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DepalettizeShaderGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DrawEngineGLES.cpp
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
DrawEngineGLES.h
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
FragmentShaderGeneratorGLES.cpp
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GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
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2017-02-17 12:12:15 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
FramebufferManagerGLES.h
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
GPU_GLES.cpp
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Assorted texture format cleanup, prep for supporting D3D11 on Win7
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2017-02-22 16:23:04 +01:00 |
GPU_GLES.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
ShaderManagerGLES.cpp
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
ShaderManagerGLES.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingGLES.cpp
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Fix oversight that could cause crashes with shader blending in GL
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2017-02-18 11:10:47 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
TextureCacheGLES.cpp
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Plug a memory leak in the GLES texture cache. Fixes #9089
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2017-02-23 22:41:13 +01:00 |
TextureCacheGLES.h
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Buildfix, warning fix
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2017-02-27 23:09:12 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |