ppsspp/Core/HLE/sceNetAdhoc.h
Peter Tissen a7d9370a69 don't use Thread* to create thread
slightly less hacky, as in, a little bit closer to what the actual PSP does, although the timings are still complete guesses

also

* Protect the adhoc Events by a mutex lock
* don't use emplace_back since symbian doesn't compile with it
2015-01-04 18:58:42 +01:00

38 lines
1.2 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
class PointerWrap;
void Register_sceNetAdhoc();
void __NetAdhocInit();
void __NetAdhocShutdown();
void __NetAdhocDoState(PointerWrap &p);
void __UpdateAdhocctlHandlers(u32 flags, u32 error);
void __UpdateMatchingHandler(u64 params);
// I have to call this from netdialog
int sceNetAdhocctlCreate(const char * groupName);
// May need to use these from sceNet.cpp
extern bool netAdhocInited;
extern bool netAdhocctlInited;
int sceNetAdhocctlTerm();
int sceNetAdhocTerm();