ppsspp/GPU/GLES
2023-02-26 11:05:52 +01:00
..
DrawEngineGLES.cpp GLES: Apply vertex limit only to GLES2. 2023-01-08 11:06:35 -08:00
DrawEngineGLES.h Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00
GPU_GLES.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
ShaderManagerGLES.cpp Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
ShaderManagerGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
StateMappingGLES.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
TextureCacheGLES.cpp Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00
TextureCacheGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00