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https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
#pragma once
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#include <string>
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#include <mutex>
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#include <vector>
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#include "Common/UI/Root.h"
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class AT3PlusReader;
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class BackgroundAudio {
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public:
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BackgroundAudio();
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~BackgroundAudio();
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void Clear(bool hard);
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void SetGame(const std::string &path);
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void Update();
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int Play();
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void LoadSamples();
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void PlaySFX(UI::UISound sfx);
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private:
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enum {
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BUFSIZE = 44100,
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};
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std::mutex mutex_;
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std::string bgGamePath_;
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int playbackOffset_ = 0;
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AT3PlusReader *at3Reader_;
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double gameLastChanged_ = 0.0;
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double lastPlaybackTime_ = 0.0;
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int *buffer = nullptr;
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bool fadingOut_ = true;
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float volume_ = 0.0f;
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float delta_ = -0.0001f;
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struct PlayInstance {
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UI::UISound sound;
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int offset;
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int volume; // 0..255
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bool done;
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};
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struct Sample {
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// data must be new-ed.
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Sample(int16_t *data, int length) : data_(data), length_(length) {}
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~Sample() {
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delete[] data_;
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}
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int16_t *data_;
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int length_; // stereo samples.
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};
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static Sample *LoadSample(const std::string &path);
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std::vector<PlayInstance> plays_;
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std::vector<std::unique_ptr<Sample>> samples_;
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};
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extern BackgroundAudio g_BackgroundAudio;
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