mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-13 16:45:46 +00:00
340 lines
9.1 KiB
C++
340 lines
9.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cmath>
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#include <mutex>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/System/System.h"
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#include "Common/TimeUtil.h"
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#include "Core/Config.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HW/Display.h"
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#include "GPU/GPU.h"
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#include "GPU/GPUInterface.h"
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// Called when vblank happens (like an internal interrupt.) Not part of state, should be static.
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static std::mutex listenersLock;
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static std::vector<VblankCallback> vblankListeners;
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typedef std::pair<FlipCallback, void *> FlipListener;
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static std::vector<FlipListener> flipListeners;
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static uint64_t frameStartTicks;
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static int numVBlanks;
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// hCount is computed now.
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static int vCount;
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// The "AccumulatedHcount" can be adjusted, this is the base.
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static uint32_t hCountBase;
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static int isVblank;
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static constexpr int hCountPerVblank = 286;
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// FPS stats for frameskip, FPS display, etc.
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static int lastFpsFrame = 0;
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static double lastFpsTime = 0.0;
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static double fps = 0.0;
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static int lastNumFlips = 0;
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static float flips = 0.0f;
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static int actualFlips = 0; // taking frameskip into account
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static int lastActualFlips = 0;
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static float actualFps = 0;
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// FPS stats for averaging.
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static double fpsHistory[120];
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static constexpr int fpsHistorySize = (int)ARRAY_SIZE(fpsHistory);
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static int fpsHistoryPos = 0;
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static int fpsHistoryValid = 0;
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// Frame time stats.
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static double frameTimeHistory[600];
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static double frameSleepHistory[600];
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static constexpr int frameTimeHistorySize = (int)ARRAY_SIZE(frameTimeHistory);
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static int frameTimeHistoryPos = 0;
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static int frameTimeHistoryValid = 0;
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static double lastFrameTimeHistory = 0.0;
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static void CalculateFPS() {
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double now = time_now_d();
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if (now >= lastFpsTime + 1.0) {
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double frames = (numVBlanks - lastFpsFrame);
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actualFps = (float)(actualFlips - lastActualFlips);
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fps = frames / (now - lastFpsTime);
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flips = (float)(60.0 * (double)(gpuStats.numFlips - lastNumFlips) / frames);
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lastFpsFrame = numVBlanks;
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lastNumFlips = gpuStats.numFlips;
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lastActualFlips = actualFlips;
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lastFpsTime = now;
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fpsHistory[fpsHistoryPos++] = fps;
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fpsHistoryPos = fpsHistoryPos % fpsHistorySize;
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if (fpsHistoryValid < fpsHistorySize) {
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++fpsHistoryValid;
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}
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}
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if (g_Config.bDrawFrameGraph || coreCollectDebugStats) {
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frameTimeHistory[frameTimeHistoryPos++] = now - lastFrameTimeHistory;
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lastFrameTimeHistory = now;
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frameTimeHistoryPos = frameTimeHistoryPos % frameTimeHistorySize;
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if (frameTimeHistoryValid < frameTimeHistorySize) {
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++frameTimeHistoryValid;
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}
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frameSleepHistory[frameTimeHistoryPos] = 0.0;
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}
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}
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// TODO: Also average actualFps
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void __DisplayGetFPS(float *out_vps, float *out_fps, float *out_actual_fps) {
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*out_vps = (float)fps;
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*out_fps = flips;
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*out_actual_fps = actualFps;
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}
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void __DisplayGetVPS(float *out_vps) {
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*out_vps = (float)fps;
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}
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void __DisplayGetAveragedFPS(float *out_vps, float *out_fps) {
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double avg = 0.0;
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if (fpsHistoryValid > 0) {
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for (int i = 0; i < fpsHistoryValid; ++i) {
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avg += fpsHistory[i];
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}
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avg /= (double)fpsHistoryValid;
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}
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*out_vps = *out_fps = (float)avg;
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}
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int __DisplayGetFlipCount() {
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return actualFlips;
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}
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int __DisplayGetNumVblanks() {
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return numVBlanks;
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}
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int __DisplayGetVCount() {
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return vCount;
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}
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bool DisplayIsVblank() {
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return isVblank != 0;
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}
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uint64_t DisplayFrameStartTicks() {
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return frameStartTicks;
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}
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uint32_t __DisplayGetCurrentHcount() {
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const int ticksIntoFrame = (int)(CoreTiming::GetTicks() - frameStartTicks);
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const int ticksPerVblank = CoreTiming::GetClockFrequencyHz() / 60 / hCountPerVblank;
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// Can't seem to produce a 0 on real hardware, offsetting by 1 makes things look right.
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return 1 + (ticksIntoFrame / ticksPerVblank);
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}
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uint32_t __DisplayGetAccumulatedHcount() {
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// The hCount is always a positive int, and wraps from 0x7FFFFFFF -> 0.
