mirror of
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762d096cc0
Cursor flickered. And there are no use of cursor with touch screen.
581 lines
15 KiB
C++
581 lines
15 KiB
C++
// PC implementation of the framework.
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <ShellAPI.h>
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#else
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#include <pwd.h>
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#include <unistd.h>
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#endif
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#include <string>
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#ifdef _WIN32
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#include "SDL/SDL.h"
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#include "SDL/SDL_timer.h"
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#include "SDL/SDL_audio.h"
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#include "SDL/SDL_video.h"
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#else
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#include "SDL.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "SDL_video.h"
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#endif
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#include "base/display.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "gfx_es2/gl_state.h"
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#include "gfx_es2/glsl_program.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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#include "base/NativeApp.h"
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#include "net/resolve.h"
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#ifdef MAEMO
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#define EGL
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#endif
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#ifdef PANDORA
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#define EGL
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#endif
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#ifdef EGL
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#include "EGL/egl.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include "SDL_syswm.h"
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SDL_Joystick *ljoy = NULL;
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SDL_Joystick *rjoy = NULL;
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EGLDisplay g_eglDisplay = NULL;
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EGLContext g_eglContext = NULL;
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EGLSurface g_eglSurface = NULL;
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Display* g_Display = NULL;
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NativeWindowType g_Window = (NativeWindowType)NULL;
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int8_t CheckEGLErrors(const std::string& file, uint16_t line) {
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EGLenum error;
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std::string errortext;
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error = eglGetError();
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switch (error)
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{
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case EGL_SUCCESS: case 0: return 0;
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case EGL_NOT_INITIALIZED: errortext = "EGL_NOT_INITIALIZED"; break;
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case EGL_BAD_ACCESS: errortext = "EGL_BAD_ACCESS"; break;
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case EGL_BAD_ALLOC: errortext = "EGL_BAD_ALLOC"; break;
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case EGL_BAD_ATTRIBUTE: errortext = "EGL_BAD_ATTRIBUTE"; break;
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case EGL_BAD_CONTEXT: errortext = "EGL_BAD_CONTEXT"; break;
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case EGL_BAD_CONFIG: errortext = "EGL_BAD_CONFIG"; break;
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case EGL_BAD_CURRENT_SURFACE: errortext = "EGL_BAD_CURRENT_SURFACE"; break;
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case EGL_BAD_DISPLAY: errortext = "EGL_BAD_DISPLAY"; break;
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case EGL_BAD_SURFACE: errortext = "EGL_BAD_SURFACE"; break;
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case EGL_BAD_MATCH: errortext = "EGL_BAD_MATCH"; break;
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case EGL_BAD_PARAMETER: errortext = "EGL_BAD_PARAMETER"; break;
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case EGL_BAD_NATIVE_PIXMAP: errortext = "EGL_BAD_NATIVE_PIXMAP"; break;
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case EGL_BAD_NATIVE_WINDOW: errortext = "EGL_BAD_NATIVE_WINDOW"; break;
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default: errortext = "unknown"; break;
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}
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printf( "ERROR: EGL Error detected in file %s at line %d: %s (0x%X)\n", file.c_str(), line, errortext.c_str(), error );
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return 1;
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}
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#define EGL_ERROR(str, check) { \
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if (check) CheckEGLErrors( __FILE__, __LINE__ ); \
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printf("EGL ERROR: " str "\n"); \
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return 1; \
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}
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int8_t EGL_Open() {
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if ((g_Display = XOpenDisplay(NULL)) == NULL)
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EGL_ERROR("Unable to get display!", false);
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if ((g_eglDisplay = eglGetDisplay((NativeDisplayType)g_Display)) == EGL_NO_DISPLAY)
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EGL_ERROR("Unable to create EGL display.", true);
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if (eglInitialize(g_eglDisplay, NULL, NULL) != EGL_TRUE)
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EGL_ERROR("Unable to initialize EGL display.", true);
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return 0;
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}
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int8_t EGL_Init() {
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EGLConfig g_eglConfig; //[1] = {NULL};
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EGLint g_numConfigs = 0;
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EGLint attrib_list[]= {
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#ifdef PANDORA
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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#endif
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EGL_DEPTH_SIZE, 16,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_SAMPLE_BUFFERS, 0,
