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https://github.com/hrydgard/ppsspp.git
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c9b3d8aedf
- Better handling for launch items - Resolved code conflicts
43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
// Copyright (c) 2023- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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using namespace Platform;
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using namespace Windows::Storage;
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using namespace Windows::Foundation;
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using namespace Windows::UI::Core;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Activation;
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// LaunchItem can detect launch items in two cases
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// 1- StorageFile
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// 2- URI [ppsspp:?cmd="fullpath"&launchOnExit=customURI]
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// Detect if activate args has launch item
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// it will auto start the item unless 'onlyActivate' set to 'true'
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void DetectLaunchItem(IActivatedEventArgs^ activateArgs, bool onlyActivate = false);
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// Get current launch item path (same as 'DetectLaunchItem' but it doesn't start)
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// this function made to handle item on startup
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// it will mark the item as 'Handled' by default
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// consider to close it if you want to use it for other purposes
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std::string GetLaunchItemPath(IActivatedEventArgs^ activateArgs);
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// Close current launch item
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// it will launch back 'launchOnExit' if passed with URI 'cmd'
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// if you want to ignore 'launchOnExit' call set it to 'false'
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void CloseLaunchItem(bool launchOnExit = true);
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