ppsspp/GPU/GPUCommon.h
2013-04-06 08:36:03 -07:00

80 lines
1.7 KiB
C++

#pragma once
#include "GPUInterface.h"
class GPUCommon : public GPUInterface
{
public:
GPUCommon();
virtual ~GPUCommon() {}
virtual void InterruptStart(int listid);
virtual void InterruptEnd(int listid);
virtual void EnableInterrupts(bool enable) {
interruptsEnabled_ = enable;
}
virtual void ExecuteOp(u32 op, u32 diff);
virtual void PreExecuteOp(u32 op, u32 diff);
virtual bool InterpretList(DisplayList &list);
virtual bool ProcessDLQueue();
virtual u32 UpdateStall(int listid, u32 newstall);
virtual u32 EnqueueList(u32 listpc, u32 stall, int subIntrBase, bool head);
virtual u32 DequeueList(int listid);
virtual int ListSync(int listid, int mode);
virtual u32 DrawSync(int mode);
virtual void DoState(PointerWrap &p);
virtual bool FramebufferDirty() { return true; }
virtual u32 Continue();
virtual u32 Break(int mode);
protected:
void UpdateCycles(u32 pc, u32 newPC = 0);
void PopDLQueue();
void CheckDrawSync();
typedef std::list<int> DisplayListQueue;
DisplayList dls[DisplayListMaxCount];
DisplayList *currentList;
DisplayListQueue dlQueue;
bool interruptRunning;
u32 prev;
GPUState gpuState;
bool isbreak;
bool drawComplete;
u64 startingTicks;
u32 cycleLastPC;
int cyclesExecuted;
bool dumpNextFrame_;
bool dumpThisFrame_;
bool interruptsEnabled_;
public:
virtual DisplayList* getList(int listid)
{
return &dls[listid];
}
const std::list<int>& GetDisplayLists()
{
return dlQueue;
}
DisplayList* GetCurrentDisplayList()
{
return currentList;
}
virtual bool DecodeTexture(u8* dest, GPUgstate state)
{
return false;
}
std::vector<FramebufferInfo> GetFramebufferList()
{
return std::vector<FramebufferInfo>();
}
};