ppsspp/GPU/Directx9
Unknown W. Brackets 6e50a0b274 Allow depal palette entries to repeat.
This is what happens if the base is 0x10 in 8888 mode (means | 0x100.)
2015-04-26 00:36:08 -07:00
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helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
DepalettizeShaderDX9.cpp Allow depal palette entries to repeat. 2015-04-26 00:36:08 -07:00
DepalettizeShaderDX9.h DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
FramebufferDX9.cpp d3d9: Reset viewport when clearing framebuf. 2015-04-18 17:40:21 -07:00
FramebufferDX9.h d3d9: clear alpha on switch from 565 buffer. 2015-04-18 17:39:18 -07:00
GPU_DX9.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
GPU_DX9.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
PixelShaderGeneratorDX9.cpp Merge pull request #7573 from unknownbrackets/gpu-minor 2015-03-09 09:59:45 +01:00
PixelShaderGeneratorDX9.h Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
ShaderManagerDX9.cpp Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well. 2015-02-23 04:42:04 -05:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
StateMappingDX9.cpp d3d9: Make blending more like GL's recent changes. 2015-03-01 10:31:43 -08:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
TextureCacheDX9.cpp Cleanup some incorrect handling of clut offset. 2015-04-26 00:31:00 -07:00
TextureCacheDX9.h DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipelineDX9.cpp Move the vertex decoder cache into DrawEngineCommon 2015-04-08 21:35:00 +02:00
TransformPipelineDX9.h De-dupe the spline code 2015-04-08 21:44:54 +02:00
VertexShaderGeneratorDX9.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00