ppsspp/Common/GPU
Unknown W. Brackets 60bd25582c Vulkan: Remove wide line handling.
No longer used, since we convert lines to triangles now.
2021-10-31 14:47:21 -07:00
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D3D9 D3D11: Correct clearing samplers. 2021-10-12 20:34:43 -07:00
D3D11 GPU: Split clip and cull caps. 2021-10-12 20:34:43 -07:00
OpenGL GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
Vulkan Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
Shader.h Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Optimize the rotation a bit (limit to VK/D3D11, mat2 instead of mat4) 2021-10-31 13:44:54 +01:00
ShaderWriter.h More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
thin3d_create.h Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
thin3d.cpp Draw: Atomically release objects. 2021-10-07 18:22:23 -07:00
thin3d.h GPU: Move Z/W equal hack to bugs from supports. 2021-10-12 20:34:44 -07:00