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EGL_SAMPLES, 0,
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#ifdef MAEMO
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EGL_BUFFER_SIZE, 16,
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#endif
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EGL_NONE};
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const EGLint attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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EGLBoolean result = eglChooseConfig(g_eglDisplay, attrib_list, &g_eglConfig, 1, &g_numConfigs);
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if (result != EGL_TRUE || g_numConfigs == 0) EGL_ERROR("Unable to query for available configs.", true);
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g_eglContext = eglCreateContext(g_eglDisplay, g_eglConfig, NULL, attributes );
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if (g_eglContext == EGL_NO_CONTEXT) EGL_ERROR("Unable to create GLES context!", true);
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// Get the SDL window handle
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SDL_SysWMinfo sysInfo; //Will hold our Window information
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SDL_VERSION(&sysInfo.version); //Set SDL version
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if(SDL_GetWMInfo(&sysInfo) <= 0)
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{
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printf("EGL ERROR: Unable to get SDL window handle: %s\n", SDL_GetError());
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return 1;
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}
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g_Window = (NativeWindowType)sysInfo.info.x11.window;
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g_eglSurface = eglCreateWindowSurface(g_eglDisplay, g_eglConfig, g_Window, 0);
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if (g_eglSurface == EGL_NO_SURFACE) EGL_ERROR("Unable to create EGL surface!", true);
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if (eglMakeCurrent(g_eglDisplay, g_eglSurface, g_eglSurface, g_eglContext) != EGL_TRUE)
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EGL_ERROR("Unable to make GLES context current.", true);
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return 0;
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}
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void EGL_Close() {
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if (g_eglDisplay != NULL)
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{
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eglMakeCurrent(g_eglDisplay, NULL, NULL, EGL_NO_CONTEXT);
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if (g_eglContext != NULL) {
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eglDestroyContext(g_eglDisplay, g_eglContext);
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}
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if (g_eglSurface != NULL) {
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eglDestroySurface(g_eglDisplay, g_eglSurface);
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}
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eglTerminate(g_eglDisplay);
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g_eglDisplay = NULL;
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}
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if (g_Display != NULL) {
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XCloseDisplay(g_Display);
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g_Display = NULL;
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}
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g_eglSurface = NULL;
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g_eglContext = NULL;
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}
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#endif
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// Simple implementations of System functions
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void SystemToast(const char *text) {
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#ifdef _WIN32
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MessageBox(0, text, "Toast!", MB_ICONINFORMATION);
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#else
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puts(text);
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#endif
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}
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void ShowAd(int x, int y, bool center_x) {
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// Ignore ads on PC
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}
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void ShowKeyboard() {
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// Irrelevant on PC
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}
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void Vibrate(int length_ms) {
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// Ignore on PC
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}
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void System_InputBox(const char *title, const char *defaultValue) {
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// Stub
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NativeMessageReceived((std::string("INPUTBOX:") + title).c_str(), "TestFile");
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}
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void LaunchBrowser(const char *url)
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{
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#ifdef _WIN32
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ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
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#else
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ILOG("Would have gone to %s but LaunchBrowser is not implemented on this platform", url);
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#endif
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}
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void LaunchMarket(const char *url)
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{
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#ifdef _WIN32
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ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
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#else
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ILOG("Would have gone to %s but LaunchMarket is not implemented on this platform", url);
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#endif
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}
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void LaunchEmail(const char *email_address)
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{
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#ifdef _WIN32
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ShellExecute(NULL, "open", (std::string("mailto:") + email_address).c_str(), NULL, NULL, SW_SHOWNORMAL);
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#else
