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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#include "Common/System/Display.h"
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#include "Common/Math/math_util.h"
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int dp_xres;
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int dp_yres;
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int pixel_xres;
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int pixel_yres;
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float g_dpi = 1.0f; // will be overwritten with a value that makes sense.
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float g_dpi_scale_x = 1.0f;
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float g_dpi_scale_y = 1.0f;
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float g_dpi_scale_real_x = 1.0f;
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float g_dpi_scale_real_y = 1.0f;
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float pixel_in_dps_x = 1.0f;
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float pixel_in_dps_y = 1.0f;
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float display_hz = 60.0f;
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DisplayRotation g_display_rotation;
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Lin::Matrix4x4 g_display_rot_matrix = Lin::Matrix4x4::identity();
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template<class T>
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void RotateRectToDisplayImpl(DisplayRect<T> &rect, T curRTWidth, T curRTHeight) {
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switch (g_display_rotation) {
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case DisplayRotation::ROTATE_180:
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rect.x = curRTWidth - rect.w - rect.x;
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rect.y = curRTHeight - rect.h - rect.y;
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break;
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case DisplayRotation::ROTATE_90: {
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// Note that curRTWidth_ and curRTHeight_ are "swapped"!
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T origX = rect.x;
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T origY = rect.y;
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T rth = curRTWidth;
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rect.x = clamp_value(rth - rect.h - origY, T{}, curRTHeight);
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rect.y = origX;
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T temp = rect.w;
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rect.w = rect.h;
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rect.h = temp;
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break;
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}
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case DisplayRotation::ROTATE_270: {
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T origX = rect.x;
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T origY = rect.y;
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T rtw = curRTHeight;
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rect.x = origY;
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rect.y = clamp_value(rtw - rect.w - origX, T{}, curRTWidth);
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T temp = rect.w;
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rect.w = rect.h;
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rect.h = temp;
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break;
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}
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case DisplayRotation::ROTATE_0:
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default:
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break;
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}
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}
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void RotateRectToDisplay(DisplayRect<int> &rect, int curRTWidth, int curRTHeight) {
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RotateRectToDisplayImpl<int>(rect, curRTWidth, curRTHeight);
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}
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void RotateRectToDisplay(DisplayRect<float> &rect, float curRTWidth, float curRTHeight) {
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RotateRectToDisplayImpl<float>(rect, curRTWidth, curRTHeight);
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}
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