.. |
helper
|
dx9: Don't force alpha to 1.
|
2014-12-30 13:18:36 -08:00 |
DepalettizeShaderDX9.cpp
|
Allow depal palette entries to repeat.
|
2015-04-26 00:36:08 -07:00 |
DepalettizeShaderDX9.h
|
DX9: Hook up the depalettize code. Doesn't work yet though.
|
2015-03-01 11:24:45 -08:00 |
FramebufferDX9.cpp
|
d3d9: Reset viewport when clearing framebuf.
|
2015-04-18 17:40:21 -07:00 |
FramebufferDX9.h
|
d3d9: clear alpha on switch from 565 buffer.
|
2015-04-18 17:39:18 -07:00 |
GPU_DX9.cpp
|
Make Memory::Memcpy() execute memchecks directly.
|
2015-04-05 18:09:20 -07:00 |
GPU_DX9.h
|
Read pending vertex data before exiting gpu loop.
|
2015-03-14 18:11:24 -07:00 |
PixelShaderGeneratorDX9.cpp
|
Merge pull request #7573 from unknownbrackets/gpu-minor
|
2015-03-09 09:59:45 +01:00 |
PixelShaderGeneratorDX9.h
|
Optimize color tests against zero.
|
2015-03-08 19:08:21 -07:00 |
ShaderManagerDX9.cpp
|
Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
|
2015-02-23 04:42:04 -05:00 |
ShaderManagerDX9.h
|
d3d9: Update some not-yet-used ps uniforms.
|
2014-09-21 10:41:44 -07:00 |
StateMappingDX9.cpp
|
d3d9: Make blending more like GL's recent changes.
|
2015-03-01 10:31:43 -08:00 |
StateMappingDX9.h
|
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
|
2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
|
Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
|
2015-04-08 22:52:46 +02:00 |
TextureCacheDX9.cpp
|
Cleanup some incorrect handling of clut offset.
|
2015-04-26 00:31:00 -07:00 |
TextureCacheDX9.h
|
DX9: Hook up the depalettize code. Doesn't work yet though.
|
2015-03-01 11:24:45 -08:00 |
TextureScalerDX9.cpp
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TextureScalerDX9.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TransformPipelineDX9.cpp
|
Move the vertex decoder cache into DrawEngineCommon
|
2015-04-08 21:35:00 +02:00 |
TransformPipelineDX9.h
|
De-dupe the spline code
|
2015-04-08 21:44:54 +02:00 |
VertexShaderGeneratorDX9.cpp
|
Assume lmode does nothing in throughmode.
|
2015-03-08 18:03:17 -07:00 |
VertexShaderGeneratorDX9.h
|
Add a sanity check for shader linking, active in debug mode
|
2014-12-14 20:17:29 +01:00 |