.. |
DepalettizeShaderCommon.cpp
|
HLSL depal simplification
|
2021-07-09 21:09:44 +02:00 |
DepalettizeShaderCommon.h
|
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
|
2020-11-04 09:18:35 +01:00 |
DrawEngineCommon.cpp
|
GPU: Correctly initialize HW tessellation support.
|
2021-05-08 09:10:23 -07:00 |
DrawEngineCommon.h
|
GPU: Correctly initialize HW tessellation support.
|
2021-05-08 09:10:23 -07:00 |
FragmentShaderGenerator.cpp
|
GPU: Avoid switch on uint.
|
2021-04-10 14:01:33 -07:00 |
FragmentShaderGenerator.h
|
Apple driver bug workaround. See issue #13451
|
2020-12-16 14:39:08 +01:00 |
FramebufferManagerCommon.cpp
|
GPU: Use an empty vertex buf for reinterpret.
|
2021-08-07 22:22:36 -07:00 |
FramebufferManagerCommon.h
|
GPU: Use an empty vertex buf for reinterpret.
|
2021-08-07 22:22:36 -07:00 |
GPUDebugInterface.cpp
|
GPU: Rotate screenshot framebuffer per display.
|
2021-02-19 22:57:34 -08:00 |
GPUDebugInterface.h
|
GPU: Rotate screenshot framebuffer per display.
|
2021-02-19 22:57:34 -08:00 |
GPUStateUtils.cpp
|
Better protection against broken viewports.
|
2021-07-12 21:19:26 +02:00 |
GPUStateUtils.h
|
Get shader color write masking going on all backends.
|
2020-11-08 23:45:47 +01:00 |
IndexGenerator.cpp
|
More cleanup
|
2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
|
Also optimize IndexGenerator::AddStrip for ARM NEON.
|
2020-09-24 09:24:03 +02:00 |
PostShader.cpp
|
Assorted directory fixes
|
2021-07-19 17:34:50 +02:00 |
PostShader.h
|
Postshader: Let shaders use the previous frame.
|
2021-06-12 10:54:36 -07:00 |
PresentationCommon.cpp
|
Increase the range of cardboard setting sliders to 150%. See #14768
|
2021-08-29 15:27:51 +02:00 |
PresentationCommon.h
|
Postshader: Add uniform for delta since last frame.
|
2021-06-12 11:27:26 -07:00 |
ReinterpretFramebuffer.cpp
|
Some GLSL compilers are very particular about the sign of shift operands..
|
2021-02-12 15:06:44 +01:00 |
ReinterpretFramebuffer.h
|
More shadergen work
|
2020-11-08 11:32:53 +01:00 |
ShaderCommon.cpp
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderId.cpp
|
GPU: Revert stencil discard workaround change.
|
2021-02-23 19:39:01 -08:00 |
ShaderId.h
|
GPU: Correct shader gen with weights as floats.
|
2021-01-10 08:52:28 -08:00 |
ShaderUniforms.cpp
|
Global: Remove some unused variables.
|
2021-02-15 11:59:45 -08:00 |
ShaderUniforms.h
|
Remove superfluous variable from uniform buffer
|
2020-12-03 09:13:46 +01:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
GPU: Normalize 0 to 1 always in software lighting.
|
2021-02-27 23:51:45 -08:00 |
SoftwareTransformCommon.h
|
Vulkan: Match safe size behavior on all backends.
|
2020-05-23 00:25:39 -07:00 |
SplineCommon.cpp
|
CMake: Correct build on Windows.
|
2021-02-15 06:09:12 -08:00 |
SplineCommon.h
|
GPU: Move hw transform decision to draw engine.
|
2020-04-04 11:14:32 -07:00 |
StencilCommon.cpp
|
Global: Fix some warnings.
|
2017-11-25 14:08:49 -08:00 |
StencilCommon.h
|
Remove some code duplication
|
2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
|
Minor cleanup
|
2021-07-10 20:00:50 +02:00 |
TextureCacheCommon.h
|
Minor cleanup
|
2021-07-10 20:00:50 +02:00 |
TextureDecoder.cpp
|
Common: Move ColorConv to a more appropriate place.
|
2021-05-01 11:20:05 -07:00 |
TextureDecoder.h
|
Replacement: Read in texture filtering overrides.
|
2021-02-27 17:16:16 -08:00 |
TextureDecoderNEON.cpp
|
Build: Remove IOS define.
|
2021-03-02 21:04:03 -08:00 |
TextureDecoderNEON.h
|
GPU: Remove neon xxhash implementation.
|
2020-08-27 20:31:09 -07:00 |
TextureScalerCommon.cpp
|
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
|
2021-06-12 21:21:28 +02:00 |
TextureScalerCommon.h
|
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
|
2021-06-12 21:21:28 +02:00 |
TransformCommon.cpp
|
GPU: Preconvert light vecs to Vec3f.
|
2021-04-05 20:55:52 -07:00 |
TransformCommon.h
|
GPU: Preconvert light vecs to Vec3f.
|
2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
|
Global: Remove some unused variables.
|
2021-02-15 11:59:45 -08:00 |
VertexDecoderArm.cpp
|
Global: Remove some unused variables.
|
2021-02-15 11:59:45 -08:00 |
VertexDecoderCommon.cpp
|
Common: Move ColorConv to a more appropriate place.
|
2021-05-01 11:20:05 -07:00 |
VertexDecoderCommon.h
|
Build: Remove "fake" vertex decoder jit.
|
2021-03-20 17:06:21 -07:00 |
VertexDecoderX86.cpp
|
Global: Remove some unused variables.
|
2021-02-15 11:59:45 -08:00 |
VertexShaderGenerator.cpp
|
Fix bug in vertex shader generator. See #14260.
|
2021-03-05 12:32:06 +01:00 |
VertexShaderGenerator.h
|
Apple driver bug workaround. See issue #13451
|
2020-12-16 14:39:08 +01:00 |