector>
|
|
#include <memory>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/MemoryUtil.h"
|
|
#include "Core/System.h"
|
|
#include "GPU/GPU.h"
|
|
#include "GPU/Common/GPUDebugInterface.h"
|
|
#include "GPU/Common/TextureDecoder.h"
|
|
#include "GPU/Common/TextureScalerCommon.h"
|
|
#include "GPU/Common/TextureShaderCommon.h"
|
|
#include "GPU/Common/TextureReplacer.h"
|
|
|
|
class Draw2D;
|
|
|
|
enum FramebufferNotification {
|
|
NOTIFY_FB_CREATED,
|
|
NOTIFY_FB_UPDATED,
|
|
NOTIFY_FB_DESTROYED,
|
|
};
|
|
|
|
// Changes more frequent than this will be considered "frequent" and prevent texture scaling.
|
|
#define TEXCACHE_FRAME_CHANGE_FREQUENT 6
|
|
// Note: only used when hash backoff is disabled.
|
|
#define TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST 33
|
|
|
|
#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
|
|
|
|
struct VirtualFramebuffer;
|
|
class TextureReplacer;
|
|
class ShaderManagerCommon;
|
|
|
|
enum class TexDecodeFlags {
|
|
EXPAND32 = 1,
|
|
REVERSE_COLORS = 2,
|
|
TO_CLUT8 = 4,
|
|
};
|
|
ENUM_CLASS_BITOPS(TexDecodeFlags);
|
|
|
|
namespace Draw {
|
|
class DrawContext;
|
|
class Texture;
|
|
}
|
|
|
|
// Used by D3D11 and Vulkan, could be used by modern GL
|
|
struct SamplerCacheKey {
|
|
union {
|
|
uint64_t fullKey;
|
|
struct {
|
|
// These are 8.8 fixed point.
|
|
int16_t maxLevel;
|
|
int16_t minLevel;
|
|
int16_t lodBias;
|
|
|
|
bool mipEnable : 1;
|
|
bool minFilt : 1;
|
|
bool mipFilt : 1;
|
|
bool magFilt : 1;
|
|
bool sClamp : 1;
|
|
bool tClamp : 1;
|
|
bool aniso : 1;
|
|
bool texture3d : 1;
|
|
};
|
|
};
|
|
bool operator < (const SamplerCacheKey &other) const {
|
|
return fullKey < other.fullKey;
|
|
}
|
|
void ToString(std::string *str) const {
|
|
str->resize(sizeof(*this));
|
|
memcpy(&(*str)[0], this, sizeof(*this));
|
|
}
|
|
void FromString(const std::string &str) {
|
|
memcpy(this, &str[0], sizeof(*this));
|
|
}
|
|
};
|
|
|
|
class GLRTexture;
|
|
class VulkanTexture;
|
|
|
|
// Allow the extra bits from the remasters for the purposes of this.
|
|
inline int dimWidth(u16 dim) {
|
|
return 1 << (dim & 0xFF);
|
|
}
|
|
|
|
inline int dimHeight(u16 dim) {
|
|
return 1 << ((dim >> 8) & 0xFF);
|
|
}
|
|
|
|
// Enough information about a texture to match it to framebuffers.
|
|
struct TextureDefinition {
|
|
u32 addr;
|
|
u16 bufw;
|
|
u16 dim;
|
|
GETextureFormat format;
|
|
};
|
|
|
|
// Texture replacement state machine:
|
|
// Call FindReplacement during PrepareBuild.
|
|
// If replacedTexture gets set: If not found, -> STATUS_TO_REPLACE, otherwise directly -> STATUS_IS_SCALED.
|
|
// If replacedTexture is null, leave it at null.
|
|
// If replacedTexture is set in SetTexture and STATUS_IS_SCALED is not set, query status. If ready rebuild texture, which will set STATUS_IS_SCALED.
|
|
|
|
// NOTE: These only handle textures loaded directly from PSP memory contents.
|
|
// Framebuffer textures do not have entries, we bind the framebuffers directly.
|
|
// At one point we might merge the concepts of framebuffers and textures, but that
|
|
// moment is far away.
|
|
|
|
// TODO: Shrink this struct. There is some fluff.
