Debugger
|
Buildfixes
|
2017-02-28 11:40:29 +01:00 |
Directx9
|
Minor D3D9 cleanups
|
2017-03-02 12:29:23 +01:00 |
GLES
|
Buildfix, warning fix
|
2017-02-27 23:09:12 +01:00 |
Null
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Pass in the DrawContext to all backends
|
2017-01-30 20:26:47 +01:00 |
Software
|
More UWP prep
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2017-02-25 09:57:22 +01:00 |
GeDisasm.h
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Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
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More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPU.h
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
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More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPU.vcxproj.filters
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More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPUInterface.h
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A lot of buildfixes
|
2017-02-06 16:16:43 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |