ppsspp/GPU
2017-03-28 19:49:37 +09:00
..
Common Texcache: Rehash textures after mem invalidation. 2017-03-25 11:49:15 -07:00
D3D11 Texcache: Cleanup last bound tex invalidation. 2017-03-25 11:42:24 -07:00
Debugger Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Directx9 Texcache: Cleanup last bound tex invalidation. 2017-03-25 11:42:24 -07:00
GLES GLES:Fix again compatibility for instanced rendering. 2017-03-28 19:49:37 +09:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software Fix SoftGPU for 16-bit framebuffer formats. Fixes #9422 2017-03-14 09:53:41 +01:00
Vulkan Texcache: Cleanup last bound tex invalidation. 2017-03-25 11:42:24 -07:00
ge_constants.h Use table-driven dirtying instead of callbacks in GPU_GLES 2017-01-24 18:12:20 +01:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
GPU.vcxproj.filters More UWP prep 2017-02-25 09:57:22 +01:00
GPUCommon.cpp Texcache: Rehash textures after mem invalidation. 2017-03-25 11:49:15 -07:00
GPUCommon.h Setup a global GPU command table, and start moving stuff into it. 2017-03-14 13:21:24 +01:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Spline: Simplify uniforms/dirty to one check. 2017-03-19 20:05:56 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00