|
|
struct TexCacheEntry {
|
|
~TexCacheEntry() {
|
|
if (texturePtr || textureName || vkTex)
|
|
Crash();
|
|
}
|
|
// After marking STATUS_UNRELIABLE, if it stays the same this many frames we'll trust it again.
|
|
const static int FRAMES_REGAIN_TRUST = 1000;
|
|
|
|
enum TexStatus {
|
|
STATUS_HASHING = 0x00,
|
|
STATUS_RELIABLE = 0x01, // Don't bother rehashing.
|
|
STATUS_UNRELIABLE = 0x02, // Always recheck hash.
|
|
STATUS_MASK = 0x03,
|
|
|
|
STATUS_ALPHA_UNKNOWN = 0x04,
|
|
STATUS_ALPHA_FULL = 0x00, // Has no alpha channel, or always full alpha.
|
|
STATUS_ALPHA_MASK = 0x04,
|
|
|
|
STATUS_CLUT_VARIANTS = 0x08, // Has multiple CLUT variants.
|
|
STATUS_CHANGE_FREQUENT = 0x10, // Changes often (less than 6 frames in between.)
|
|
STATUS_CLUT_RECHECK = 0x20, // Another texture with same addr had a hashfail.
|
|
STATUS_TO_SCALE = 0x80, // Pending texture scaling in a later frame.
|
|
STATUS_IS_SCALED_OR_REPLACED = 0x100, // Has been scaled already (ignored for replacement checks).
|
|
STATUS_TO_REPLACE = 0x0200, // Pending texture replacement.
|
|
// When hashing large textures, we optimize 512x512 down to 512x272 by default, since this
|
|
// is commonly the only part accessed. If access is made above 272, we hash the entire
|
|
// texture, and set this flag to allow scaling the texture just once for the new hash.
|
|
STATUS_FREE_CHANGE = 0x0400, // Allow one change before marking "frequent".
|
|
|
|
STATUS_NO_MIPS = 0x0800, // Has bad or unusable mipmap levels.
|
|
|
|
STATUS_FRAMEBUFFER_OVERLAP = 0x1000,
|
|
|
|
STATUS_FORCE_REBUILD = 0x2000,
|
|
|
|
STATUS_3D = 0x4000,
|
|
|
|
STATUS_CLUT_GPU = 0x8000,
|
|
|
|
STATUS_VIDEO = 0x10000,
|
|
STATUS_BGRA = 0x20000,
|
|
};
|
|
|
|
// TexStatus enum flag combination.
|
|
u32 status;
|
|
|
|
u32 addr;
|
|
u32 minihash;
|
|
u8 format; // GeTextureFormat
|
|
u8 maxLevel;
|
|
u16 dim;
|
|
u16 bufw;
|
|
union {
|
|
GLRTexture *textureName;
|
|
void *texturePtr;
|
|
VulkanTexture *vkTex;
|
|
};
|
|
#ifdef _WIN32
|
|
void *textureView; // Used by D3D11 only for the shader resource view.
|
|
#endif
|
|
int invalidHint;
|
|
int lastFrame;
|
|
int numFrames;
|
|
int numInvalidated;
|
|
u32 framesUntilNextFullHash;
|
|
u32 fullhash;
|
|
u32 cluthash;
|
|
u16 maxSeenV;
|
|
ReplacedTexture *replacedTexture;
|
|
|
|
TexStatus GetHashStatus() {
|
|
return TexStatus(status & STATUS_MASK);
|
|
}
|
|
void SetHashStatus(TexStatus newStatus) {
|
|
status = (status & ~STATUS_MASK) | newStatus;
|
|
}
|
|
TexStatus GetAlphaStatus() {
|
|
return TexStatus(status & STATUS_ALPHA_MASK);
|
|
}
|
|
void SetAlphaStatus(TexStatus newStatus) {
|
|
status = (status & ~STATUS_ALPHA_MASK) | newStatus;
|
|
}
|
|
void SetAlphaStatus(TexStatus newStatus, int level) {
|
|
// For non-level zero, only set more restrictive.