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ILOG("Would have opened your email client for %s but LaunchEmail is not implemented on this platform", email_address);
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#endif
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}
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const int buttonMappings[14] = {
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#ifdef PANDORA
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SDLK_PAGEDOWN, //X => cross
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SDLK_END, //B => circle
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SDLK_HOME, //A => box
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SDLK_PAGEUP, //Y => triangle
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SDLK_RSHIFT, //LBUMPER
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SDLK_RCTRL, //RBUMPER
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SDLK_LALT, //START
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SDLK_LCTRL, //SELECT
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#else
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SDLK_z, //A
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SDLK_x, //B
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SDLK_a, //X
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SDLK_s, //Y
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SDLK_w, //LBUMPER
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SDLK_q, //RBUMPER
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SDLK_SPACE, //START
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SDLK_v, //SELECT
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#endif
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SDLK_UP, //UP
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SDLK_DOWN, //DOWN
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SDLK_LEFT, //LEFT
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SDLK_RIGHT, //RIGHT
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SDLK_m, //MENU
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SDLK_BACKSPACE, //BACK
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};
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void SimulateGamepad(const uint8 *keys, InputState *input) {
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input->pad_buttons = 0;
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input->pad_lstick_x = 0;
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input->pad_lstick_y = 0;
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input->pad_rstick_x = 0;
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input->pad_rstick_y = 0;
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for (int b = 0; b < 14; b++) {
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if (keys[buttonMappings[b]])
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input->pad_buttons |= (1<<b);
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}
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#ifdef PANDORA
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if ((ljoy)||(rjoy)) {
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SDL_JoystickUpdate();
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if (ljoy) {
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input->pad_lstick_x = SDL_JoystickGetAxis(ljoy, 0) / 32768.0f;
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input->pad_lstick_y = SDL_JoystickGetAxis(ljoy, 1) / 32768.0f;
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}
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if (rjoy) {
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input->pad_rstick_x = SDL_JoystickGetAxis(rjoy, 0) / 32768.0f;
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input->pad_rstick_y = SDL_JoystickGetAxis(rjoy, 1) / 32768.0f;
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}
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}
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#else
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if (keys[SDLK_i])
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input->pad_lstick_y=1;
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else if (keys[SDLK_k])
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input->pad_lstick_y=-1;
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if (keys[SDLK_j])
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input->pad_lstick_x=-1;
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else if (keys[SDLK_l])
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input->pad_lstick_x=1;
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if (keys[SDLK_KP8])
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input->pad_rstick_y=1;
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else if (keys[SDLK_KP2])
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input->pad_rstick_y=-1;
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if (keys[SDLK_KP4])
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input->pad_rstick_x=-1;
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else if (keys[SDLK_KP6])
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input->pad_rstick_x=1;
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#endif
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}
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extern void mixaudio(void *userdata, Uint8 *stream, int len) {
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NativeMix((short *)stream, len / 4);
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}
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#ifdef _WIN32
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#undef main
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#endif
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int main(int argc, char *argv[]) {
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std::string app_name;
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std::string app_name_nice;
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float zoom = 1.0f;
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bool tablet = false;
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bool aspect43 = false;
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const char *zoomenv = getenv("ZOOM");
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const char *tabletenv = getenv("TABLET");
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const char *ipad = getenv("IPAD");
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if (zoomenv) {
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zoom = atof(zoomenv);
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}
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if (tabletenv) {
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tablet = atoi(tabletenv) ? true : false;
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}
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if (ipad) aspect43 = true;
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bool landscape;
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NativeGetAppInfo(&app_name, &app_name_nice, &landscape);
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// Change these to temporarily test other resolutions.
