mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
226 lines
6.9 KiB
C++
226 lines
6.9 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/System/Display.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/Render/TextureAtlas.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/File/PathBrowser.h"
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#include "Common/Math/curves.h"
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#include "Common/TimeUtil.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "TouchControlVisibilityScreen.h"
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#include "UI/ComboKeyMappingScreen.h"
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void ComboKeyScreen::CreateViews() {
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using namespace UI;
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auto co = GetI18NCategory("Controls");
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root_ = new LinearLayout(ORIENT_VERTICAL);
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root_->Add(new ItemHeader(co->T("Combo Key Setting")));
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LinearLayout *root__ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0));
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root_->Add(root__);
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(120, FILL_PARENT));
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auto di = GetI18NCategory("Dialog");
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static const ImageID comboKeyImages[5] = {
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ImageID("I_1"), ImageID("I_2"), ImageID("I_3"), ImageID("I_4"), ImageID("I_5"),
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};
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comboselect = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(10, 10, NONE, NONE));
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comboselect->SetSpacing(10);
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for (int i = 0; i < 5; i++) {
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comboselect->AddChoice(comboKeyImages[i]);
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}
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comboselect->SetSelection(*mode);
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comboselect->OnChoice.Handle(this, &ComboKeyScreen::onCombo);
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leftColumn->Add(comboselect);
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root__->Add(leftColumn);
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rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
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leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
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leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root__->Add(rightScroll_);
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const int cellSize = 400;
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UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
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gridsettings.fillCells = true;
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GridLayout *grid = rightScroll_->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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bool *toggle = nullptr;
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memset(array, 0, sizeof(array));
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switch (*mode) {
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case 0:
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toggle = &g_Config.bComboToggle0;
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for (int i = 0; i < 16; i++)
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array[i] = (0x01 == ((g_Config.iCombokey0 >> i) & 0x01));
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break;
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case 1:
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toggle = &g_Config.bComboToggle1;
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for (int i = 0; i < 16; i++)
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array[i] = (0x01 == ((g_Config.iCombokey1 >> i) & 0x01));
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break;
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case 2:
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toggle = &g_Config.bComboToggle2;
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for (int i = 0; i < 16; i++)
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array[i] = (0x01 == ((g_Config.iCombokey2 >> i) & 0x01));
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break;
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case 3:
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toggle = &g_Config.bComboToggle3;
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for (int i = 0; i < 16; i++)
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array[i] = (0x01 == ((g_Config.iCombokey3 >> i) & 0x01));
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break;
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case 4:
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toggle = &g_Config.bComboToggle4;
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for (int i = 0; i < 16; i++)
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array[i] = (0x01 == ((g_Config.iCombokey4 >> i) & 0x01));
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break;
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default:
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// This shouldn't happen, let's just not crash.
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toggle = &g_Config.bComboToggle0;
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break;
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}
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std::map<std::string, ImageID> keyImages;
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keyImages["Circle"] = ImageID("I_CIRCLE");
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keyImages["Cross"] = ImageID("I_CROSS");
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keyImages["Square"] = ImageID("I_SQUARE");
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keyImages["Triangle"] = ImageID("I_TRIANGLE");
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keyImages["L"] = ImageID("I_L");
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keyImages["R"] = ImageID("I_R");
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keyImages["Start"] = ImageID("I_START");
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keyImages["Select"] = ImageID("I_SELECT");
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keyToggles["Circle"] = &array[13];
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keyToggles["Cross"] = &array[14];
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keyToggles["Square"] = &array[15];
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keyToggles["Triangle"] = &array[12];
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keyToggles["L"] = &array[8];
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keyToggles["R"] = &array[9];
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keyToggles["Left"] = &array[7];
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keyToggles["Up"] = &array[4];
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keyToggles["Right"] = &array[5];
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keyToggles["Down"] = &array[6];
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keyToggles["Start"] = &array[3];
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keyToggles["Select"] = &array[0];
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std::map<std::string, ImageID>::iterator imageFinder;
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auto mc = GetI18NCategory("MappableControls");
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for (auto i = keyToggles.begin(); i != keyToggles.end(); ++i) {
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LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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row->SetSpacing(0);
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CheckBox *checkbox = new CheckBox(i->second, "", "", new LinearLayoutParams(50, WRAP_CONTENT));
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row->Add(checkbox);
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imageFinder = keyImages.find(i->first);
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Choice *choice;
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if (imageFinder != keyImages.end()) {
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choice = new Choice(keyImages[imageFinder->first], new LinearLayoutParams(1.0f));
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}
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else {
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choice = new Choice(mc->T(i->first.c_str()), new LinearLayoutParams(1.0f));
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}
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ChoiceEventHandler *choiceEventHandler = new ChoiceEventHandler(checkbox);
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choice->OnClick.Handle(choiceEventHandler, &ChoiceEventHandler::onChoiceClick);
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choice->SetCentered(true);
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row->Add(choice);
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grid->Add(row);
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}
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LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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row->SetSpacing(0);
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CheckBox *checkbox = new CheckBox(toggle, "", "", new LinearLayoutParams(50, WRAP_CONTENT));
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row->Add(checkbox);
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Choice *choice = new Choice(mc->T("Toggle mode"), new LinearLayoutParams(1.0f));
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ChoiceEventHandler *choiceEventHandler = new ChoiceEventHandler(checkbox);
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choice->OnClick.Handle(choiceEventHandler, &ChoiceEventHandler::onChoiceClick);
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choice->SetCentered(true);
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row->Add(choice);
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grid->Add(row);
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}
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static int arrayToInt(bool ary[16]) {
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int value = 0;
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for (int i = 15; i >= 0; i--) {
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value |= ary[i] ? 1 : 0;
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value = value << 1;
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}
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return value >> 1;
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}
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void ComboKeyScreen::onFinish(DialogResult result) {
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switch (*mode) {
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case 0:
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g_Config.iCombokey0 = arrayToInt(array);
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break;
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case 1:
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g_Config.iCombokey1 = arrayToInt(array);
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break;
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case 2:
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g_Config.iCombokey2 = arrayToInt(array);
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break;
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case 3:
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g_Config.iCombokey3 = arrayToInt(array);
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break;
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case 4:
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g_Config.iCombokey4 = arrayToInt(array);
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break;
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}
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g_Config.Save("ComboKeyScreen::onFInish");
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}
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UI::EventReturn ComboKeyScreen::ChoiceEventHandler::onChoiceClick(UI::EventParams &e){
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checkbox_->Toggle();
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return UI::EVENT_DONE;
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};
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UI::EventReturn ComboKeyScreen::onCombo(UI::EventParams &e) {
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switch (*mode){
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case 0:g_Config.iCombokey0 = arrayToInt(array);
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break;
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case 1:g_Config.iCombokey1 = arrayToInt(array);
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break;
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case 2:g_Config.iCombokey2 = arrayToInt(array);
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break;
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case 3:g_Config.iCombokey3 = arrayToInt(array);
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break;
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case 4:g_Config.iCombokey4 = arrayToInt(array);
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}
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*mode = comboselect->GetSelection();
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CreateViews();
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return UI::EVENT_DONE;
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}
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