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int value = hCountBase + __DisplayGetCurrentHcount();
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return value & 0x7FFFFFFF;
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}
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void DisplayAdjustAccumulatedHcount(uint32_t diff) {
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hCountBase += diff;
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}
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double *__DisplayGetFrameTimes(int *out_valid, int *out_pos, double **out_sleep) {
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*out_valid = frameTimeHistoryValid;
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*out_pos = frameTimeHistoryPos;
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*out_sleep = frameSleepHistory;
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return frameTimeHistory;
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}
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int DisplayGetSleepPos() {
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return frameTimeHistoryPos;
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}
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void DisplayNotifySleep(double t, int pos) {
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if (pos < 0)
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pos = frameTimeHistoryPos;
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frameSleepHistory[pos] += t;
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}
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void __DisplayGetDebugStats(char *stats, size_t bufsize) {
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char statbuf[4096];
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gpu->GetStats(statbuf, sizeof(statbuf));
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snprintf(stats, bufsize,
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"Kernel processing time: %0.2f ms\n"
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"Slowest syscall: %s : %0.2f ms\n"
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"Most active syscall: %s : %0.2f ms\n%s",
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kernelStats.msInSyscalls * 1000.0f,
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kernelStats.slowestSyscallName ? kernelStats.slowestSyscallName : "(none)",
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kernelStats.slowestSyscallTime * 1000.0f,
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kernelStats.summedSlowestSyscallName ? kernelStats.summedSlowestSyscallName : "(none)",
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kernelStats.summedSlowestSyscallTime * 1000.0f,
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statbuf);
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}
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// On like 90hz, 144hz, etc, we return 60.0f as the framerate target. We only target other
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// framerates if they're close to 60.
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static float FramerateTarget() {
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float target = System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE);
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if (target < 57.0 || target > 63.0f) {
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return 60.0f;
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} else {
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return target;
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}
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}
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bool DisplayIsRunningSlow() {
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// Allow for some startup turbulence for 8 seconds before assuming things are bad.
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if (fpsHistoryValid >= 8) {
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// Look at only the last 15 samples (starting at the 14th sample behind current.)
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int rangeStart = fpsHistoryPos - std::min(fpsHistoryValid, 14);
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double best = 0.0;
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for (int i = rangeStart; i <= fpsHistoryPos; ++i) {
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// rangeStart may have been negative if near a wrap around.
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int index = (fpsHistorySize + i) % fpsHistorySize;
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best = std::max(fpsHistory[index], best);
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}
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return best < FramerateTarget() * 0.97;
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}
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return false;
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}
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void DisplayFireVblankStart() {
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frameStartTicks = CoreTiming::GetTicks();
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numVBlanks++;
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isVblank = 1;
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vCount++; // vCount increases at each VBLANK.
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hCountBase += hCountPerVblank; // This is the "accumulated" hcount base.
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if (hCountBase > 0x7FFFFFFF) {
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hCountBase -= 0x80000000;
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}
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}
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void DisplayFireVblankEnd() {
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std::vector<VblankCallback> toCall = [] {
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std::lock_guard<std::mutex> guard(listenersLock);
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return vblankListeners;
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}();
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isVblank = 0;
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for (VblankCallback cb : toCall) {
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cb();
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}
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}
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void DisplayFireFlip() {
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std::vector<FlipListener> toCall = [] {
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std::lock_guard<std::mutex> guard(listenersLock);
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return flipListeners;
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}();
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// This is also the right time to calculate FPS.
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CalculateFPS();
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for (FlipListener cb : toCall) {
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cb.first(cb.second);
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}
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}
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void DisplayFireActualFlip() {
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actualFlips++;
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}
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void __DisplayListenVblank(VblankCallback callback) {
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std::lock_guard<std::mutex> guard(listenersLock);
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vblankListeners.push_back(callback);
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}
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void __DisplayListenFlip(FlipCallback callback, void *userdata) {
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std::lock_guard<std::mutex> guard(listenersLock);
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flipListeners.emplace_back(callback, userdata);
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}
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void __DisplayForgetFlip(FlipCallback callback, void *userdata) {
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std::lock_guard<std::mutex> guard(listenersLock);
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flipListeners.erase(std::remove_if(flipListeners.begin(), flipListeners.end(), [&](FlipListener item) {
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return item.first == callback && item.second == userdata;
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}), flipListeners.end());
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}
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int DisplayCalculateFrameSkip() {
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int frameSkipNum;
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if (g_Config.iFrameSkipType == 1) {
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// Calculate the frames to skip dynamically using the set percentage of the current fps
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frameSkipNum = (int)ceil(flips * (static_cast<double>(g_Config.iFrameSkip) / 100.00));
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} else {
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// Use the set number of frames to skip
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frameSkipNum = g_Config.iFrameSkip;
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}
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return frameSkipNum;
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}
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void DisplayHWInit() {
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frameStartTicks = 0;
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numVBlanks = 0;
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isVblank = 0;
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vCount = 0;
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hCountBase = 0;
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flips = 0;
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fps = 0.0;
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actualFlips = 0;
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lastActualFlips = 0;
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lastNumFlips = 0;
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fpsHistoryValid = 0;
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fpsHistoryPos = 0;
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frameTimeHistoryValid = 0;
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frameTimeHistoryPos = 0;
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lastFrameTimeHistory = 0.0;
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}
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void DisplayHWShutdown() {
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std::lock_guard<std::mutex> guard(listenersLock);
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vblankListeners.clear();
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flipListeners.clear();
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}
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void DisplayHWDoState(PointerWrap &p, int hleCompatV2) {
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Do(p, frameStartTicks);
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Do(p, vCount);
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if (hleCompatV2) {
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double oldHCountBase;
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Do(p, oldHCountBase);
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hCountBase = (int)oldHCountBase;
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} else {
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Do(p, hCountBase);
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}
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Do(p, isVblank);
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}
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