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aspect43 = false;
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tablet = false;
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float density = 1.0f;
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//zoom = 1.5f;
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if (landscape) {
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if (tablet) {
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pixel_xres = 1280 * zoom;
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pixel_yres = 800 * zoom;
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} else if (aspect43) {
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pixel_xres = 1024 * zoom;
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pixel_yres = 768 * zoom;
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} else {
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pixel_xres = 800 * zoom;
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pixel_yres = 480 * zoom;
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}
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} else {
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// PC development hack for more space
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//pixel_xres = 1580 * zoom;
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//pixel_yres = 1000 * zoom;
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if (tablet) {
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pixel_xres = 800 * zoom;
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pixel_yres = 1280 * zoom;
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} else if (aspect43) {
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pixel_xres = 768 * zoom;
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pixel_yres = 1024 * zoom;
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} else {
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pixel_xres = 480 * zoom;
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pixel_yres = 800 * zoom;
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}
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}
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net::Init();
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#ifdef __APPLE__
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// Make sure to request a somewhat modern GL context at least - the
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// latest supported by MacOSX (really, really sad...)
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// Requires SDL 2.0 (which is even more sad, as that hasn't been released yet)
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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#endif
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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#ifdef EGL
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if (EGL_Open())
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return 1;
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#endif
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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if (SDL_SetVideoMode(pixel_xres, pixel_yres, 0,
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#ifdef USING_GLES2
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SDL_SWSURFACE | SDL_FULLSCREEN
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#else
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SDL_OPENGL
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#endif
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) == NULL) {
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fprintf(stderr, "SDL SetVideoMode failed: Unable to create OpenGL screen: %s\n", SDL_GetError());
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SDL_Quit();
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return(2);
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}
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#ifdef EGL
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EGL_Init();
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#endif
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SDL_WM_SetCaption(app_name_nice.c_str(), NULL);
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#ifdef MAEMO
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SDL_ShowCursor(SDL_DISABLE);
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#endif
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#ifndef USING_GLES2
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if (GLEW_OK != glewInit()) {
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printf("Failed to initialize glew!\n");
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return 1;
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}
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if (GLEW_VERSION_2_0) {
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printf("OpenGL 2.0 or higher.\n");
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} else {
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printf("Sorry, this program requires OpenGL 2.0.\n");
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return 1;
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}
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#endif
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#ifdef _MSC_VER
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// VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\"));
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TCHAR path[MAX_PATH];
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SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path);
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PathAppend(path, (app_name + "\\").c_str());
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#else
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// Mac / Linux
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char path[512];
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const char *the_path = getenv("HOME");
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if (!the_path) {
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struct passwd* pwd = getpwuid(getuid());
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if (pwd)
