ppsspp/headless/WindowsHeadlessHostDx9.cpp
2013-09-18 14:40:53 +02:00

128 lines
3.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "WindowsHeadlessHostDx9.h"
#include "Compare.h"
#include <stdio.h>
#include "Common/CommonWindows.h"
#include <io.h>
#include "base/logging.h"
#include "GPU/Directx9/helper/global.h"
#include "file/vfs.h"
#include "file/zip_read.h"
const bool WINDOW_VISIBLE = false;
const int WINDOW_WIDTH = 480;
const int WINDOW_HEIGHT = 272;
HWND DxCreateWindow()
{
static WNDCLASSEX wndClass = {
sizeof(WNDCLASSEX),
CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
DefWindowProc,
0,
0,
NULL,
NULL,
LoadCursor(NULL, IDC_ARROW),
(HBRUSH) GetStockObject(BLACK_BRUSH),
NULL,
_T("PPSSPPHeadless"),
NULL,
};
RegisterClassEx(&wndClass);
RECT wr = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; // set the size, but not the position
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
DWORD style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
return CreateWindowEx(0, _T("PPSSPPHeadless"), _T("PPSSPPHeadless"), style, CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top, NULL, NULL, NULL, NULL);
}
void WindowsHeadlessHostDx9::LoadNativeAssets()
{
// Native is kinda talkative, but that's annoying in our case.
out = _fdopen(_dup(_fileno(stdout)), "wt");
freopen("NUL", "wt", stdout);
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
VFSRegister("", new DirectoryAssetReader("../"));
VFSRegister("", new DirectoryAssetReader("../Windows/assets/"));
VFSRegister("", new DirectoryAssetReader("../Windows/"));
// See SendDebugOutput() for how things get back on track.
}
void WindowsHeadlessHostDx9::SendDebugOutput(const std::string &output)
{
fwrite(output.data(), sizeof(char), output.length(), out);
OutputDebugStringUTF8(output.c_str());
}
void WindowsHeadlessHostDx9::SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h)
{
}
void WindowsHeadlessHostDx9::SetComparisonScreenshot(const std::string &filename)
{
comparisonScreenshot = filename;
}
bool WindowsHeadlessHostDx9::InitGL(std::string *error_message)
{
hWnd = DxCreateWindow();
ShowWindow(hWnd, TRUE);
SetFocus(hWnd);
DX9::DirectxInit(hWnd);
LoadNativeAssets();
DX9::pD3Ddevice->BeginScene();
return true;
}
void WindowsHeadlessHostDx9::ShutdownGL()
{
}
bool WindowsHeadlessHostDx9::ResizeGL()
{
return true;
}
void WindowsHeadlessHostDx9::SwapBuffers()
{
MSG msg;
PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
TranslateMessage(&msg);
DispatchMessage(&msg);
DX9::pD3Ddevice->EndScene();
DX9::pD3Ddevice->Present(0, 0, 0, 0);
DX9::pD3Ddevice->BeginScene();
}