ppsspp/GPU/GLES
2017-02-27 23:09:12 +01:00
..
DepalettizeShaderGLES.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DepalettizeShaderGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DrawEngineGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
DrawEngineGLES.h Unify ApplyShaderBlending 2017-02-17 12:21:27 +01:00
FragmentShaderGeneratorGLES.cpp GL: Allow ShaderTexClamp path on PowerVR if no projection is needed 2017-02-17 12:12:15 +01:00
FragmentShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Additional UWP preparations 2017-02-25 09:57:14 +01:00
FramebufferManagerGLES.h Additional UWP preparations 2017-02-25 09:57:14 +01:00
GPU_GLES.cpp Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
GPU_GLES.h D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
ShaderManagerGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
ShaderManagerGLES.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingGLES.cpp Fix oversight that could cause crashes with shader blending in GL 2017-02-18 11:10:47 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
TextureCacheGLES.cpp Plug a memory leak in the GLES texture cache. Fixes #9089 2017-02-23 22:41:13 +01:00
TextureCacheGLES.h Buildfix, warning fix 2017-02-27 23:09:12 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00