|
|
if (newStatus == STATUS_ALPHA_UNKNOWN || level == 0) {
|
|
SetAlphaStatus(newStatus);
|
|
}
|
|
}
|
|
void SetAlphaStatus(CheckAlphaResult alphaResult, int level) {
|
|
TexStatus newStatus = (TexStatus)alphaResult;
|
|
// For non-level zero, only set more restrictive.
|
|
if (newStatus == STATUS_ALPHA_UNKNOWN || level == 0) {
|
|
SetAlphaStatus(newStatus);
|
|
}
|
|
}
|
|
|
|
// This is the full size in RAM, not the half size we use sometimes as a "safe" underestimate.
|
|
u32 SizeInRAM() const {
|
|
return (textureBitsPerPixel[format] * bufw * dimHeight(dim)) / 8;
|
|
}
|
|
|
|
bool Matches(u16 dim2, u8 format2, u8 maxLevel2) const;
|
|
u64 CacheKey() const;
|
|
static u64 CacheKey(u32 addr, u8 format, u16 dim, u32 cluthash);
|
|
};
|
|
|
|
// Can't be unordered_map, we use lower_bound ... although for some reason that (used to?) compiles on MSVC.
|
|
// Would really like to replace this with DenseHashMap but can't as long as we need lower_bound.
|
|
typedef std::map<u64, std::unique_ptr<TexCacheEntry>> TexCache;
|
|
|
|
// Urgh.
|
|
#ifdef IGNORE
|
|
#undef IGNORE
|
|
#endif
|
|
|
|
struct FramebufferMatchInfo {
|
|
int16_t xOffset;
|
|
int16_t yOffset;
|
|
bool reinterpret;
|
|
GEBufferFormat reinterpretTo;
|
|
};
|
|
|
|
struct AttachCandidate {
|
|
VirtualFramebuffer *fb;
|
|
FramebufferMatchInfo match;
|
|
RasterChannel channel;
|
|
int relevancy;
|
|
|
|
std::string ToString() const;
|
|
};
|
|
|
|
class FramebufferManagerCommon;
|
|
|
|
struct BuildTexturePlan {
|
|
// Inputs
|
|
bool hardwareScaling = false;
|
|
bool slowScaler = true;
|
|
|
|
// Set if the PSP software specified an unusual mip chain,
|
|
// such as the same size throughout, or anything else that doesn't divide by
|
|
// two on each level. If this is set, we won't generate mips nor use any.
|
|
// However, we still respect baseLevelSrc.
|
|
bool badMipSizes;
|
|
|
|
// Number of mip levels to load from PSP memory (or replacement).
|
|
int levelsToLoad;
|
|
|
|
// The number of levels in total to create.
|
|
// If greater than maxLevelToLoad, the backend is expected to either generate
|
|
// the missing levels, or limit itself to levelsToLoad levels.
|
|
int levelsToCreate;
|
|
|
|
// The maximum number of mips levels we can create for this texture.
|
|
int maxPossibleLevels;
|
|
|
|
// Load the 0-mip from this PSP texture level instead of 0.
|
|
// If non-zero, we are only loading one level.
|
|
int baseLevelSrc;
|
|
|
|
// The scale factor of the final texture.
|
|
int scaleFactor;
|
|
|
|
// Whether it's a video texture or not. Some decisions might depend on this.
|
|
bool isVideo;
|
|
|
|
// Unscaled size of the 0-mip of the original texture.
|
|
// Don't really need to have it here, but convenient.
|
|
int w;
|
|
int h;
|
|
|
|
// Scaled (or replaced) size of the 0-mip of the final texture.
|
|
int createW;
|
|
int createH;
|
|
|
|
// Used for 3D textures only. If not a 3D texture, will be 1.
|
|
int depth;
|
|
|
|
// The replacement for the texture.
|
|
ReplacedTexture *replaced;
|
|
// Need to only check once since it can change during the load!
|
|
bool doReplace;
|
|
bool saveTexture;
|
|
|
|
// TODO: Expand32 should probably also be decided in PrepareBuildTexture.
|
|
bool decodeToClut8;
|
|
|
|
void GetMipSize(int level, int *w, int *h) const {
|
|
if (doReplace) {
|
|
replaced->GetSize(level, w, h);
|
|
return;
|
|
}
|
|
if (depth == 1) {
|
|
*w = createW >> level;
|
|
*h = createH >> level;
|
|
} else {
|
|
// 3D texture, we look for layers instead of levels.
|
|
*w = createW;
|
|
*h = createH;
|
|
}
|
|
}
|
|
};
|
|
|
|
class TextureCacheCommon {
|
|
public:
|
|
TextureCacheCommon(Draw::DrawContext *draw, Draw2D *draw2D);
|
|
virtual ~TextureCacheCommon();
|
|
|
|
void LoadClut(u32 clutAddr, u32 loadBytes);
|
|
bool GetCurrentClutBuffer(GPUDebugBuffer &buffer);
|
|
|
|
// This updates nextTexture_ / nextFramebufferTexture_, which is then used by ApplyTexture.
|
|
// TODO: Return stuff directly instead of keeping state.
|
|
TexCacheEntry *SetTexture();
|
|
|
|
void SetShaderManager(ShaderManagerCommon *sm) {
|
|
shaderManager_ = sm;
|
|
}
|
|
|
|
void ApplyTexture();
|
|
bool SetOffsetTexture(u32 yOffset);
|
|
void Invalidate(u32 addr, int size, GPUInvalidationType type);
|
|
void InvalidateAll(GPUInvalidationType type);
|
|
void ClearNextFrame();
|
|
|
|
TextureShaderCache *GetTextureShaderCache() { return textureShaderCache_; }
|
|
|
|
virtual void ForgetLastTexture() = 0;
|
|
virtual void Clear(bool delete_them);
|
|
virtual void NotifyConfigChanged();
|
|
virtual void ApplySamplingParams(const SamplerCacheKey &key) = 0;
|
|
|
|
// FramebufferManager keeps TextureCache updated about what regions of memory are being rendered to,
|
|
// so that it can invalidate TexCacheEntries pointed at those addresses.
|
|
void NotifyFramebuffer(VirtualFramebuffer *framebuffer, FramebufferNotification msg);
|
|
void NotifyWriteFormattedFromMemory(u32 addr, int size, int width, GEBufferFormat fmt);
|
|
|
|
size_t NumLoadedTextures() const {
|
|
return cache_.size();
|
|
}
|
|
|
|
bool IsFakeMipmapChange() {
|
|
return PSP_CoreParameter().compat.flags().FakeMipmapChange && gstate.getTexLevelMode() == GE_TEXLEVEL_MODE_CONST;
|
|
}
|
|
bool VideoIsPlaying() {
|
|
return !videos_.empty();
|
|
}
|
|
virtual bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) { return false; }
|
|
|
|
virtual void StartFrame();
|
|
|
|
virtual void DeviceLost() = 0;
|
|
virtual void DeviceRestore(Draw::DrawContext *draw) = 0;
|
|
|
|
protected:
|
|
virtual void *GetNativeTextureView(const TexCacheEntry *entry) = 0;
|
|
bool PrepareBuildTexture(BuildTexturePlan &plan, TexCacheEntry *entry);
|
|
|
|
virtual void BindTexture(TexCacheEntry *entry) = 0;
|
|
virtual void Unbind() = 0;
|
|
virtual void ReleaseTexture(TexCacheEntry *entry, bool delete_them) = 0;
|
|
void DeleteTexture(TexCache::iterator it);
|
|
void Decimate(TexCacheEntry *exceptThisOne, bool forcePressure); // forcePressure defaults to false.
|
|
|
|
void ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer, GETextureFormat texFormat, RasterChannel channel);
|
|
void ApplyTextureDepal(TexCacheEntry *entry);
|
|
|
|
void HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete);
|
|
virtual void BuildTexture(TexCacheEntry *const entry) = 0;
|
|
virtual void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) = 0;
|
|
bool CheckFullHash(TexCacheEntry *entry, bool &doDelete);
|
|
|
|
virtual void BindAsClutTexture(Draw::Texture *tex, bool smooth) {}
|
|
|
|
CheckAlphaResult DecodeTextureLevel(u8 *out, int outPitch, GETextureFormat format, GEPaletteFormat clutformat, uint32_t texaddr, int level, int bufw, TexDecodeFlags flags);
|
|
void UnswizzleFromMem(u32 *dest, u32 destPitch, const u8 *texptr, u32 bufw, u32 height, u32 bytesPerPixel);
|
|
CheckAlphaResult ReadIndexedTex(u8 *out, int outPitch, int level, const u8 *texptr, int bytesPerIndex, int bufw, bool reverseColors, bool expandTo32Bit);
|
|
ReplacedTexture *FindReplacement(TexCacheEntry *entry, int *w, int *h, int *d);
|
|
void PollReplacement(TexCacheEntry *entry, int *w, int *h, int *d);
|
|
|
|
// Return value is mapData normally, but could be another buffer allocated with AllocateAlignedMemory.
|
|
void LoadTextureLevel(TexCacheEntry &entry, uint8_t *mapData, size_t dataSize, int mapRowPitch, BuildTexturePlan &plan, int srcLevel, Draw::DataFormat dstFmt, TexDecodeFlags texDecFlags);
|
|
|
|
template <typename T>
|
|
inline const T *GetCurrentClut() {
|
|
return (const T *)clutBuf_;
|
|
}
|
|
|
|
template <typename T>
|
|
inline const T *GetCurrentRawClut() {
|
|
return (const T *)clutBufRaw_;
|
|
}
|
|
|
|
u32 EstimateTexMemoryUsage(const TexCacheEntry *entry);
|
|
|
|
SamplerCacheKey GetSamplingParams(int maxLevel, const TexCacheEntry *entry);
|
|
SamplerCacheKey GetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight);
|
|
void UpdateMaxSeenV(TexCacheEntry *entry, bool throughMode);
|
|
|
|
bool MatchFramebuffer(const TextureDefinition &entry, VirtualFramebuffer *framebuffer, u32 texaddrOffset, RasterChannel channel, FramebufferMatchInfo *matchInfo) const;
|
|
|
|
bool GetBestFramebufferCandidate(const TextureDefinition &entry, u32 texAddrOffset, AttachCandidate *bestCandidate) const;
|
|
|
|
void SetTextureFramebuffer(const AttachCandidate &candidate);
|
|
bool GetCurrentFramebufferTextureDebug(GPUDebugBuffer &buffer, bool *isFramebuffer);
|
|
|
|
virtual void BoundFramebufferTexture() {}
|
|
|
|
void DecimateVideos();
|
|
bool IsVideo(u32 texaddr) const;
|
|
|
|
static CheckAlphaResult CheckCLUTAlpha(const uint8_t *pixelData, GEPaletteFormat clutFmt, int w);
|
|
|
|
static inline u32 QuickTexHash(TextureReplacer &replacer, u32 addr, int bufw, int w, int h, bool swizzled, GETextureFormat format, const TexCacheEntry *entry) {
|
|
if (replacer.Enabled()) {
|
|
return replacer.ComputeHash(addr, bufw, w, h, swizzled, format, entry->maxSeenV);
|
|
}
|
|
|
|
if (h == 512 && entry->maxSeenV < 512 && entry->maxSeenV != 0) {
|
|
h = (int)entry->maxSeenV;
|
|
}
|
|
|
|
u32 sizeInRAM;
|
|
if (swizzled) {
|
|
// In swizzle mode, textures are stored in rectangular blocks with the height 8.
|
|
// That means that for a 64x4 texture, like in issue #9308, we would only hash half of the texture!
|
|
// In theory, we should make sure to only hash half of each block, but in reality it's not likely that
|
|
// games are using that memory for anything else. So we'll just make sure to compute the full size to hash.
|
|
// To do that, we just use the same calculation but round the height upwards to the nearest multiple of 8.
