ppsspp/GPU/Common
Unknown W. Brackets 67058495f5 GPU: Dirty more correctly for cullrange params.
Was previously missing some settings which might convince us to use large
viewports, and more importantly some that would impact the depth settings
under certain settings.
2018-09-21 21:55:11 -07:00
..
DepalettizeShaderCommon.cpp GLES: Specify unsigned shift for Adreno bug. 2018-06-30 09:50:02 -07:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp triangle fan 2018-06-03 22:29:50 +08:00
DrawEngineCommon.h Restore the vertexCount to 32-bit, needed in some tesselation situations 2018-06-26 19:49:49 +02:00
FramebufferCommon.cpp GPU: Dirty more correctly for cullrange params. 2018-09-21 21:55:11 -07:00
FramebufferCommon.h GLES: Cleanup stencil upload w/h handling. 2018-06-17 17:50:38 -07:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
GPUStateUtils.cpp GPU: Fix typo with wrong type. 2018-08-26 11:51:06 -07:00
GPUStateUtils.h Vulkan: Avoid discard when we can blend. 2018-07-27 20:04:36 -07:00
IndexGenerator.cpp triangles 2018-06-05 10:39:40 +08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
PostShader.h Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GLES: Implement vertex range culling. 2018-09-17 07:27:26 -07:00
ShaderId.cpp GPU: Apply color test after doubling. 2018-09-09 20:09:48 -07:00
ShaderId.h Vulkan: Avoid discard when we can blend. 2018-07-27 20:04:36 -07:00
ShaderTranslation.cpp Enable Discord integration for Mac and Linux. 2018-08-18 10:11:15 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp GPU: Correct handling of large viewport scaling. 2018-09-20 20:29:46 -07:00
ShaderUniforms.h GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Handle bad fog params as large signed vals. 2018-09-10 00:28:02 -07:00
SoftwareTransformCommon.h GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SplineCommon.cpp Don't cut below 2 2018-07-05 15:29:40 +08:00
SplineCommon.h GPU: Use hw tess only for hw transform. 2018-06-28 19:47:33 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
TextureCacheCommon.h Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureDecoder.cpp TexCache: Fix texture alignment in GLES. 2018-09-08 19:00:30 -07:00
TextureDecoder.h TexCache: Fix texture alignment in GLES. 2018-09-08 19:00:30 -07:00
TextureDecoderNEON.cpp TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Revert "VertexLoader: Remove now-unused weights translation code" 2018-04-10 12:30:49 +02:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00