.. |
DrawEngineGLES.cpp
|
GLES: Apply vertex limit only to GLES2.
|
2023-01-08 11:06:35 -08:00 |
DrawEngineGLES.h
|
Some DeviceLost/DeviceRestore cleanup
|
2023-02-26 11:05:52 +01:00 |
FragmentTestCacheGLES.cpp
|
Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
|
2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
|
GPU: More consistently clear ptrs on DeviceLost().
|
2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
|
Include file cleanup in framebuffer managers
|
2023-02-25 12:21:00 +01:00 |
FramebufferManagerGLES.h
|
Include file cleanup in framebuffer managers
|
2023-02-25 12:21:00 +01:00 |
GPU_GLES.cpp
|
Some DeviceLost/DeviceRestore cleanup
|
2023-02-26 11:05:52 +01:00 |
GPU_GLES.h
|
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
|
2023-02-25 23:04:27 +01:00 |
ShaderManagerGLES.cpp
|
Prepare for unifying more stuff
|
2023-02-25 16:01:32 +01:00 |
ShaderManagerGLES.h
|
Prepare for unifying more stuff
|
2023-02-25 16:01:32 +01:00 |
StateMappingGLES.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
StateMappingGLES.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
|
Remove count parameter from SetViewports. No use foreseen.
|
2023-02-25 07:12:53 +01:00 |
TextureCacheGLES.cpp
|
Unify TextureCache ::StartFrame as much as possible.
|
2023-02-25 23:20:41 +01:00 |
TextureCacheGLES.h
|
Prepare for unifying more stuff
|
2023-02-25 16:01:32 +01:00 |