|
|
sizeInRAM = (textureBitsPerPixel[format] * bufw * ((h + 7) & ~7)) >> 3;
|
|
} else {
|
|
sizeInRAM = (textureBitsPerPixel[format] * bufw * h) >> 3;
|
|
}
|
|
const u32 *checkp = (const u32 *)Memory::GetPointer(addr);
|
|
|
|
gpuStats.numTextureDataBytesHashed += sizeInRAM;
|
|
|
|
if (Memory::IsValidAddress(addr + sizeInRAM)) {
|
|
return StableQuickTexHash(checkp, sizeInRAM);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static inline u32 MiniHash(const u32 *ptr) {
|
|
return ptr[0];
|
|
}
|
|
|
|
Draw::DrawContext *draw_;
|
|
Draw2D *draw2D_;
|
|
|
|
TextureReplacer replacer_;
|
|
TextureScalerCommon scaler_;
|
|
FramebufferManagerCommon *framebufferManager_;
|
|
TextureShaderCache *textureShaderCache_;
|
|
ShaderManagerCommon *shaderManager_;
|
|
|
|
bool clearCacheNextFrame_ = false;
|
|
bool lowMemoryMode_ = false;
|
|
|
|
int decimationCounter_;
|
|
int texelsScaledThisFrame_ = 0;
|
|
int timesInvalidatedAllThisFrame_ = 0;
|
|
double replacementTimeThisFrame_ = 0;
|
|
// TODO: Maybe vary by FPS...
|
|
double replacementFrameBudget_ = 0.5 / 60.0;
|
|
|
|
TexCache cache_;
|
|
u32 cacheSizeEstimate_ = 0;
|
|
|
|
TexCache secondCache_;
|
|
u32 secondCacheSizeEstimate_ = 0;
|
|
|
|
struct VideoInfo {
|
|
u32 addr;
|
|
u32 size;
|
|
int flips;
|
|
};
|
|
std::vector<VideoInfo> videos_;
|
|
|
|
AlignedVector<u32, 16> tmpTexBuf32_;
|
|
AlignedVector<u32, 16> tmpTexBufRearrange_;
|
|
|
|
TexCacheEntry *nextTexture_ = nullptr;
|
|
bool failedTexture_ = false;
|
|
VirtualFramebuffer *nextFramebufferTexture_ = nullptr;
|
|
RasterChannel nextFramebufferTextureChannel_ = RASTER_COLOR;
|
|
|
|
u32 clutHash_ = 0;
|
|
|
|
// Raw is where we keep the original bytes. Converted is where we swap colors if necessary.
|
|
u32 *clutBufRaw_;
|
|
u32 *clutBufConverted_;
|
|
// This is the active one.
|
|
u32 *clutBuf_;
|
|
u32 clutLastFormat_ = 0xFFFFFFFF;
|
|
u32 clutTotalBytes_ = 0;
|
|
u32 clutMaxBytes_ = 0;
|
|
u32 clutRenderAddress_ = 0xFFFFFFFF;
|
|
u32 clutRenderOffset_;
|
|
GEBufferFormat clutRenderFormat_;
|
|
|
|
// True if the clut is just alpha values in the same order (RGBA4444-bit only.)
|
|
bool clutAlphaLinear_ = false;
|
|
u16 clutAlphaLinearColor_;
|
|
|
|
// Facilities for GPU depal of static textures.
|
|
Draw::Framebuffer *dynamicClutTemp_ = nullptr;
|
|
Draw::Framebuffer *dynamicClutFbo_ = nullptr;
|
|
|
|
int standardScaleFactor_;
|
|
int shaderScaleFactor_ = 0;
|
|
|
|
const char *nextChangeReason_;
|
|
bool nextNeedsRehash_;
|
|
bool nextNeedsChange_;
|
|
bool nextNeedsRebuild_;
|
|
|
|
u32 *expandClut_;
|
|
};
|
|
|
|
inline bool TexCacheEntry::Matches(u16 dim2, u8 format2, u8 maxLevel2) const {
|
|
return dim == dim2 && format == format2 && maxLevel == maxLevel2;
|
|
}
|
|
|
|
inline u64 TexCacheEntry::CacheKey() const {
|
|
return CacheKey(addr, format, dim, cluthash);
|
|
}
|
|
|
|
inline u64 TexCacheEntry::CacheKey(u32 addr, u8 format, u16 dim, u32 cluthash) {
|
|
u64 cachekey = ((u64)(addr & 0x3FFFFFFF) << 32) | dim;
|
|
bool hasClut = (format & 4) != 0;
|
|
if (hasClut) {
|
|
cachekey ^= cluthash;
|
|
}
|
|
return cachekey;
|
|
}
|