ppsspp/UI/DisplayLayoutEditor.h
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

54 lines
1.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Render/TextureAtlas.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
class MultiTouchDisplay : public UI::View {
public:
MultiTouchDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
: UI::View(layoutParams), pointerDownMask_(0), scale_(scale), img_(img), angle_(0.0f), flipImageH_(false) {
}
virtual void Touch(const TouchInput &input) override;
virtual void Draw(UIContext &dc) override;
virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
// chainable
MultiTouchDisplay *FlipImageH(bool flip) { flipImageH_ = flip; return this; }
MultiTouchDisplay *SetAngle(float angle) { angle_ = angle; return this; }
protected:
uint32_t pointerDownMask_;
float scale_;
private:
ImageID img_;
float angle_;
bool flipImageH_;
};
class PSPDisplay : public MultiTouchDisplay {
public:
PSPDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
: MultiTouchDisplay(img, scale, layoutParams) {
}
};