mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
30 lines
677 B
GLSL
30 lines
677 B
GLSL
// Advanced Scanlines (CRT) shader, created to use in PPSSPP.
|
|
|
|
#ifdef GL_ES
|
|
precision mediump float;
|
|
precision mediump int;
|
|
#endif
|
|
|
|
uniform sampler2D sampler0;
|
|
varying vec2 v_texcoord0;
|
|
|
|
uniform vec4 u_setting;
|
|
|
|
void main()
|
|
{
|
|
float pos0 = ((v_texcoord0.y + 1.0) * 170.0*u_setting.x);
|
|
float pos1 = cos((fract( pos0 ) - 0.5)*3.1415926*u_setting.y)*1.5;
|
|
vec4 rgb = texture2D( sampler0, v_texcoord0 );
|
|
|
|
// slight contrast curve
|
|
vec4 color = rgb*0.5+0.5*rgb*rgb*1.2;
|
|
|
|
// color tint
|
|
color *= vec4(0.9,1.0,0.7, 0.0);
|
|
|
|
// vignette
|
|
color *= 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0);
|
|
|
|
gl_FragColor.rgba = mix(vec4(0,0,0,0), color, pos1);
|
|
}
|