ppsspp/Windows/InputDevice.h
Diogo Franco (Kovensky) 7e7e9a0452 Add a class for keyboard input
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.

The input mapping is still hardcoded and is the same
as it was in sceCtrl.

Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.

Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00

14 lines
239 B
C++

#include "../Common/CommonTypes.h"
#include "../Core/HLE/sceCtrl.h"
#pragma once
class InputDevice
{
public:
virtual int UpdateState() = 0;
};
#include <list>
#include <memory>
std::list<std::shared_ptr<InputDevice>> getInputDevices();