ppsspp/Core/Dialog/PSPPlaceholderDialog.cpp
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00

51 lines
1.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "PSPPlaceholderDialog.h"
PSPPlaceholderDialog::PSPPlaceholderDialog() : PSPDialog() {
}
PSPPlaceholderDialog::~PSPPlaceholderDialog() {
}
int PSPPlaceholderDialog::Init()
{
status = SCE_UTILITY_STATUS_INITIALIZE;
return 0;
}
int PSPPlaceholderDialog::Update()
{
//__UtilityUpdate();
if (status == SCE_UTILITY_STATUS_INITIALIZE)
{
status = SCE_UTILITY_STATUS_RUNNING;
}
else if (status == SCE_UTILITY_STATUS_RUNNING)
{
status = SCE_UTILITY_STATUS_FINISHED;
}
else if (status == SCE_UTILITY_STATUS_FINISHED)
{
status = SCE_UTILITY_STATUS_SHUTDOWN;
}
return 0;
}