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the_path = pwd->pw_dir;
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}
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strcpy(path, the_path);
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if (path[strlen(path)-1] != '/')
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strcat(path, "/");
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#endif
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#ifdef _WIN32
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NativeInit(argc, (const char **)argv, path, "D:\\", "BADCOFFEE");
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#else
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NativeInit(argc, (const char **)argv, path, "/tmp", "BADCOFFEE");
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#endif
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dp_xres = (float)pixel_xres * density / zoom;
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dp_yres = (float)pixel_yres * density / zoom;
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pixel_in_dps = (float)pixel_xres / dp_xres;
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NativeInitGraphics();
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glstate.viewport.set(0, 0, pixel_xres, pixel_yres);
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float dp_xscale = (float)dp_xres / pixel_xres;
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float dp_yscale = (float)dp_yres / pixel_yres;
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printf("Pixels: %i x %i\n", pixel_xres, pixel_yres);
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printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres);
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SDL_AudioSpec fmt;
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fmt.freq = 44100;
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fmt.format = AUDIO_S16;
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fmt.channels = 2;
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fmt.samples = 1024;
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fmt.callback = &mixaudio;
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fmt.userdata = (void *)0;
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if (SDL_OpenAudio(&fmt, NULL) < 0) {
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ELOG("Failed to open audio: %s", SDL_GetError());
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return 1;
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}
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// Audio must be unpaused _after_ NativeInit()
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SDL_PauseAudio(0);
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#ifdef PANDORA
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// Joysticks init, we the nubs if setup as Joystick
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int numjoys = SDL_NumJoysticks();
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if (numjoys>0)
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for (int i=0; i<numjoys; i++)
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{
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if (strncmp(SDL_JoystickName(i), "nub0", 4) == 0)
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ljoy=SDL_JoystickOpen(i);
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if (strncmp(SDL_JoystickName(i), "nub1", 4) == 0)
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rjoy=SDL_JoystickOpen(i);
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}
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#endif
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InputState input_state;
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int framecount = 0;
|
|
bool nextFrameMD = 0;
|
|
float t = 0, lastT = 0;
|
|
while (true) {
|
|
input_state.accelerometer_valid = false;
|
|
input_state.mouse_valid = true;
|
|
int quitRequested = 0;
|
|
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
float mx = event.motion.x * dp_xscale;
|
|
float my = event.motion.y * dp_yscale;
|
|
|
|
if (event.type == SDL_QUIT) {
|
|
quitRequested = 1;
|
|
} else if (event.type == SDL_KEYDOWN) {
|
|
if (event.key.keysym.sym == SDLK_ESCAPE) {
|
|
quitRequested = 1;
|
|
}
|
|
} else if (event.type == SDL_MOUSEMOTION) {
|
|
input_state.pointer_x[0] = mx;
|
|
input_state.pointer_y[0] = my;
|
|
NativeTouch(0, mx, my, 0, TOUCH_MOVE);
|
|
} else if (event.type == SDL_MOUSEBUTTONDOWN) {
|
|
if (event.button.button == SDL_BUTTON_LEFT) {
|
|
//input_state.mouse_buttons_down = 1;
|
|
input_state.pointer_down[0] = true;
|
|
nextFrameMD = true;
|
|
NativeTouch(0, mx, my, 0, TOUCH_DOWN);
|
|
}
|
|
} else if (event.type == SDL_MOUSEBUTTONUP) {
|
|
if (event.button.button == SDL_BUTTON_LEFT) {
|
|
input_state.pointer_down[0] = false;
|
|
nextFrameMD = false;
|
|
//input_state.mouse_buttons_up = 1;
|
|
NativeTouch(0, mx, my, 0, TOUCH_UP);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quitRequested)
|
|
break;
|
|
|
|
const uint8 *keys = (const uint8 *)SDL_GetKeyState(NULL);
|
|
if (keys[SDLK_ESCAPE])
|
|
break;
|
|
SimulateGamepad(keys, &input_state);
|
|
UpdateInputState(&input_state);
|
|
NativeUpdate(input_state);
|
|
NativeRender();
|
|
|
|
EndInputState(&input_state);
|
|
|
|
if (framecount % 60 == 0) {
|
|
// glsl_refresh(); // auto-reloads modified GLSL shaders once per second.
|
|
}
|
|
|
|
#ifdef EGL
|
|
eglSwapBuffers(g_eglDisplay, g_eglSurface);
|
|
#else
|
|
if (!keys[SDLK_TAB] || t - lastT >= 1.0/60.0)
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
lastT = t;
|
|
}
|
|
#endif
|
|
|
|
// Simple frame rate limiting
|
|
// while (time_now() < t + 1.0f/60.0f) {
|
|
// sleep_ms(0);
|
|
// time_update();
|
|
// }
|
|
time_update();
|
|
t = time_now();
|
|
framecount++;
|
|
}
|
|
// Faster exit, thanks to the OS. Remove this if you want to debug shutdown
|
|
// The speed difference is only really noticable on Linux. On Windows you do notice it though
|
|
#ifdef _WIN32
|
|
exit(0);
|
|
#endif
|
|
NativeShutdownGraphics();
|
|
SDL_PauseAudio(1);
|
|
SDL_CloseAudio();
|
|
NativeShutdown();
|
|
#ifdef EGL
|
|
EGL_Close();
|
|
#endif
|
|
SDL_Quit();
|
|
net::Shutdown();
|
|
exit(0);
|
|
return 0;
|
|
}
|