.. |
Common
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Round Z in the vertex shader to match a 16-bit Z buffer.
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2015-08-26 15:25:21 +02:00 |
Debugger
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
Directx9
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Change the offset to 0.0
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2015-08-27 18:02:45 +02:00 |
GLES
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Change the offset to 0.0
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2015-08-27 18:02:45 +02:00 |
Null
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
Software
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Rename viewportX1/X2 etc to scale + center, which is what they actually are.
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2015-08-26 15:24:35 +02:00 |
ge_constants.h
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Switch to #pragma once in a few places.
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2015-03-02 22:34:51 -08:00 |
GeDisasm.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPU.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPU.vcxproj
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Track hovering in GE debugger to show pixel value.
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2015-08-23 09:25:05 -07:00 |
GPU.vcxproj.filters
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Track hovering in GE debugger to show pixel value.
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2015-08-23 09:25:05 -07:00 |
GPUCommon.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPUCommon.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPUInterface.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPUState.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPUState.h
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Rename viewportX1/X2 etc to scale + center, which is what they actually are.
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2015-08-26 15:24:35 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |